choose your class

AIR BENDER

Role
Hybrid (Support/Attack)
Starting HP: 485, +12HP per 5 levels (Max 605 at Lvl 51)
Starting Chi: 175, +45 per 5 levels (Max 625 at Lvl 50)
Passive
Take Flight - When HP falls below 100, gain 2 layers of Parry
Level 3
[55 XP]
Air Scooter - You Balance yourself on the Air Scooter and use your blinding speed to Dash away from your foes (Avoiding the next HP hit)

Command: !airscooter
COST:
15 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Parry
Level 5
[497 HP/ 220 Chi/ 130 XP]
Air Funnel - You create a funnel of air that you load with rocks and other weapons. You fire them at an opponent damaging them for 35 HP! 

Command: !airfunnel @(enemy)
COST:
25 Ch
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
35 HP
Level 10
[509 HP/ 265 Chi/ 430 XP]
Super Breath - You use your lungs to bend air, reflecting 50% of the next Damaging ability that comes your way or an ally’s!

Command: !superbreath @(self) or @(ally)
COST:
20 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Reflect
Level 15

Choice 1
[521 HP/ 310 Chi/ 880 XP]
Air Sphere - You encase Yourself (or an Ally) in an Air Sphere Protecting the User (or Ally) from All Status Effects 3 minutes

Command: !airsphere @(self) or @(ally)
COST:
20 Chi
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
3 Minutes
Shield
Level 15

Choice 2
Air Tornado - You use the power of airbending to form a powerful tornado destroying everything in its path. Damage 3 Users for 30 HP each! 

Command: !airtornado (@enemy1) (@enemy2) (@enemy3)
COST:
40 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
30 HP x3
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[545 HP/ 400 Chi/ 2230 XP]
Wind Speed - You use your airbending to move at blinding speeds.You avoid Doofs for the duration of this move (3 minutes) but you cannot use any other moves during the duration of this Move.

Command: !windspeed
COST:
20K
COOLDOWN:
2
DURATION/STATUS EFFECT:
3 Minutes
Level 30
[557 HP/  Chi/ 3130 XP]
Air Push - You bend the air with so much force it knocks down your foes.Doof 2 Enemies for 4 Minutes 

Command: !airpush (@enemy1) (@enemy2)
COST:
22K
COOLDOWN:
3
DURATION/STATUS EFFECT:
N/A
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[581 HP/ Chi/ 5380 XP ]
Air Glider - You Propel yourself in the air using your trusty Air GliderYou avoid Doofs for the duration of this move (10 minutes)You may only use Air Push while this move is active . You may use no other moves until the duration of this ability is over.

Command: !airglider1
COST:
27K
COOLDOWN:
2
DURATION/STATUS EFFECT:
10 Minutes
Level 45
[593 HP/ Chi/ 6730 XP]
Meditation- You meditate, preventing you from using any abilities- but focus your energy on protecting Two Allies from All Doofs and Status Effects for 15 minutesYou may not use any moves or score for the duration of this move.

Command: !meditation @(ally1) (@ally2)
COST:
30K
COOLDOWN:
2
DURATION/STATUS EFFECT:
15 Minutes
Level 50

Choice 1
[605 HP/ 570 Chi/ 8230 XP]
Air Glider Mach 2 - Inventors have empowered your air glider giving it more aerodynamic capabilities.You cannot be hit by doofs and are able to fully airbend using a hanging mechanism on the glider. Command: !airglider2
COST:
29K
COOLDOWN:
3
DURATION/STATUS EFFECT:
7 Minutes
Level 50

Choice 2
Wind Blade - You bend the air with so much force it forms a blade that can doof up to three opponents for 7 Minutes

Command: !windblade (@enemy1) (@enemy2) (@enemy3)
COST:
33K
COOLDOWN:
3
DURATION/STATUS EFFECT:
N/A
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

BERSERKER

Role
Attack/Defense
Difficulty: Medium
Starting HP:
830 HP, +20HP per 5 levels (Max 1030 at Level 50)
Starting Rage: 85, + 30 per 5 levels (Max 385 at Level 50)
Passive
Berserker Mode: The user can enter a rage for bloodlust! When in berserker mode, the user's moves are altered to be more powerful! However, the moves done by the Berserker are self destructive, and will drain HP instead of power. Moreover, the user cannot be healed once in Berserker mode. Once the user goes Berserk, they can revert to normal mode by running the command again.

Command: !berserk
Cooldown: 10 minutes
Level 3
[830 HP/ 85 Rage/ 55 XP]
Ground Pound - Smash the ground with an almighty force, throwing an opponent into the air!

Normal Mode: The opponent is pounded into the ground for 60 DMG, also a 90% chance of being inflicted with Bleed!
Berserk Mode: The opponent is pounded deep into the Earth for 80 DMG, being 70% chance inflicted with 2 layers of Bleed!

Command: !bpound @(enemy)
COST:
21 Rage / 40 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[850 HP/ 115 Rage/ 130 XP]
Iron Tether - Throw 5 layers of Drain onto an opponent!

Normal Mode: 100% chance to Drain an opponent!
Berserk Mode: If target is already Draining, they will automatically lose 100 Power
Command: !itether @(enemy)
COST:
33 Rage / 60 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Drain
Level 10
[870 HP/ 145 Rage/ 430 XP]
Bearskin Armor - One of the only articles of clothing the Berserker may wear, this particular pelt of Bearskin provides a strong material to ward off incoming attacks!

Normal Mode: The Berserker gains 5 layers of Armor
Berserk Mode: The Berserker tosses off the Bear Skin pelt to move even faster, gaining 2 layers of Parry and 48 Bonus DMG!

Command: !bearskin
COST:
45 Rage/75 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[890 HP • 175 Wishes • 880 XP]
Level 15

Choice 1
[890 HP/ 175 Rage/ 880 XP]
Shield Strike - The user smashes an opponent with their mighty shield!

Normal Mode: The attack takes away 2 pieces of Armor & Shield and deals 70 DMG to an opponent
Berserk Mode: The attack takes away 2 pieces of Armor, deals 90 DMG, and the opponent drops a random item!

Command: !shields @(enemy)
COST:
54 Rage / 88 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level15

CHOICE 2
Blood Ritual - Before battle, the Berserker can give up some of their spiritual energy in exchange for the gods above to give them strength

Normal Mode: Sacrifice 50 HP for 50 Bonus DMG
Berserk Mode: Sacrifice 95 HP for 75 Bonus DMG, User also gains 2 random items.

Command: !britual
COST:
60 Rage50 HP/90 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 20
[910 HP/ 205 Rage/ 1480 XP]
Wall Breaker - Charge through and break down that wall!

Normal Mode: Destroy 3 layers of Armor & Parry
Berserk Mode: Destroy 4 layers of Armor & Parry, smack the opponent to the ground for 107 DMG

Command: !wbreak @(enemy)
COST:
70 Rage/100 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[930 HP/ 235 Rage/ 2230 XP]
Axe Wrangle - Swing and throw a mighty axe!

Normal Mode: Hit an opponent for 95 DMG & inflict 3 layers of Paralyze!
Berserk Mode: Hit an opponent for 135 DMG & inflict 5 layers of Paralyze!

Command: !axew @(enemy)
COST:
85 Rage/125 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[950 HP/ 265 Rage/ 3130 XP]
Wolf Vision - Through the eyes of the Wolf, see all.

Normal Mode: User gains 2 layers of Armor & Shield, & gains 50 Bonus Power
Berserk Mode: User gains 3 layers of Armor, 6 layers of Shield, 125 Bonus DMG & 75 Bonus Power!

Command: !wolfv
COST:
90 Rage/135 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35

Choice 1
[970 HP/ 295 Rage/ 4180 XP]
Fire Flask - Throw down a fire flask and light them on fire!

Normal Mode: An opponent is hurt for 125 DMG, 45% to be inflicted with 2 layers of Burn 
Berserk Mode: An opponent is hurt for 145 DMG. This move ignores all Armor & has a 50% to be inflicted with 5 layers of Burn

Command: !fireflask @(enemy)
COST:
105 Rage/155 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35

Choice 2
[970 HP/ 295 Rage/ 4180 XP]
Rampaging Howl - Unleashing a roaring howl and get pumped up for the next attack!

 Normal Mode: User gains 95 Bonus DMG & gains 3 Bonus Points on their next score!
Berserk Mode: User gains 135 Bonus DMG, 5 Bonus Points on their next score, & 7 layers of Armor!

Command: !rhowl
COST:
120 Rage/160 HP
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[990 HP/ 325 Rage/ 5380 XP]
Fearful Frenzy - Jump into the enemy’s ranks and go into a frenzy!

Normal Mode: Opponent is damaged TWICE for a random value between 100 - 145 DMG!
Berserk Mode: Opponent is damaged TWICE for a random value between 120 - 165 DMG. It has a 25% chance to hit a 3rd time!

Command: !ffrenzy @(enemy)
COST:
145 Rage/190 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
-
Level 45
[1010 HP/ 355 Rage/ 6730 XP]
Enraged - Nothing can hold you down!

Normal Mode: Cleanses the user's status effects! The berserker gains 88 Bonus DMG!
Berserk Mode: Cleanses the user's status effects! The berserker gains 110 Bonus DMG!

Command: !enraged
COST:
190 Rage/210 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50

choice 1
[1030 HP/ 385 Rage/ 8230 XP]
Fear Incarnate - They will learn how to fear a true berserker, watch them shiver with fear!

Normal Mode: Drain an opponent's power completely!
Berserk Mode: Drain an opponent's power completely! The opponent is also infected with a deadly plague!

Command: !fincar @(enemy)
COST:
210 Rage/240 HP
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-

Level 50

choice 2
Death Incarnate - Big DMG to 1 target

Normal Mode: Pound an opponent for 200 DMG
Berserk Mode: Demolish an opponent for 250 DMG

Command: !dincar @(enemy)
COST:
215 Rage/245 HP
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 55
Battle Bash - Ram yourself into a target dealing massive dmg to the Warrior & their Battle Mojumon

Normal Mode: 150 DMG to Warrior & 75 DMG to Mojumon
Berserk Mode: 180 DMG + a 76% chance to inflict 5 layers of Confusion to the Warrior and 100 DMG to Mojumon
Moju Move Type: Armor

Move Type: Armor
Command: !bbash @(enemy)
COST:
235 Rage/270 HP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 60
Beef Up - The Berserker smells beef on an opposing warrior & seeks to steal it for themselves to heal!

Normal Mode: 145 DMG to Warrior, heal for 70 HP & snatch 1 random support item off the enemy
Berserker Mode: 250 DMG to Warrior & snatch 3 random support items off the enemy

Command: !beefup @(enemy)
COST:
255 Rage/295 HP
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 65
Bloody Rampage - Beat your enemy to a bloody pulp! Punch a Warrior down until they can’t feel their face!

Normal Mode: Deals 165 DMG & 1 layer of incurable bleed for 3 Minutes
Berserk Mode: Deals 210 DMG & 3 layers of incurable bleed for 3 Minutes

Command: !bramp @(enemy)
COST:
280 Rage/310 HP
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
1 or 3 layers of incurable Bleed
for 3 Mins.
Level 70
[1090 HP/710 Rage/15765 XP]
Blind Burial - Destroy an enemy’s spirit by dealing massive DMG & transfers status debuffs to them!

Normal Mode: Deals 200 DMG & transfer 3 layers of all your current debuffs to the target!
Berserk Mode: Deals 225 DMG & transfer ALL layers of your current status debuffs to the target!

Command: !bburial @(enemy)
COST:
295 Rage/315 HP
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 75
[1150 HP/750 Rage/18040 XP]
Unleashed - The Berserker has hit its ultimate pain point!

Normal Mode: Deal 226 DMG & removes 5 layers of Armor from yourself to heal for 25 HP per layer shed! (125 max HP)
Berserk Mode: Deal 250 DMG & if the Berserker targets a Warrior that is marked, they will gain back half the HP cost of this move!

Command: !unleashed @(enemy)
COST:
300 Rage/320 HP
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-

DUELIST

Role
Hybrid (Attack/Defense/Support)
Starting HP: 250, +50 HP every 5 levels (Max 1000 at level 75)
Starting Cards: 150, +50 every 5 levels (Max 900 at level 75)
Passive
Heart of the Cards
Draw a card that changes the tide of things.
Damage - Your next attack that deals DMG will receive +100 DMG
Heal - Heal 100 HP for Warrior and Mojumon
Score - Scores +2 points for your Faction
Defense - Adds 2 layers of Armor to Warrior and Mojumon

Command: !draw [card effect]
Cooldown: 30 Minutes
Level 3
[55 XP]
Mystical Space Typhoon - Remove 1 layer of status debuffs from yourself and heal for 70 HP

Command: !typhoon
COST:
10 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[300 HP/200 Cards/130 XP]
Skull Dice - Roll the die and give an enemy a random negative effect!
1. Deal 40 DMG
2. Take away 40 Power
3. Take away 40 Stamina
4. 3 layers of Mark
5. -3 to opponents score
6. Take away 40 Bonus DMG

Command: !skulld @(enemy)
COST:
15 Cards
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Random
Level 10
[350 HP/250 Cards/430 XP]
Field Spell: Umi - Wash away the sins of your enemies! Damage an enemy for 70 DMG! The user can also heal 2 allies for 70 HP.

Command: !umi @(enemy) (ally1) @(ally2)
COST:
20 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[400 HP/300 Cards/880 XP]
Defense Summon - The user summons a 4 star defense monster with 175 HP in place of themselves. Until the monster is defeated, the Duelist takes no actual damage, but is still affected by Status Effects.

Command: !dsum
COST:
25 Cards
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Attack Summon - The user summons a 4 star monster with 100 HP to assist in their next attack! Every 45 Seconds, the summoned monster attacks an opponent for 45 DMG! This DMG ends after 3 minutes.

Command: !asum @(enemy)
COST:
25 Cards
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[450 HP/350 Cards/1480 XP]
Swords of Revealing Light - An Ally gains 3 layers of Parry & Shield, & they are blessed with the removal of all layers of Confusion!

Command: !swords @(ally)
COST:
35 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[500 HP/400 Cards/2230 XP]
Graceful Dice - Roll the die and give yourself a random positive effect!
1. Gain 2 bonus XP
2. Gain 50 Bonus Healing
3. Add 5 Bonus PTS
4. Gain 70 HP
5. Gain 70 Stamina
6. Gain 4 Layers of Armor

Command: !graced
COST:
40 Cards
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Random
Level 30
[550 HP/450 Cards/3130 XP]
Field Spell: Yami - I bring forth the Field Spell, Yami! The darkness consumes 1 of my enemies for 87 DMG! Moreover, this will wash away 5 layers of Parry!

Command: !yami @(enemy)
COST:
50 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[600 HP/500 Cards/4180 XP]
Harpie’s Pet Dragon - Call upon the power of the Harpie’s Pet Dragon to do 100 DMG and has a 45% chance to leave an enemy with 4 layers of Burn.

Command: !hdrag @(enemy)
COST:
55 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Burn
Level 40
[650 HP/550 Cards/5380 XP]
Fusion Summon: Shining Flare Wingman - Summon the power of your elemental heroes and fuse them! Do 117 DMG & inflict Paralyze on one enemy, then add 3 layers of Armor to yourself by destroying 3 layers of Armor on the enemy!

Command: !fwing @(enemy)
COST:
65 Cards
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

EARTH BENDER

Role
Hybrid (Attack/Defense)
Starting HP: 625, +15HP per 5 levels (Max 775 at Lvl 50)
Starting Chi: 85, +9 per 5 levels (Max 175 at Lvl 50)
Passive
When HP falls below 200, you gain 2 layers of Reflect
Level 3
[55 XP]
Earth Shield - You form a Pyramid shaped structure of rock around you protecting you from the next HP damaging move!

Command: !earthshield
COST:
15 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Parry
Level 5
[640 HP/ 94 Chi/ 130 XP]
SandStorm - You launch a sandstorm that pushes 2 opponents back and inflicts bleeding!

Command: !sandstorm (@enemy1) (@enemy2)
COST:
25 Chi
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Bleed
Level 10
[655 HP/ 103 Chi/ 430 XP]
Earth Volley - You Send forth a barrage of Rocks and Debris at 2 Opponents damaging them for 35 HP Each.

Command: !earthvolley (@enemy1) (@enemy2)
COST:
35 Chi
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
35 HP x2
Level 15

Choice 1
[670 HP/ 112 Chi/ 880 XP]
Earth Skating - You push forward moving the earth in a skating motion, You are able to Avoid the next 2 HP damage hits but are unable to use abilities during this time.

Command: !earthskating
COST:
40 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
2 Minutes
Level 15

Choice 2
Earth Armor - Form a solid rock suit around an Ally which Protects an Ally from 2 HP damage hits.

Command: !eartharmor (@ally)
COST:
45 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
2 Minutes
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[700 HP/ 130 Chi/ 2230 XP]
Pillar Strike - Your precise earth bending allows you to form spikes sending an opponent flying, doofing them for 3 Minutes!

Command: !pillarstrike (@enemy)
COST:
17K
COOLDOWN:
3
DURATION/STATUS EFFECT:
3 Minutes
Level 30
[715 HP/ 139 Chi/ 3130 XP]
Dig - You Dig a hole for you and your allies (2 Allies) to hide from opponents protecting them from Status Effects for 3 Minutes You dig a few extra holes for abilities to be used!

Command: !earthdig (@ally1) (@ally2)
COST:
19K
COOLDOWN:
3
DURATION/STATUS EFFECT:
3 Minutes
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[745 HP/ 157 Chi/ 5380 XP]
Mud Bending - You bend the earth around you at blinding speed, You doof 2 Opponents for 7 Minutes and Cause Confusion after the doof time is over for 2 minutes

Command: !mudbending (@enemy1) (@enemy2)
COST:
25K
COOLDOWN:
2
DURATION/STATUS EFFECT:
Various
Level 45
[760 HP/ 166 Chi/ 6730 XP]
Vibration Sense- You sense every move your opponent is going to make, and reflect the next doof for 5 minutes

Command: !vibrationsense
COST:
86 Chi
COOLDOWN:
7
DURATION/STATUS EFFECT:
5 Minutes
Level 50

Choice 1
[775 HP/ 175 Chi/ 8230 XP]
Earth Bomb -You send a massive chunk of rock crashing down on 3 opponents doofing them for 10 Minutes and Causing Paralysis for 3 Minutes after the doof time expires.

Command: !earthbomb (@enemy1) (@enemy2) (@enemy3)
COST:
30K
COOLDOWN:
3
DURATION/STATUS EFFECT:
10 Minutes
Level 50

Choice 2
Earth Launch - You Launch yourself and 3 Allies into the air protecting them from incoming Doofs for 5 minutes!

Command: !earthlaunch (@ally1) (@ally2) (@ally3)
COST:
30K
COOLDOWN:
5
DURATION/STATUS EFFECT:
5 Minutes
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

FIRE BENDER

Role
Attack
Starting HP:
480, +10HP per 5 levels (Max 580 at Lvl 50)
Starting Chi: 100, +20 Per 5 levels (Max 300 at Lvl 50)
Passive
-
Level 3
[55 XP]
Fire Kick - You send a fiery kick towards an opponent attacking them for 35 DMG!

Command: !firekick (@enemy)
COST:
15 Chi
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 5
[490 HP/ 120 Chi/ 130 XP]
Double Fire Blast - You send two blasts of fire towards an opponent applying 2 layers of Burn and attacking them for 45 DMG each!

Command: !dfblast (@enemy)
COST:
25 Chi
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-
Level 10
[500 HP/ 140 Chi/ 430 XP]
Fire Daggers  - You rush your opponent with blinding speed with two daggers made of fire, slicing them for 56 DMG and 2 layers of Bleed!

Command: !firedaggers (@enemy)
COST:
25 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[510 HP/ 160 Chi/ 880 XP]
Fire Breath - You send a wave of burning fire from your mouth inflicting 6 layers of incurable Confuse on an opponent for 3 Minutes.

Command: !fbreath (@enemy)
COST:
40 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Confuse
Level 15

Choice 2
Flame Comet - You send a fireball the size of a meteor at 2 Opponents attacking them for 40 DMG each!

Command: !flamecomet (@enemy1) (@enemy2)
COST:
45 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[530 HP/ 200 Chi/ 2230 XP]
Triple Fire Shot - You shoot an enemy with quick blasts of fire attacking them for 75 DMG!

Command: !tfshot (@enemy)
COST:
60 Chi
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[540 HP/ 220 Chi/ 3130 XP]
Flame Wave - You channel your flames around your body. Healing for 50 HP!

Command: !flamewave
COST:
40 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[560 HP/ 260 Chi/ 5380 XP]
Flame Geyser - You send a Geyser of Flames that engulfs an enemy, dealing 84 DMG and 4 layers of Poison

Command: !flamegeyser (@enemy)
COST:
25K
COOLDOWN:
3
DURATION/STATUS EFFECT:
-
Level 45
[570 HP/ 280 Chi/ 6730 XP]
Jet Propulsion- You use your flames to burst forward dodging Doofs for 3 Minutes and Doofing a Selected Opponent for 5 Minutes.

Command: !jetpropulsion (@enemy)
COST:
27K
COOLDOWN:
3
DURATION/STATUS EFFECT:
Various
Level 50

Choice 1
[580 HP/ 300 Chi/ 8230 XP]
Advanced Jet Propulsion -You use your flames to burst forward this time in an offensive maneuver you doof an Opponent for 25 Minutes and Cause Burn to that Opponent for 5 Minutes after the doof timer expires.

Command: !jetpropulsion2 (@enemy)
COST:
37K
COOLDOWN:
1
DURATION/STATUS EFFECT:
Various
Level 50

Choice 2
Lightning Bolt Redirection - You have a basic understanding of this powerful technique, you launch a bolt of lightning at 6 Opponents doofing them for 6 Minutes and Causing 6 Minutes of Paralysis after the timer expires.However due to your lack of experience you are unable to use any more abilities for 30 minutes after using this move, and you inflict Paralysis on yourself after the 30 minutes on ability usage is up

Command: !lightningboltredirection (@enemy1) (@enemy2) (@enemy3) (@enemy4) (@enemy5) (@enemy6)
COST:
37K
COOLDOWN:
1
DURATION/STATUS EFFECT:
Various
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

KEYBLADE MASTER

Role
Hybrid (Support/Attack)
Starting HP: 250 HP, +40 every 5 levels (Max 850 at Level 75)
Starting MP: 150 MP, +60 every 5 levels (Max 1050 at Level 75)
Passive
Keyblade Swap
The Keyblade Master can swap between the Kingdom Key & the Soul Eater to alter their moveset!

When you do Time to Train, you will start with the Kingdom Key.
Commands:
- Swap to Kingdom Key - !keyblade 1
- Swap to Soul Eater - !keyblade 2
Level 3
[55 XP]
Trinity Shield -
The Keyblade Master shields themself from the next attack by adding a layer of Armor, Parry, & Shield!

Trinity Shield (Soul Eater) -
The Keyblade Master tightly grips the Trinity Shield, and uses it as an offensive weapon. They slap an enemy for 35 - 55 DMG, leaving them confused & destroying 2 layers of Shield!

Command (Kingdom Key):
!trinsh
Command (Soul Eater):
!trinsh (@enemy)
COST:
20 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry/Armor/Shield
Level 5
[290 HP/210 MP/130XP]
Curaga  - I guess Donald won't do it, huh? The Keyblade Master heals themself or an ally! This will heal by 60 HP & gain 35 Bonus Healing!

Curaga (Soul Eater) - The Keyblade Master snatches up Donald’s staff, wielding both it and Soul Eater for a combo move! The warrior strikes an enemy and deals 52 DMG, and takes half of that in as a 26 HP self heal.

Command (Self Heal, Kingdom Key): !curaga 
Command (Ally Heal, Kingdom Key): !curaga @(ally)
Command (Soul Eater): !curaga @(enemy)
COST:
35 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[330 HP/270 MP/430 XP]
Trinity Charge - The Keyblade Master charges up their next move! The next score will earn an extra 5 points (token scores, ability based scores, & doofs do not apply!). Beware as you only have 2 minutes before your power wears off.

Trinity Charge (Soul Eater) - The Keyblade Master charges up their next move! If an opposing faction has scored with a Kingdom Hearts alert within the last 3 minutes, the Keyblade Master can boost their score by 10 (token scores, ability based scores, & doofs do not apply!). Note: The KH themed alert has to play first, then you will need to use this command, then score before the 3 mins passes

Command: !trinch
COST:
30 MP
COOLDOWN:
12 Minutes
DURATION/STATUS EFFECT:
-
Level 15
[542 HP/ 225 MP/ 880 XP]
Flow Motion - The Keyblade Master strikes swiftly with either the Flow Motion Freeze or Flow Motion Strike:

Freeze - The Keyblade Master whips out the Crystal Snow Keyblade, and goes to town on their target! The KM attacks with a vicious flow motion combo, dealing 3 layers of Freeze to their opponent. Additionally, The KM attack hits the opponent for 68 DMG! 

Strike - This alternative version of Flow Motion Freeze uses the Soul Eater keyblade. Dealing 68 DMG, this strike guarantees the enemy will be shocked with 2 incurable layers of Paralyze for 10 minutes! 

Command: !flomo @(enemy)
COST:
40 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 20
[551 HP/ 225 MP/ 1480 XP]
Dream Eater Drain:
-Kingdom Key - The Keyblade Master summons a Spirit Dream Eater to cleanse an ally (ally only, not self) of all status effects except plague.

Dream Eater Drain
-Soul Eater - The Keyblade Master summons a Nightmare Dream Eater to bring the pain to an opponent and has a 75% chance to inflict a pair of status effects. The first part of the pair will either be Freeze or Confuse and the second part will either be Plague or Poison.

Command (Ally Cleanse, Kingdom Key): !dreameater @(ally)
Command (Soul Eater): !dreameater @(enemy)
COST:
50 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25

Choice 1
[560 HP/ 285 MP/ 2230 XP]
Rage Form - I won’t stand for this anymore! The Keyblade Master’s form changes into rage form and will relentlessly beat down the warrior that touched the! The next attack that the Keyblade Master does to their opponent in the next 10 minutes will be boosted by 80 DMG!

Command: !rageform
COST:
55 MP
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 25

Choice 2
Rocket Ruckus - Strap a rocket from the toy box onto an opponent, and ride them through the air! During flight, you shoot a warrior with the Zetta Zapper, dealing 80 DMG, & paralyzing the enemy for 1 layer. The Zapper has a 50% chance to deal double DMG, & a 10% chance to DMG them for a 3rd time (240 max DMG, 80 per hit)!

Command: !rockruck @(enemy)
COST:
62MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[490 HP/510 MP/3130 XP]
Hurricane Blast - The Keyblade Master rushes a Warrior and spins, hitting that warrior 3 times for DMG anywhere between 65 - 75 DMG! There will be a 30% chance to crit and double the damage. This move ignores Armor and knocks a layer of it off, giving it to the user!

Command: !hblast @(enemy)
COST:
56MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[530 HP/570 MP/4180 XP]
Ultima Slash - The Keyblade Master has equipped the Ultima Weapon Keyblade, and has formchanged to Ultimate Form! For 5 minutes, the Keyblade Master is unstoppable, they will gain 10 layers of timed Parry. And 1 timed Shield for 3 Minutes!

Command: !ultslash
COST:
60MP
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[570 HP/630 MP/5380 XP]
Link Summon - The Keyblade Master has seen the value in the power of friendship! The KM can summon a random friend that they have met on their journey throughout all the Worlds. Each friend grants you a random power up.

Chicken Little: Between 6 - 10 Bonus Points
Anti-Aqua: Between 125 - 150 Bonus DMG
Namine: Heals the user for an amount between 150 - 200 HP!

Command: !linksum
COST:
70MP
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[610 HP/690 MP/6730XP]
Door To Darkness - Aizen’s dark magic takes hold of the Keyblade Master. This deals out 185 DMG to a Warrior and steals 80 Power from that target to give to the user. The Keyblade Master also gains +80 Bonus DMG 

Command: !d2d @(enemy)
COST:
90MP
COOLDOWN:
50 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
[650 HP/750 MP/8230 XP]
The Power of Waking - Didn't Master Yen Sid warn you about this? Ignoring his advice, the Keyblade Master uses the Power of Waking to Cleanse 2 warriors of their status effects, as well as offering them 5 Armor, Shield, +200 Bonus DMG and +150 Bonus Healing 

Command: !powerofwaking @(ally1) @(ally2)
COST:
122 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
Trinity Limit - The Keyblade Master teams up with their allies to unleash a devastating attack on an opposing faction! A targeted enemy is sliced for 245 DMG, with a 20% chance to crit for 325 DMG! Moreover, they are inflicted with 4 layers of Plague!

Command: !trinlim @(enemy)
COST:
130 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 55
[690 HP/810 MP/9880 XP]
Magick Lock-On - The Keyblade Master takes aim at two warriors, magically marking them. For the next 5 Minutes, those Warriors will have 5 layers of incurable Mark and 4 layers of incurable Bleed 

Command: !maglo @(enemy1) @(enemy2)
COST:
148 MP
COOLDOWN:
45 Minutes
DURATION/STATUS EFFECT:
-
Level 60
[730 HP/870 MP/11680 XP]
Magical Mouse Blade - Using Mickey’s Keyblade, the Keyblade Master is able to heal themselves and 3 allies for 80 -120 HP and Class Power. 

Command: !mmblade @(ally1) @(ally2) @(ally3)
COST:
160 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 65
[770 HP/930 MP/13630 XP]
Keyblade Fantasia - The KM uses Mickey’s Wand to kick their Keyblade into overdrive but it's unstable! They briefly unlock new spells to use but they cannot control which one it uses but they are devastating.

Firaga - Inflict 155 - 188 DMG to an enemy, leaving them with 5 layers of perma Burn for 5 Minutes
Blizzaga - Inflict 155 - 188 DMG to an enemy and leave them with 5 layers of perma Freeze for 5 Minutes
Thundaga - Inflict 155 - 188 DMG and leave them with 5 layers of perma Paralyze for 5 Minutes

Command: !kbfan @(enemy)
COST:
190 MP
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 70
[810 HP/990 MP/15730 XP]
Ultima Cannon of Radiant Light - The Keyblade Master unlocks the final form of their Keyblade! It morphs into a Giga Cannon and shoots a beam of radiant light at a Warrior, damaging them for 250 DMG, also healing themself for 250 HP 

Dark Cannon of Destruction (Soul Eater) - The Keyblade Master twists the Soul Eater Keyblade into a much darker form, unleashing its full power. It pulsates with a beam of darkness, soul crushing a Warrior, inflicting them with 2 layers of Poison and hitting them for 250 DMG with a 20% chance to double to 400 DMG. This will also clear the KBM of all Status Effects

Command: !kbc @(enemy)
COST:
220 MP
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-

MOJUMON HUNTER

Role
Hybrid (Attack/Support)
Starting HP: 500 HP, +10HP per 5 levels (Max 600 at Level 50)
Starting Darts: 60, + 20 per 5 levels (Max 260 at Level 50)
Passive
Trapper Expertise
Through their experience and knowledge of the local Mojumon, the Mojumon Hunter can catch Mojumon easier than most other tamers! (Increase Catch Rate to 75%!)
Level 3
[55 XP]
Leonari Prism - Set a trap down for an opposing Mojumon to walk into, for every Leofu the Hunter has, 1 layer of Freeze is added (Max 5)

Move Type: Frost
Command: !prism @(enemy)
COST:
30 Darts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mojumon Freeze
Level 5
[510 HP/ 80 Darts/ 130 XP]
Nytroma Dart - It’s the thrill of the hunt! The hunter shoots a poison dart into an opponent’s Mojumon, poisoning it and dealing 10 DMG! For every Nytarer the Hunter has, 1 layer of Poison is added (Max 5), and +5 DMG is added! (Max +25)

Move Type: Toxic
Command: !nytromadart @(enemy)
COST:
35 Darts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mojumon Poison
Level 10
[520 HP/ 100 Darts/ 430 XP]
Karkadari Vest - This will make for a nice coat! Rip the pelt off a Mojumon, and wear it yourself! The pelt will provide armor for the next attack! For every Karkadari the Hunter has, 1 layer of Armor is added (Max 5).

Move Type: Armor
Command: !vest
COST:
42 Darts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Armor
Level 15

Choice 1
[530 HP/ 120 Darts/ 880 XP]
Tyto Treat - Here lil’ Moju, want a treat? Slip an opponent’s Mojumon an expired treat, confusing it and damaging them for 20 DMG. For every Tyto the Hunter has, 1 layer of Confuse is added (Max 5), and +5 DMG is added! (Max +25)

Move Type: Divine
Command: !treat @(enemy)
COST:
47 Darts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mojumon Confuse
Level 15

Choice 2
Tigripere Tracking - You can run but you can’t hide! Insert a tracking chip into an opponent’s Mojumon, leaving them to be marked! For every Tigripere the Hunter has, 1 layer of Mark is added (Max 5).

Move Type: Dark
Command: !track @(enemy)
COST:
62 Darts
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Mojumon Mark
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[550 HP/ 160 Darts/ 2230 XP]
Kandal Kick - Rev up those fires, roasted Mojumon sounds tasty! Unleash a fiery kick to an  enemy’s Mojumon, dealing 40 DMG and setting them on fire! For every Kandal/Kandelyte the Hunter has, 1 layer of Burn is added (Max 5), and +5 DMG is added! (Max +25)

Move Type: Heat
Command: !kandal @(enemy)
COST:
73 Darts
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
Mojumon Burn
Level 30
-
COST:
78 Darts
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Mojumon Freeze
Level 35

Choice 1
[570 HP/ 200 Darts/ 4180 XP]
Machina Beam - A little beam off the top won’t hurt! Hit a Mojumon with a beam for 45 DMG, and cause the Mojumon to bleed! For every Machina/Machina Primus the Hunter has, 1 layer of Bleed is added (Max 5), and +5 DMG is added! (Max +25)

Move Type: Armor/Volt
Command: !beam @(enemy)
COST:
87 Darts
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Mojumon Bleed
Level 35

Choice 2
Manemba’s Tusk - Tally ho, full speed ahead! Ambush a Mojumon and tackle them for 45 DMG. The Mojumon is also left confused! For every Mamuba/Manemba the Hunter has, 1 layer of Confuse is added (Max 5), and +5 DMG is added! (Max +25)

Move Type: Earth
Command: !tusk @(enemy)
COST:
87 Darts
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Mojumon Confuse
Level 40
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 45
[590 HP/ 240 Darts/ 6730 XP]
Devoratos’ Legacy - Without their precious food, they will be useless! The hunter can set fire to an opponent’s Mojumon food stash, preventing the Tamer from feeding their Mojumon! 

Move Type: Aqua/Dark
Command: !Legacy @(enemy)
COST:
95 Darts
COOLDOWN:
45 Minutes
DURATION/STATUS EFFECT:
Starvation
Level 50

Choice 1
[600 HP/ 260 Darts/ 8230 XP]
Smelling Salts - How does this smell? Fill a Mojumons nose with a strange aroma, causing them to faint!

Move Type: Dark/Divine
Command: !salts @(enemy)
COST:
210 Darts
COOLDOWN:
2 Hours
DURATION/STATUS EFFECT:
Mojumon Faint
Level 50

Choice 2
Pitfall Trap - Dig a hole around and watch them fall! Watch as one (random) of an opponent’s Mojumon party falls into the hole! That Mojumon cannot be used for the remainder of the page!

Move Type: Earth/Dark
Command: !Pitfall @(enemy)
COST:
200 Darts
COOLDOWN:
2 Hours
DURATION/STATUS EFFECT:
Mojumon Going Nowhere
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

PIRATE

Role
Attack
Difficulty: Easy
Starting HP: 250 HP, +50 per 5 levels (Max 1000 at Level 75)
Starting Haki: 150, +50 per 5 levels (Max 900 at Level 75)
Passive
Devil Fruit
The pirate can feast upon multiple types of Devil Fruit, altering the Pirates abilities in different ways!

Be advised, the effects last for an hour, so

Doof Doof Fruit: Attacks inflict higher DMG. but the user also takes more damage!
Yoof Yoof Fruit: Attacks to the user are reduced, but the user’s attacks are also reduced!

Command: !devilfruit (ddf or yyf)
Level 3
[55 XP]
Peg Leg Kick - Argg so you think ye tough? Taste the wood upon my leg! The pirate can kick an opponent in the arse for 35 DMG, 65% chance to cause bleeding with the leftover splinters! Ouch!

Command: !pegleg @(enemy)
COST:
18 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 5
[300 HP/200 Haki/130 XP]
Plunder - Take their treasures! Board a warriors vessel and steal  15K - 30K Torii Tokens with a chance to steal an Essence Emerald! Tie up the warrior and leave them paralyzed as you sail away! Yo ho!

Command: !plunder @(enemy)
COST:
35 Haki
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 10
[350 HP/250 Haki/430 XP]
Gear II - Increase your speeds and channel your Second Gear! Parry the next 2 hits!

Command: !gear2
COST:
45 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry
Level 15


Choice 1
[400 HP/300 Haki/880 XP]
Conqueror's Haki - The Pirate channels their inner training and stares into the soul of a Warrior hitting them for 61 DMG!

Command: !chaki @(enemy)
COST:
55 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
N/A
Level 15


Choice 2
Chainshot - Fire the chains! Hit 2 warriors with ye ol’ chainshot, 55% chance to paralyze them both and dealing 35 DMG!

Command: !chainshot @(enemy1) (enemy2)
COST:
55 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Paralyze
Level 20
[450 HP/350 Haki/1480 XP]
Gear 3 Elephant Gun - The Pirate infuses his enlarged fist with powerful Haki to deliver a calculated shot at the enemy. This, however, comes at the expense of the Pirate’s health. Pick a number from 50 - 100 and you will deal that amount in DMG, but also lose that amount in HP

Command: !gear3 @(enemy) [DMG Amount]
COST:
60 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
N/A
Level 25
[500 HP/400 Haki/2230 XP]
Cannon - Fire the cannon! An explosive cannonball explodes next to a warrior, dealing 65 DMG with a 30% chance of inflicting burn!

Command: !cannon @(enemy)
COST:
65 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Burn
Level 30
[550 HP/450 Haki/3130 XP]
Endless Stomach - Eat till your tummy is full as you cleanse all your status effects and recoup 50 HP

Command: !stomach
COST:
70 Haki
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Status/HP Heal
Level 35


Choice 1
[600 HP/500 Haki/4180 XP]
Inflatable Arm - Inflate the “Strong Arm” and blow it up till it's the size of Florida! With the inflatable arm, the next attack comes with a bonus 30 DMG!

Command: !inflate
COST:
75 Haki
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
Bonus Damage
Level 35


Choice 2
[600 HP/500 Haki/4180 XP]
Boundman - Inflate your entire body! Utilizing Boundman, the Pirate inflates their body, gaining 2 pieces of armor, shields, & parry!

Command: !boundman
COST:
75 Haki
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[650 HP/550 Haki/5380 XP]
Shigan - Start pushing their buttons! Using Shigan, strike an opponent for 120 - 180 DMG with a 32% chance to hit a 2nd time, and 20% chance to hit a 3rd time. Damage randomizes each hit.

Command: !shigan @(enemy)
COST:
90 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
[700 HP/600 Haki/6730 XP]
King Kong Gun - Flex your muscles a little! Using the King Kong Gun, the Pirate can enlarge their arm to a ridiculously large size, thrusting it into a Warrior. This attack destroys Armor and Parry, and deals 115 DMG to that Warrior. They are also left Paralyzed.

Command: !kingkong @(enemy)
COST:
100 Haki
COOLDOWN:
90 Seconds
DURATION/STATUS EFFECT:
-
Level 50


Choice 1
[750 HP/650 Haki/8230 XP]
Black Mamba - The Snakeman Pirate strikes fast! Hit an enemy for 176 DMG. The Black Mamba leaves 3 layers of Mark on the enemy for their troubles!

Command: !bmamba @(enemy)
COST:
115 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50


Choice 2
King Cobra - The Snakeman Pirate twists up their fury with a twin strike of 120 DMG and 3 layers of Poison on one enemy!

Command: !kcobra @(enemy)
COST:
115 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 55
[800 HP/700 Haki/9880 XP]
Rankyaku - Hit the air & make them pay! Create air blades that deal 115 DMG to an enemy, but be careful! These blades are so sharp they have a 50% chance to leave that enemy with 2 layers of Bleed!

Command: !rankyaku @(enemy)
COST:
120 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 60
[850 HP/750 Haki/11680 XP]
Flambage Shot - Fire things up with the Diable Jambe! Kick an opponent in the air, then kick them back down with your heated devil kick for 100 DMG. 

Command: !flambage @(enemy)
COST:
110 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 65
[900 HP/800 Haki/13640 XP]
5,000 Brick Fist - Summon a punch from thin air that creates a shockwave of pain through an enemy for 130 DMG. If target has any debuffs, the DMG is increased to 160 and Pirate gains 50 Bonus DMG

Command: !brickfist @(enemy)
COST:
135 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 70
[950 HP/850 Haki/15765 XP]
Treinta Fleur: Clutch - Through these hands, nothing can escape! Sprout 30 arms & break the bones of an enemy for 145 DMG! Because their bones will crack, this breaks 3 layer of Armor as well!

Command: !trefleur @(enemy)
COST:
145 Haki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 75
[1000 HP/900 Haki/18040 XP]
Bajrang Gun - The ultimate move from Gear 5! Infuse yourself with Armament & Observation Haki to deal 175 DMG! This move will bypass any Parry the target has, & it leaves the target with 3 layers of incurable Confuse for 10 mins

Command: !bajrang @(enemy)
COST:
185 Haki
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-

THE AVATAR

Role
Hybrid (Create a Class)
Starting HP: 610, +10 HP per 5 levels (Max 700 at Lvl 50)
Starting Chi: 110, +35 Ki per 5 levels (Max at Lvl 50)

You have mastered the Elements By reaching level 30 in one Bending Class, or Level 4 in every bending class you may become the Avatar by purchasing a class change.The Avatar is allowed to select one move from each bending class for each level, allowing each Avatar Class to be unique.
Passive
Blood Bending
Origin Story To Be Determined
Level 3
[55 XP]
Select a Level 3 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 5
[620 HP/ 145 Chi/ 130 XP]
Select a Level 5 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 10
[630 HP/ 180 Chi/ 430 XP]
Select a Level 10 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 15


Choice 1
[640 HP/ 215 Chi/ 880 XP]
Select a Level 15 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 15


Choice 2
Select a Level 15 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 20
[650 HP/ 250 Chi/ 1480 XP]
Select a Level 20 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 25
[660 HP/ 285 Chi/ 2230 XP]
Select a Level 25 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 30
[670 HP/ 320 Chi/ 3130 XP]
Select a Level 30 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 35
-
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 40
[680 HP/ 390 Chi/ 5380 XP]
Select a Level 40 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 45
[690 HP/ 425 Chi/ 6730 XP]
Select a Level 45 from a bending type
COST:
N/A
COOLDOWN:
N/A
DURATION/STATUS EFFECT:
N/A
Level 50


Choice 1
[700 HP/ 460 Chi/ 8230 XP]
The Avatar State Offensive - You use the power of the Avatar state to completely overwhelm your opponents. ; The Avatar deals 155 DMG to 3 opponents!

Command: !avatarstate1 (@enemy1) (@enemy2) (@enemy3)
COST:
255 Chi
USES:
1
DURATION/STATUS EFFECT:
30 Minutes
Level 50


Choice 2
The Avatar State Defensive- You use the power of the Avatar state to Protect an Ally from incoming Abilities (doofs, status effects etc.) for 5 Minutes,  During this time you are unable to score,doof,and use abilities or Mojumon (you are completely immobile). 

Command: !avatarstate2 (@ally)
COST:
35K
USES:
1
DURATION/STATUS EFFECT:
5 Minutes
Level 55
Flame Tornado - Whip up a tornado full of flames & fury dealing 175 DMG to 2 opponents. The 1st opponent will be left with 2 layers of burn while the 2nd will be left with 2 layers of bleed! 

Command: !flamenado @(enemy1) @(enemy2)
COST:
260 Chi
COOLDOWN:
45 Seconds
DURATION/EFFECT:
1st opp 2 layers burn/2nd opp 2 layers bleed
Level 60
Lava Wall - Protect the village! Whip up a lava wall as a decoy of 250 HP and will protect the user and ally for 3 min inflicting a random debuff on any attacker in that timeframe! The user and ally receive a random buff upon this move being used as well.

Command: !lavawall @(ally)
COST:
265 Chi
COOLDOWN:
45 Minutes
DURATION/EFFECT:
2 layers of random debuff to anyone who attacks while active
Level 65
Stone Surge - A fierce tsunami of stones travels the lands! Deal 165 DMG to a warrior & knock off 40 Power from their reserves! 

Command: !ssurge @(enemy)
COST:
275 Chi
COOLDOWN:
45 Seconds
DURATION/EFFECT:
Remove 40 power from enemy
Level 70
Energy Bending - The Avatar bends the energy of 2 allies to cause 1 out of 3 random buffs (33% chance each)

Spirit Projection: Grants 3 layers of Shield
Bending Power: Grants 50 bonus DMG
Spirit Manipulation: Grants 7 bonus points to the next score 

Command: !ebend @(ally1) @(ally2)
COST:
270 Chi
COOLDOWN:
45 Minutes
DURATION/EFFECT:
1 in 3 chance of positive boosts to 2 allies
Level 75
[ enter text here ]
COST:
? Chi
COOLDOWN:
? Minutes
DURATION/EFFECT:
?

THIEF

Role
Support
Starting HP:
430 HP, +10HP per 5 levels (Max 530 at Level 50)
Starting Pouches: 175, + 15 per 5 levels (Max 240 at Level 50)
Passive
Jackpot Gloves: With your lucky gloves on hand, you may get more than you thought! When the gloves are on, the Thief will take 15 extra DMG. However, the attacker will lose 10,000, 15,000, or 20,000 Torii Tokens, as well as one random buff. (Note, only the tokens will be transferred to the Thief).

Command: !jpgloves
*Effects will last until the user is KO'd
Level 3
Purse Snatch - Purse snatch a Warrior! Snatch 25,000 Torii Tokens from a Warrior and share half (12,500 Torii Tokens) with an ally! With any luck, the target may have an item for the Thief to snatch for the ally!

Command: !snatch @(enemy) @(ally)
COST:
16 Pouches
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
Lockbreak - Most thieves have nothing but a rusty paperclip, a flathead screwdriver, and a dream. Take a whack at opening a faction vault. Steal 50,000 Torii Tokens from an enemy’s personal safe and divide up the loot with an ally (25,000 Torii Tokens), but be careful, your lockpick may break! Additional loot may include up to 1 Essence Emerald and 2 random items.

Command: !lockb @(enemy) @(ally)
COST:
20 Pouches
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 10
Sleeping Dart - You weren’t supposed to see anything! Shoot a dart into an opponent for 38 DMG and will also freeze them! Time to make your getaway!

Command: !spdart @(enemy)
COST:
33 Pouches
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
Safe Cracker - Take a listen and find that combination!  The Warrior may earn either 60,000, 90,000, or 120,000 Torii Tokens, distributing the amount to 3 allies! However, with many inexperienced safe crackers, you may fail, and you and your allies may be damaged by security for 20 DMG! Additional goods may include 2 Essence Emeralds (Per ally), 3 Items (1 for each ally).

Command: !safecracker [Angels/Demons/Mortals/Security] @(ally1) @(ally2) @(ally3)
COST:
42 Pouches
COOLDOWN:
6 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Safe Blaster - Who cares about subtlety, blow the thing sky high! Blow open one opponent's bank and steal up to 50,000 Torii Tokens, and inflict 40 DMG to 3 opponents and give them a layer of Burn! Destroy 2 random items from each targets inventory!

Command: !safeblaster [Angels/Demons/Mortals/Security] @(enemy1) @(enemy2) @(enemy3)
COST:
42 Pouches
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 20
Wall Vault - Some dangerous characters are chasing you! Hop over a wall and evade them, gaining 2 layers of Parry!

Command: !wallv
COST:
30 Pouches
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
ATM Steal: - Back in with your F150 and chain up an opponent's bank ATM! Yank it out and saw it open, and gain 150,000 Torii Tokens! Disperse 30,000 Torii Tokens to 4 allies! The user and allies will also gain a power restore!

Command: !atm [Angels/Demons/Mortals/Security] @(ally1) @(ally2) @(ally3) @(ally4)
COST:
68 Pouches
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 30
Improved Lockbreak: Oh so now you’re a REAL thief now! You can bust into bigger locks now, and are able to steal up to 100,000 Tokens, 2 Essence Emeralds, and 2 random items! Distribute 50,000 Torii Tokens, an Essence Emerald and an item to the 2 allies!

Command: !lockb2 @(enemy) @(ally1) @(ally2)
COST:
47 Pouches
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 35

Choice 1
Purse Snatch II- Snatch an opponent's purse, transferring any buffs from that target to an ally!

Command: !snatch2 @(enemy) @(ally)
COST:
70 Pouches
COOLDOWN:
8 Minutes
DURATION/STATUS EFFECT:
-
Level 35

Choice 2
Carpet Pull - Roll a carpet out and pull it from under them! The Thief will knock away (but not take) any Bonus DMG and Bonus PTS the opponent may posses!

Command: !cpull @(enemy)
COST:
70 Pouches
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 40
Potion Printing: It's time to make a carbon copy! Create a copy of a buff and apply the maximum layers to an ally!

Command: !pprint [Buff Name] @(ally)
COST:
59 Pouches
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 45
Poison Dart - Poke a poison dart into 3 opponents, granting them 5 layers of Poison and Drain each! Additonally, there is a 40% that they will lose a piece of Exodia AND Triforce, as well as a 25% chance to reset the Soul Meter!

Command: !pdart @(enemy)
COST:
58 Pouches
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
Card Fraud - The Thief has a 10% chance to steal away 1 (ONE) summon card from another Faction for a use. This also disables that card for the reminder of the page for the targeted faction. (Neutral Cards such as the SenseiCJ card are unavailable to be stolen). This can only be done once per page.

Command: !cfraud @(card name)
COST:
98 Pouches
COOLDOWN:
Once Per Page
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
Identity Theft - Take away all bonus DMG, bonus XP, bonus score, and buffs from an opponent and transfer it to an ally.

Command: !identity @(enemy) @(ally)
COST:
108 Pouches
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

TRICKSTER

Role
Hybrid (Attack/ Defense/Support)
Starting HP: 250, +50 per 5 levels (Max 1000 at Lvl 75)
Starting MP: 150, +50 per 5 levels (Max 900 at Lvl 75)
Passive
1 MORE - The Trickster makes great use of the power of the Wild Card to land critical attacks against warriors! Landing a critical attack is random. When a critical is landed, the opponent will be ‘Downed’, allowing the Trickster to deal a 1 MORE attack.
Level 3
Eiha - Trickster summons Arsène, who unleashes a short burst of energy at a foe, dealing a layer of Confusion and 38 DMG.

Command: !eiha @(enemy)
COST:
15 MP
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Confusion
Level 5
Matarunda - Trickster summons Suzaku, who imparts a performance-inhibiting energy, leaving an opponent with 3 layers of Mark, while also removing 2 layers of Parry and Armor from them.

Command: !matarunda @(enemy)
COST:
20 MP
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Mark
Level 10
Mabufu - Trickster summons Jack Frost and unleashes a barrage of ice at an opponent, hitting them for 55 DMG and inflicting them with 2 layers of Freeze. If that opponent is already frozen, the Trickster will smash 2 layers of Armor & Shield.

Command: !mabufu @(enemy)
COST:
13 MP
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
Raikouzan - Trickster summons Izanagi, who sends out a fierce bolt of lightning and strikes an opponent with 3 layers of Paralyze. If the target is already Paralyzed, Trickster deals 62 DMG!

Command: !raikouzan @(enemy)
COST:
16 MP
COOLDOWN:
12 Minutes
DURATION/STATUS EFFECT:
Paralyze
Level 15

Choice 2
Maragion - You summon the Persona Scathach and use an ability that scorches the earth itself, one enemy will now be inflicted with 3 layers of Burning! If the target is already Burned, Trickster instead deals 62 DMG!

Command: !maragion @(enemy)
COST:
13 MP
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Burn
Level 20
Marakukaja - You summon the Persona 3 Protagonist Orpheus! By using this ability, Marakukaja, you buff 3 of your allies with 3 layers of Parry & 35 Bonus DMG!

Command: !marakukaja @(ally1) @(ally2) @(ally3)
COST:
17 MP
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 25
All Out Attack - Trickster sets his sights on an opponent, and kicks, stomps, and relentlessly beats that enemy, dealing 78 DMG! If the Trickster lands a critical hit, they will deal an extra 30 DMG on the second hit!

Command: !alloutattack @(enemy)
COST:
19 MP
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 30
Baton Pass - Trickster hands off his attack to a teammate, making the teammates next attack even more powerful! Trickster can pass up a use of their Eiha, Mabufu, or All Out Attack, and Baton Pass will turn it into a DMG boost for the selected ally’s next attack. The move you choose will enter cooldown, and the move cost will be deducted from the Trickster. 

-Eiha gives the ally 44 Bonus DMG. *Ability unavailable for 2 Min
-Mabufu gives the ally 64 Bonus DMG. *Ability unavailable for 3 Min.
-All Out Attack gives the ally 84 Bonus DMG. *Ability unavailable for 4 Min.

Command: !batonpass @(ally) Eiha
Command: !batonpass @(ally) Mabufu
Command: !batonpass @(ally) AOA
COST:
32 MP
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 35
Down Shot - Trickster uses their style and grace to fire several shots at an opponent, giving them a guaranteed chance at landing a 1 MORE followup attack.On their next attack, the Trickster will Down a Warrior allowing them land 1 MORE attack on them. They also are healed for an amount between 55 - 75 HP!

Command: !downshot
COST:
52 MP
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
Downed
Level 40
Cosmic Flare - Trickster summons Ame-no-Uzume and unleashes a gnarly nuclear attack on a Warrior, dishing out 112 DMG to that enemy. If the targeted enemy is Confused, they will instead be hit with a technical attack, which gives a chance at dealing an extra 40 DMG!

Command: !cosmicflare @(enemy)
COST:
25 MP
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
Wage War - The Trickster summons King Frost & wages war on an enemy! The enemy will become enraged & 100% incurably confused for 3 minutes. The Trickster then gains double damage on their next attack!

Command: !wagewar @(enemy)
COST:
100 MP
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
Neo Cadenza - Trickster summons Orpheus Picaro to pull off an incredible heal! The Trickster and his party (two allies) have 50 HP restored to each
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
-
COST:
30 MP
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

WATER BENDER

Role
Hybrid (Support/Attack)
Starting HP: 455, +10HP per 5 levels (Max 555 at Lvl 50)
Starting Chi: 175, +50 per 5 levels (Max 675 at Lvl 50)
Passive
Ocean Style
When HP falls below 300, user gains 2 layers of Barrier
Level 3
[55 XP]
Water Whip - Whip an opponent and inflict bleeding!

Command: !waterwhip @(enemy)
COST:
35 Chi
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
Bleed
Level 5
[465 HP/ 225 Chi/ 130 XP]
Ice Shard - You Shoot a Shard of Ice at an opponent damaging them for 25 HP!

Command: !iceshard @(enemy)
COST:
20 Chi
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
25 HP
Level 10
[475 HP/ 275 Chi/ 430 XP]
Tidal Wave - You cause a Tidal Wave to Crash down on 2 Opponents Causing Paralysis!

Command: !tidalwave (@enemy1) (@enemy2)
COST:
40 Chi
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
Paralysis
Level 15

Choice 1
[485 HP/ 325 Chi/ 880 XP]
Maelstrom - You bend a whirlpool that forms underneath  2 opponents, they are both damaged for 40 HP!

Command: !maelstrom (@enemy1) (@enemy2)
COST:
50 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
40 HP x2
Level 15

Choice 2
Water Healing - Create a flow of water with healing properties. Heal an Ally of all Status Effects and 20 HP!

Command: !waterhealing (@ally)
COST:
30 Chi
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Cleanse
Level 20
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 25
[505 HP/ 425 Chi/ 2230 XP]
Advanced Water Healing- Heal a doofed ally of the Doof Time.

Command: !waterhealing2 (@ally)
COST:
17K
COOLDOWN:
2
DURATION/STATUS EFFECT:
N/A
Level 30
[515 HP/ 475 Chi/ 3130 XP]
Watery Glove - Create a Water Glove with healing propertiesHeal Two Allies of Status Effects

Command: !wglove (@ally1) (@ally2)
COST:
25K
COOLDOWN:
2
DURATION/STATUS EFFECT:
N/A
Level 35
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 40
[535 HP/ 575 Chi/ 5380 XP]
Body Temperature Control - Grant 35 HP and 5 Shields to an ally

Command: !btemp (@ally)
COST:
75 Chi
COOLDOWN:
2
DURATION/STATUS EFFECT:
1 Minute
Level 45
[545 HP/ 625 Chi/ 6730 XP]
Octopus Form- You Block All Incoming Doofs for 5 Minutes You cannot use any other moves during this period

Command: !octform
COST:
27K
COOLDOWN:
2
DURATION/STATUS EFFECT:
5 Minutes
Level 50

Choice 1
[555 HP/ 675 Chi/ 8230 XP]
Ice Prison - You Encase an Opponent in Ice, Doofing them for Ten Minutes And Applies the Frozen Debuff to that Target for 25 Minutes

Command: !iceprison (@enemy)
COST:
30K
COOLDOWN:
1
DURATION/STATUS EFFECT:
Various
Level 50

Choice 2
Water Vortex - You take a stance and form water that takes a dueling stance shape. You then attack 3 enemies doofing them for 15 minutes, but upon using this ability you gain the paralysis debuff for 15 Minutes

Command: !wvortex (@enemy1) (@enemy2) (@enemy3)
COST:
30K
COOLDOWN:
3
DURATION/STATUS EFFECT:
15 Minutes
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SOUL REAPER

Role
Hybrid (Attack & Defense & Support)
Difficulty: Medium
Starting HP: 645 HP + 10 HP every 5 levels (Max at Level 75)
Starting Spirits: 75 Power + 25 every 5 levels (Max at Level 75)
Passive
Passive:
Shikai:
Class moves are modified because of the Soul Reapers Zanpakuto transformation (Level’s 3-20). Moves are only altered for 5 minutes.               

Bankai:
Class moves are modified due to the Soul Reaper’s Bankai (Level’s 25-50). Moves are only altered for 10 minutes.

Command: !shikai or !bankai
Cooldown: 30 Minutes
Level 3

[55 XP]
Zanpakuto Slice - The user takes a slice out of an opponent, inflicting 53 DMG. 100% chance 2 layers of Bleed will be applied.

[Shikai]: The blade will now do 64 DMG and will inflict 3 layers of Bleed at 100%!

Command: !zanslice @(enemy)
COST:
13 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 5
[300 HP/200 Spirits/130 XP]
Flash Step - Fast as light and sound, the user gains a layer of Parry!

[Shikai]: The user will gain 3 layers of Parry, as well as a layer of armor! The Soul Reaper will also regain 25 Power, with a 28% chance to increase this to 50 Power!

Command: !fstep
COST:
22 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry
Level 10
[350 HP/250 Spirits/430 XP]
Hado #1: Sho - The user can cast Sho onto an opponent, knocking a range between 1 - 3 layers of a random buff off (Armor/Parry/Shield), while also dealing 49 DMG!

[Shikai]: Sho will knock off an additional Buff, as well as granting the Soul Reaper 50 Bonus DMG for their next attack!

Command: !sho @(enemy)
COST:
26 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bonus DMG
**User can choose which one they want but must stick to that choice permanently.**
[#00400## HP • #300## SPIRITS • #880## XP]
Level 15

CHOICE 1
[400 HP/300 Spirits/880 XP]
Bakudo #8: Seki - The user casts Seki, granting them 3 layers of Armor. The Soul Reaper will also gain 55 Bonus DMG.

[Shikai]: Layers of Armor are increased to 4 layers. The Soul Reaper will also gain 63 Bonus DMG per hit.

Command: !seki
COST:
32 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Armor/Bonus DMG
Level 15

CHOICE 2
Bakudo #9: Geki - Casting Geki on an opponent locks their body into place. That opponent will be incurably Frozen for 5 layers for 5 Minutes

[Shikai]: Geki will increase to 8 Minutes, the opponent will also lose 2 random items

Command: !geki @(enemy)
COST:
35 Spirits
COOLDOWN:
1 Hour
DURATION/STATUS EFFECT:
Freeze
Level 20
[450 HP/350 Spirits/1480 XP]
Senka - The user can teleport to an opponent dealing DMG, possibly twice! The first hit will deal 72 DMG, while there will be a 20% chance to hit a 2nd time for 65 DMG! The enemy will also be inflicted with either 3 layers of Confuse or Bleed (50/50 chance)!

[Shikai]: An extra 2 layers of debuffs will be applied, and an extra 20 DMG will also be applied. If the opponent has Armor, ALL layers of Armor will be destroyed. The Soul Reaper is granted 50 HP & 50 Bonus Power!

Command: !senka @(enemy)
COST:
45 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed/Confuse
Level 25
[500 HP/400 Spirits/2230 XP]
Gigai - Soul Reapers can deploy a Gigai of themselves of 180 HP! The Gigai will soak incoming DMG! 

[Bankai]: The Gigai’s HP will be increased to 250 HP.

Command: !gigai
COST:
50 Spirits
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[550 HP/450 Spirits/3130 XP]
Hozan Kenbu - The user swings their blade wildly! Grants 2 layers Armor and 30 Power to the user when attacked for next 3 attacks

[Bankai]: Hozan will apply for the next 5 attacks

Command: !hozan
COST:
55 Spirits
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Bleed/Drain
Level 35
[600 HP/500 Spirits/4180 XP]
Soul Candy - A little extra pep in the step! The Soul Reaper can pop a Soul Candy, restoring 80 HP to self & an ally! 
[Bankai]: This move will not cost power, and will restore 60 Power & 97 HP for BOTH the user and ally.

Command: !socan @(ally)
COST:
60 Spirits
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 40
[650 HP/550 Spirits/5380 XP]
Hado #33: Sokatsui - Casting Sokatsui results in the target losing half of their current power!

[Bankai]: The lost power from the opponent will be transferred to the user!

Command: !sokatsui @(enemy)
COST:
62 Spirits
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[700 HP/600 Spirits/6730 XP]
Enhanced Flash Step - Practice makes perfect! With the enhanced Flash Step, the user gains between 4 - 6 layers of Parry & Shield!

[Bankai]: The user will also gain 100 Bonus DMG & 100 Bonus healing!

Command: !efstep @(enemy)
COST:
68 Spirits
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Parry
**User can choose which one they want but must stick to that choice permanently.**
[750#HP • #650 Wishes • 8230 XP]
Level 50

CHOICE 1
[750 HP/650 Spirits/8230 XP]
Ryodan - Straight down the middle, full force! The Soul Reaper cuts through an opponent down the middle, slicing off 25% of their current HP!

[Bankai]: With increased strength, the Soul Reaper can now cut 50% HP from an opponents' life.

Command: !ryodan2 @(enemy)
COST:
77 Spirits
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 2
Gokon Tekko - A glove with a skull on it is sure to smack the life out of someone! Using the Gokon Tekko, the Soul Reaper can smack all of the defensive buffs off their bodies! (bonus DMG not included).

[Bankai]: All defensive buffs (now including bonus DMG AND XP) is transferred to the Soul Reaper.

Command: !gokon @(enemy)
COST:
77 Spirits
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 55
[800 HP/700 Spirits/9880 XP]
Hado #78: Zangerin - Slice down your enemy with a withering slash made of flower petals that deals 5 layers of bleed & 164 DMG!

Command: !zangerin @(enemy)
COST:
90 Spirits
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SHOTO

Role
Hybrid (Attack & Defense)
Difficulty: Hard
Starting HP: 735 HP, +20 HP per 5 levels (Max HP: 1055 at Level 80)
Starting Hado: 81 Hado, + 30 Hado per 5 levels (Max Hado: 546 at Level 80)
Passive
Drive Meter - Innate power that regenerates on its own, and enhances the users atk. and def. with 5 “Drive Actions”!  The Drive Meter generates 1 bar after every 3 Moves, and up to 5 bars max. Each Drive Action uses a specific amount of Drive Meter and gives the user a unique buff.  All Drive Actions last 2 minutes. (Next attack Actions are removed when the criteria is met.) (Ex. If you parry the next move you no longer have that parry)
Actions do NOT Stack

Drive Cost: 🈯🅾🅾🅾🅾
Drive Action: Drive Impact - Grants a Layer of Armor to the User

Drive Cost: 🈯🈯🅾🅾🅾
Drive Action: Overdrive - Special attacks are enhanced into Super Combos. With a 75% chance of doubling the attack, and a 2% chance of tripling the attack for critical hit.

Drive Cost:🈯🈯🈯🅾🅾
Drive Action: Drive Rush - Status Effects are multiplied by 2 for the next attack on the opponent.

Drive Cost: 🈯🅾🅾🅾🅾
Drive Action: Drive Reversal - Shields the next opponent’s Status Debuff.

Drive Cost: 🈯🅾🅾🅾🅾
Drive Action: Drive Parry - Perfect Parry the next opponent’s attack and gain +10 Hado

Drive Cost: 🈯🈯🈯🈯🈯
Drive Action: Drive Rush - Overdrive: Combines Drive Rush and Drive Overdrive to your next attack. But Burnout is also doubled for a total of 20 minutes, the user cannot access their Drive Meter.

Drive Cost: 🅾🅾🅾🅾🅾
Drive Action: Burnout - If all 5 bars are depleted, the user cannot access their Drive Meter for 10 minutes.  Manage the drive meter wisely.

Commands: !drive (type “drive action” of choice)
Ex: !drive Overdrive
Level 3
[55 XP]
Hadoken - The ki fireball, Hadoken is a core technique of the Shoto applying 28 DMG and used to keep an opponent at bay.

Command: !hadoken @(enemy)
COST:
15 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[755HP/96 Hado/130 XP]
Shoryuken - The classic uppercut, the Shoryuken, applies 33 DMG to an opponent and is the best option for a wake-up attack, and as an anti-air attack.

Command: !shoryuken @(enemy)
COST:
25 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[775HP/126 Hado/430 XP]
Shippu Jinrai-Kyaku - Is a series of rapid flaming kicks followed by a rising Tatsumaki Senpu-Kyaku hurricane kick, applying a 53 DMG flame engulfed hit to an opponent.

Command: !sjk @(enemy)
COST:
27 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Burn
Level 15
[795 HP/156 Hado/880 XP]
Shinryu Reppa - Is a series of three Flaming Shoryukens, the third one being a massive hit that even adds some spin, dealing 42 DMG.  If the move is used when the user’s HP is 200 HP or less, a critical damage of +20 is added to the attack.

Command: !srr @(enemy)
COST:
31 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Burn
Level 20
[815HP/186 Hado/1480 XP]
Hashogeki - Is a short range strike, focusing ki energy into a direct palm strike that can be used as a follow-up in combos when the opponent is Parrying.  This Marks the opponent, then takes away a layer of Parry from that opponent and adds it to the user.

Command: !hashogeki @(enemy)
COST:
35 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Parry
Level 25
[835HP/216 Hado/2230 XP]
Tatsumaki Senpu-kyaku - A hurricane kick dealing 88 DMG that draws an opponent into its whirlwind with a 50% chance to Confuse

Command: !tsk @(enemy)
COST:
37 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[855HP/246 Hado/3130 XP]
Shinku Hadoken - Is a powerful fireball that is twice as powerful as a base Hadoken, dealing 75 DMG and Bleeding to a target.

Command: !shinkuhadoken @(enemy)
COST:
42 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 35

Choice 1
[875 HP/276 Hado/4180 XP]
Shin Shoryuken I- Is a devastating flying uppercut that leads with a stunning shot to the gut, and 1 layer of Freeze. It ends with an uppercut dealing 85 DMG sending one opponent flying. If the move is used when the user’s HP is 200 HP or less, a critical damage of +35 is added to the attack.

Drive Rush-Overdrive: Activates Surge of Murderous Intent to your attacks. All attacks on the opponent while Drive is active will burn them with Plague.

Command: !shin1 @(enemy)
COST:
45 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Freeze
Level 35

Choice 2
[875 HP/276 Hado/4180 XP]
Shin Shoryuken II- Is a devastating flying uppercut that leads with a stunning shot to the gut, and 1 layer of Freeze. It ends with an uppercut dealing 85 DMG sending the opponent flying. If the move is used when the user’s HP is 200 HP or less, a critical damage of +35 is added to the attack.

Drive Rush-Overdrive: Activates Surge of Mindless Intent to your attacks. All attacks on the opponent while Drive is active will take 25 points from their power.

Command: !shin2 @(enemy)
COST:
45 Hado
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Freeze
Level 40
[895 HP/306 Hado/5380 XP]
Denjin Charge - Imbues the Shinku Hadoken or Forbidden Shoryuken with Kyoi no Hado Power!

- Denjin Hadoken - Adds 1 layer of Freeze and breaks 1 layer of Armor from an enemy on attack.
- Denjin Forbidden Shoryuken - Adds 1 layer of Paralyze on attack with 40% chance of breaking opponent’s equipment.

Command: !denjin @(enemy)
COST:
51 Hado
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 45
[915 HP/336 Hado/6730 XP]
Senkugoshoha - The “Running Palm”, is a counter-demon dash palm attack.  It evades the opponent's next attack, and immediately returns the favor with a powerful palm strike dealing 80 DMG.

Command: !senku @(enemy)
COST:
60 Hado
COOLDOWN:
60 Seconds
DURATION/STATUS EFFECT:
Parry
Level 50
[935 HP/366 Hado/8230 XP]
Forbidden Shoryuken - The original Shoryuken created by Master Goutetsu.  It is unpredictably dangerous by nature and is forbidden to use for sport.

Forbidden Probability
- 55% chance it will inflict 10 layers of Bleed
- 40% chance it deals 110 DMG
- 5% chance of reducing opponent and user’s health to 50%.

If the move is used when the user’s HP is 200 HP or less, a critical damage of +65 is added to the attack.

Command: !fshoryuken @(enemy)
COST:
92 Hado
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 55
[955 HP/396 Hado/9880 XP]
Asura Zenku - Phases the user into the shadows of the Satsui No Hado, making them invincible to attacks and Status Effects for 5 minutes. 

*Abilities cannot be used while phased, but the Drive Meter will increase faster, only requiring 1 minute for each bar to fill instead of 2 minutes.  Asura Zenku cannot be used if the user is in Burnout.

Command: !asura
COST:
101 Hado
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 60
[975 HP/426 Hado/11680 XP]
Messatsu Gohado - Is a powerful fireball that is three times as powerful as a Shinku Hadoken, dealing 125 DMG and Bleeding.

Command: !messg @(enemy)
COST:
102 Hado
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
Bleed
Level 65
[995 HP/456 Hado/13640 XP]
Shun Goku Satsu - Is the essence of the Satsui No Hado, an attack of progressively faster teleport punches around the opponent's body until reality itself is covered in darkness. Each punch targets vital weak spots located throughout the body and guarantees 50% of the opponent's HP will be reduced and 3 layers of Bleeding to utterly destroy the opponent.
If the ability is used when the user’s HP is 200 HP or less, a critical damage of 95% of the opponent's HP is added to the attack.

Command: !sgs @(enemy)
*This move is not available to use against the bosses
COST:
118 Hado
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
Bleed
Level 70
[1015 HP/486 Hado/15765 XP]
Kongou Kokuretsuzan (KKZ) - “Province Rending Slash”, punches down to the ground, and releases Satsui no Hado energy.  KKZ pounds out an opponent for 180 DMG, 100 Power and Confuse

Command: !kkz @(enemy)
COST:
126 Hado
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
Confuse
Level 75
[1035HP | 516 Hado/18040 XP]
Meido Gohado - Is the ultimate Gohadoken fireball that is three times as powerful as a Shinku Hadoken, dealing 270 DMG, Bleeding, and removes all Armor from target.

Command: !meido @(enemy)
COST:
133 Hado
COOLDOWN:
7 Minutes
DURATION/STATUS EFFECT:
Bleed
-
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
-
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SAIYAN

Role
Hybrid (Attack and Defense)
Difficulty: Medium
Starting HP: 625, +15 per 5 levels (775 HP Max at Lvl 50)
Starting Ki: 98, +10 per 5 levels (198 Ki Max at Lvl 50)

The Saiyan class is not one to mess with. Saiyans are well-known for taking control of anywhere they arrive. And doing it in a dominant way. Your Mortal Saiyans are even more well known for Protecting the Mortal Temple and keeping peace on earth using their raw power and beefy defense.
Passive
Super Saiyan - All DMG dealing moves will do +15 more DMG at different Levels:
LVL 3 - 2 Minutes
LVL 10 - 4 Minutes
LVL 25 - 10 Minutes
LVL 40 - 15 Minutes
LVL 50 = 20 Minutes
LVL 75 = 30 Minutes

Super Saiyan II - All DMG dealing moves will do +24 more DMG
LVL 25 - 2 Minutes
LVL 40 - 4 Minutes
LVL 50 = 10 Minutes
LVL 75 = 15 Minutes

Super Saiyan III - All DMG dealing moves will do +34 more DMG
LVL 50 - 3 Minutes
LVL 75 - 7 Minutes

Super Saiyan God - All DMG dealing moves will do +44 more DMG
LVL 75 - 3 Minutes

Command: !supersaiyan 1
Command: !supersaiyan 2
Command: !supersaiyan 3
Command: !supersaiyan God
Level 3
[55 XP]
Zenkai Boost - When put to the brink of death a true Saiyan only comes back stronger. The user gains 20 Bonus DMG to their next hit.

Command: !zenkai
COST:
15 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[640 HP/ 108 Ki/ 130 XP]
Over9000  -  Use your Scouter to scan a Warrior's HP level, if above 300 HP, 20 DMG is dealt. If however the enemy’s HP level is above 600 HP, 40 DMG is dealt. Finally if it’s over 900HP, 50 DMG is dealt. 

Command: !over9000 @(enemy)
COST:
25 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[655 HP/ 118 Ki/ 430 XP]
Saiyan’s Pride - No matter what happens, there’s one thing you can’t take from a Saiyan in battle, and that’s their pride. Using your Saiyan Pride, bolster your defenses to gain 4 Bonus Points and 2 layers of Armor

Command: !saiyanpride
COST:
34 Ki
COOLDOWN:
12 Minutes
DURATION/STATUS EFFECT:
-

Level 15
[670 HP/ 128 Ki/ 880 XP]
Great Ape - You create your own artificial full moon and your tail reacts to turn you into a great ape! The beefiest attack or defense you can find in yourself is here. Deal 60 DMG to a Warrior and 30 to that Warrior's Mojumon. Or, place 3 layers of Armor and 3 layers of Shield on yourself

Command: !greatape @(enemy) attack
Command: !greatape defense
COST:
41 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
-
[670 HP/ 128 Ki/ 880 XP]
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 20
[685 HP/ 138 Ki/ 1480 XP]
Saiyan Strike - Exhibit brute force on the enemy. Display the true might of the Saiyan. Strike down an opponent, breaking 2 layers of Armor and dealing 64 DMG.

Command: !sstrike @(enemy)
COST:
54 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[700 HP/ 148 Ki/ 2230 XP]
Fusion Dance - You and an ally attempt the Fusion Dance in hopes for greater power! Beware though, there is a possible chance for failure. 

- Fusion Success!! -Gives user and ally 44 Bonus DMG and 4 Bonus Points to their next score
- Fusion Failed?? - Gives an ally 20 Bonus DMG but user and ally are left Frozen

Command: !fusiondance @(ally)
COST:
58 Ki
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 30
[715 HP/ 158 Ki/ 3130 XP]
Saiyan’s Healing - As a Saiyan, you are naturally a faster healer than the average person. Using this ability allows you to heal 54 HP and cleanse all status effects that have been placed on you.

Command: !saiyanheal
COST:
60 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[730 HP/ 168 Ki/ 4180 XP]
Ki Comet - Unleash your Ki with a fearsome charge, gut punching the enemy, breaking 2 layers of Shield and dealing 54 DMG

Command: !kicomet @(enemy)
COST:
68 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
[745 HP/ 178 Ki/ 5380 XP]
Saiyan Armor - You got some new gear. With your top of the line Saiyan Armor your defenses have heightened. Gain 7 layers of Armor and 25 Bonus Healing

Command: !saiyanarmor
COST:
74 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
[760 HP/ 188 Ki/ 6730 XP]
Infuriated - “MY BULMAAAAAA!” Or whatever/whoever you value. Point is someone pissed you off, and you just don’t piss a Saiyan off. You go on a rampage hitting an enemy for 88 DMG. Break 4 layers of Armor from the target in their enraged state.

Command: !infuriated @(enemy)
COST:
80 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50
[775 HP/ 198 Ki/ 8230 XP]
Golden Oozaru - You transform again into a Great Ape! Only this time it’s by the real deal, an ACTUAL full moon. Your attack or defense can be tremendously enhanced from your artificial Great Ape. Deal 100 DMG to a Warrior and 75 DMG to the that Warrior's Mojumon! Or, gain 10 layers of Armor and 50 Bonus Healing

Command: !gooza @(enemy) attack
Command: !gooza defense
COST:
98 Ki
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
-
[775 HP/ 198 Ki/ 8230 XP]
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

YAKUZA

Role
Attack/Defense
Difficulty: Easy
Starting HP: 250, +60 per 5 levels (Max 1150 at Lvl 75)
Starting Yen: 150, +40 per 5 levels (Max 750 at Lvl 75)


“Workers are welcome, earners are embraced, and lazy ones get hunted down.” Take to the streets and own the night! The Yakuza Class is all about power, money, and maybe a lil bit of coke! Working and watching their streets, the Yakuza specialize in defensive and offensive abilities, and work best as a crew.
Passive
Mafia Mentality
Get in the right Yakuza mindset:
-If the user has < 25 Million Torii Tokens, they will gain 1 Layer of Armor
-If the user has >= 25 Million Torii Tokens, they will gain 2 Layers of Armor

Command: !mafiam
Cooldown: 5 Minutes
Level 3
[55 XP]
Beat Down - Watch it punk! Attack an enemy for 56 DMG, with a 40% chance to make them Bleed!

Command: !beatdown @(enemy)
COST:
20 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[310 HP/190 Yen/130 XP]
Shakedown - They look like they have too much money, lighten their load! Shakedown an opponent roughly, doing 66 DMG while completely ignoring Armor, & snatching between 15,000 - 30,000 tokens to stuff your pockets with a 20% chance to take an Essence Emerald!

Command: !shakedown @(enemy)
COST:
30 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[370 HP/230 Yen/430 XP]
Collection - Time to get the reward you deserve! Make an enemy pay a protection fee the hard way while dealing 69 DMG & ignoring Parry! The range of tokens taken changes based on if the target is a(n):

Angel - 17,000 - 37,000 Tokens
Demon - 16,000 - 36,000 Tokens
Mortal - 18,000 - 40,000 Tokens
Security - 11,000 - 31,000 Tokens
Ronin - 10,000 - 20,000 Tokens

Command: !collection @(enemy)
COST:
35 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 1
[430 HP/270 Yen/880 XP]
Sake Infusion - Drink some sake and take a chance to relax. Your next attack comes with 58 extra DMG done.

Command: !sake
COST:
40 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

Choice 2
Bladed Demise - Blades aren’t as humane as fists, but sometimes a point needs to be made. Slash an opponent to deal 76 - 86 DMG & leave them with 3 layers of incurable Bleed for 3 mins!

Command: !demise @(enemy)
COST:
45 Yen
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[490 HP/310 Yen/1480 XP]
Bottle Break - This Warrior is pissing you off! Slam a bottle over their head and make them see stars! The opponent is hurt for 76 DMG, and has a 25% chance to crit for 106 DMG!

Command: !bottle @(enemy)
COST:
50 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[550 HP/350 Yen/2230 XP]
Bribery - Money makes the world go round. With this bribe, you will block the next doof that is 1246 bits or less while gaining 5 layers of perma-Armor & perma-Shield for 5 minutes!

Command: !bribe
COST:
35 Yen
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
Perma-Armor/Shield
Level 30
[610 HP/390 Yen/3130 XP]
Teasing Taunt - Taunt an opponent and hurt their feelings! The opponent loses 2 layers of Shield then they are slapped for 86 DMG! For your teasing efforts, you gain 48 Bonus DMG!
Command: !tease @(enemy)
COST:
55 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[670 HP/430 Yen/4180 XP]
Knee Break - Someone didn’t pay up? Looked at you funny? Break their knees and leave them with 4 layers of Bleed! Breaks 4 layers of Armor & Parry.

Command: !kneebreak @(enemy)
COST:
60 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
[730 HP/470 Yen/5380 XP]
Hit Squad - Someone fooled around! Deal 100 DMG to an opponent, with a 36% chance to hit a 2nd time for 75 DMG. This 2nd hit ignores Parry, & you are granted 50 Bonus DMG on the next attack!

Command: !hitsquad @(enemy)
COST:
75 Yen
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 45
[790 HP/510 Yen/6730 XP]
Loyalty - Loyalty is something more important than money. To show your loyalty, chop off your pinky finger, resulting in the user permanently bleeding for 5 minutes (10 layers incurable Bleed). In exchange, the next FOUR attacks are doubled, and earns you 50,000 tokens.

Command: !loyalty
COST:
85 Yen
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 1
[850 HP/550 Yen/8230 XP]
Golden Gloves - With these gloves, even a cornered cat can fight like a tiger. Deal 216 DMG to an enemy and leave them with 6 layers of Confuse! If the opponent is already Confused, this will deal 316 DMG!

Command: !goldengloves @(enemy)
COST:
95 Yen
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 50

Choice 2
Dragon Tattoo - Your dragon tattoo is known far and wide, for both your respect, and your infamy. In order to lay low, the user turns their back to show off the Dragon Tattoo, granting them 7 layers of perma-Shield!

Command: !dragontattoo
COST:
90 Yen
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 55
[910 HP/590 Yen/9880 XP]
Blackmail -  User takes 25,000 TT from an enemy every 10 minutes for 60 Minutes

Command: !blackmail @(enemy)
COST:
100 Yen
COOLDOWN:
60 Minutes
DURATION/STATUS EFFECT:
-
Level 60
[970 HP/630 Yen/11680 XP]
Informant - User becomes an informant and gains witness protection. Cleanse the user for 3 layers (or all status effects) and grants them 6 layers of Parry

Command: !informant
COST:
105 Yen
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 65
[1030 HP/670 Yen/13640 XP]
Patriarch's Blessing - Grants user 100 Yen and between 250 - 300 Bonus DMG at the cost of 50,000 TT

Command: !pbless
COST:
Free
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

VALKYRIE

Role
Hybrid (Attack / Support)
Starting HP: 500 + 20 HP every 5 levels (Max at Level 75)
Starting Wings: 115 + 25 every 5 levels (Max at Level 75)
Passive
Flight of the Valkyrie - Each time the Valkyrie deals bonus DMG, 20 DMG is applied additionally.
Level 3
[55 XP]
Swoop Slice - The Valkyrie Swoops down and slices up an opponent! The Valkyrie inflicts 45 DMG and takes away 20 power from the opponent!

Command: !swoop @(enemy)
COST:
31 Wings
COOLDOWN:
60 Seconds
DURATION/STATUS EFFECT:
-
Level 5
[520 HP/ 140 Wings/ 130 XP]
Winged Fury -
Fly by and strike an opponent for 52 DMG! The Valkyrie also gains a layer of parry!

Command
: !wingf @(enemy)
COST:
38 Wings
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
[540 HP/ 165 Wings/ 430 XP]
Wing Shield - Close the wings and repel! The Valkyrie gains 2 layers of Armor!

Command: !wshield
COST:
44 Wings
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 15

CHOICE 1
[580 HP/ 190 Wings/ 880 XP]
Light Lance: Thrust forward! Strike an opponent for 62 DMG and inflict 2 layers of Bleed!

Command: !llance @(enemy)
COST:
44 Wings
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 15

CHOICE 2
[580 HP/ 190 Wings/ 880 XP]
Mace Slam: Spin that mace around! Slam an opponent with a large mace and inflict 68 DMG and shred a layer of Armor and Parry!

Command: !mslam @(enemy)
COST:
49 Wings
COOLDOWN:
2 Minutes
DURATION/STATUS EFFECT:
-
Level 20
[600 HP/ 215 Wings/ 1480 XP]
Light Blitz - Be fast and swift! Run through the enemy for 73 DMG! The Valkyrie gains 35 Bonus Stamina and 2 layers of Parry!

Command: !blitz @(enemy)
COST:
57 Wings
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
-
Level 25
[620 HP/ 240 Wings/ 2230 XP]
Earth Blaze: Set the Earth ablaze and watch them suffocate! Inflict 5 layers of Drain on an opponent!

Command: !eblaze @(enemy)
COST:
49 Wings
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[640 HP/ 265 Wings/ 3130 XP]
Valhallan Cry: Let out a cry for the heavens to hear! The Valkyrie gains 50 Bonus Stamina and 50 Bonus DMG!

Command: !vcry
COST:
58 Wings
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
Level 35
[660 HP/ 290 Wings/ 4180 XP]
Feather Arrows: Pierce their souls! Let out a volley of Feather Arrows and inflict 120 DMG onto an opponent!

Command: !farrow @(enemy)
COST:
66 Wings
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 40
[680 HP/ 315 Wings/ 6730 XP]
Slim Dart: Small figure, big speed! Deal 80 DMG onto an opponent! The Valkyrie also gains 3 layers of Parry!

Command: !sdart @(enemy)
COST:
75 Wings
COOLDOWN:
5 MInutes
DURATION/STATUS EFFECT:
-
Level 45
[700 HP/ 340 Wings/ 130 XP]
Scythe Sweep: Knock them off balance and go in for the KO! Inflict 2 attacks of 35 DMG onto an opponent, with a 3rd final attack for 90 DMG!

Command: !SSweep @(enemy)
COST:
89 Wings
COOLDOWN:
5 Minutes
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 50

CHOICE 1
[720 HP/ 365 Wings/ 130 XP]
Wings of Redemption: Look up and listen! The Valkyrie applies 5 layers of Parry, 100 Bonus Stamina, and 2 Bonus PTS!

Command: !WingRed
COST:
101 Wings
COOLDOWN:
25 Minutes
DURATION/STATUS EFFECT:
-
Level 50

CHOICE 2
[740 HP/ 365 Wings/ 130 XP]
Wings of War:
Flap the wings and fan the flames of war! The Valkyrie attacks an opponent for 105 DMG, piercing their defensive buffs! After the attack, the Valkyrie will gain 75 Bonus DMG!

Command
: !WingWar @(enemy)
COST:
102 Wings
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

WIZARD

Role
Support
Starting HP: 325, +20 every 5 levels (Max of 525 at level 50)
Starting Magic: 200, +50 every 5 levels (Max of 700 at level 50)
Passive
Accio (Summoning Charm) - The Wizard can summon anything they need no matter where it is!

Commands:
!accio broom - Provides 1 layer of Parry and Armor
Cooldown: 5 MINUTES

!accio orb - You will gain 35 Bonus Healing on your next Healing spell
Cooldown: 4 MINUTES

!accio snitch - Adds +2 bonus points to your next score
Cooldown: 25 MINUTES

!accio scroll - The next move the Wizard does will cost 0 Magic
Cooldown: 25 MINUTES
Level 3
Wingardium Leviosa (Levitation Spell) - The Wizard levitates an enemy OR an Ally to either lift them up to leave them vulnerable or to help keep them from harm!

Commands:
!wlevi @(Ally) friend - Grants 1 layer of Parry and 35 Bonus DMG
!wlevi @(enemy) foe - Strips 1 layer of Parry and take away 35 Bonus DMG
COST:
20 Magic
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 5
Potion Making - You’ve obtained your Potions kit and taken a few classes in Potions so you’re ready to test your concoctions! Be careful though, you’re not skilled yet and you can’t control the effects of the potion. It could harm or help an Ally either way. Selection will be random from the following:

Heal - Heal yourself and 1 Ally for 50 HP. There is a chance this can heal them for 85 but there's a small chance for it to backfire and take away 20 HP from you.
Energize - Give your Ally 50 Power. There is a chance this can energize them for 80 but there's a small chance for it to backfire and take away 30 Power from you.
Protect - Give your Ally 2 layers of Armor. There is a chance this can provide them 4 layers of Armor but there's a small chance for it to backfire and take away 2 layers of Armor from you.

Command: !potm @(ally)
COST:
25 Magic
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 10
Flipendo (Knockback Jinx Spell) - Knockback an enemy, causing 40 DMG, applying 1 layer of Drain and knocking off 2 layers of Armor!

Command: !flip @(enemy)
COST:
28 Magic
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 15

CHOICE 1
At this point, the Wizard can make the choice to go down the path to become a Dark Wizard or a Protector Against The Dark Arts. Once your path has been chosen, the Lvl 50 Move will automatically be Chosen.

Defense Against The Dark Arts Path
Protego Totalum (Total Protection) - The Wizard excels in their DADA Classes and picks up on the Magic quickly. They use their power to Protect, cleansing themselves of all status effects and creating a 75 HP Shield to protect either themselves or 1 Ally! If the Ally was targeted, they will also be cleansed of all status effects. Ally was targeted, they will also be cleansed of all status effects.

Command: !protego @(self) OR !protego @(Ally)
COST:
35 Magic
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 15

CHOICE 2
Dark Wizard Path
Imperius Curse (Impede Curse) - The Wizard uncovers the Unforgivable Curses book and learns their first dark curse and uses it against an enemy to deal harm. They impede and lock 1 Warrior and their Mojumon for 3 Minutes while applying 1 layer of Drain.

Command: !imperius @(enemy)
COST:
40 Magic
COOLDOWN:
30 Minutes
DURATION/STATUS EFFECT:
-
Level 20
Reparo (Mending Charm) - The Wizard casts a repair spell to heal an Ally for 80 HP and repairs their Active Equipment’s durability by 35 as well! The Wizard also gains 35 Bonus healing and Bonus DMG.

This move has a small chance to completely repair their Ally’s Equipment! Putting Blacksmith out of business!

Command - !reparo @(enemy)
COST:
64 Magic
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
-
Level 25
Stupefy (Stunning Spell) - The Wizard learns how to stop not only attacks, but Warriors as well. The Wizard gains 2 layers of Parry and knocks 1 Warrior out Cold, dealing 45 DMG, taking away 30 Bonus DMG from them, and inflicts 1 layer of Confusion!

Command: !stupefy @(enemy)
COST:
44 Magic
COOLDOWN:
1 Minute
DURATION/STATUS EFFECT:
-
Level 30
Advanced Potion Making - The Wizard has perfected their potions and learned more concoctions! At Lvl 30 and above, whenever the Wizard creates a Lvl 5 potion, it no longer has the backfire effects.

Invisibility - Conceal an Ally from all DMG for 1 Minute.
Command: !apotm @(ally) Invis
Cooldown: 15 Minutes

Wolfsbane - The Ally gains the strength of a Werewolf, receiving 85 Bonus DMG.
Command: !apotm @(ally) Wolf
Cooldown: 5 Minutes

Luck - The Ally will have a higher chance of finding a TriForce piece, an Exodia piece, or receive double Soul Focus energy if this is used before they start to search or focus.
Command: !apotm @(ally) Luck
Cooldown: 90 Minutes
COST:
45 Magic
COOLDOWN:
Varies
DURATION/STATUS EFFECT:
-
Level 35
Expelliarmus (Disarming Spell) - The Wizard casts the disarming spell and leaves 1 enemy vulnerable. The Wizard hits 1 Warrior’s Active Equipment for 30 Durability and knocks off 3 layers of Armor!

This move has a small chance to do a critical hit and completely break the targeted Warrior’s Equipment!

Command - !expell @(enemy)
COST:
70 Magic
COOLDOWN:
4 Minutes
DURATION/STATUS EFFECT:
-
Level 40
Sectumsempra (Cut and Lashing Curse) - The Wizard uses the devastating Slashing curse to afflict 7 layers of Bleed onto 1 unfortunate Warrior for 10 Minutes.

This curse cannot be removed by using heals and can ONLY be removed if the Warrior is KO’d or Logs out or the time has ended.

Command: !ssempra @(enemy)
COST:
76 Magic
COOLDOWN:
15 Minutes
DURATION/STATUS EFFECT:
-
Level 45
Rennervate (Restore Spell) - The Wizard learns how to bring back a KO’d Ally! The Wizard targets one of their fallen KO’d allies and brings them back. But it comes at a cost as the Wizard sacrifices 300 Power to bring them back.

This move can also heal the effects of the Ray and Orien Summon Cards as well as the Aizen Soul Summon.

Command: !renna @(ally)
Usage: 3 per page
*Cost can be adjusted to a specified amount of power to be sacrificed, to then be given back as revived HP for the revived Warrior. (The cost of this move cannot be negated using the Wizard's Accio scroll passive)
COST:
Minimum 300 Magic
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Usage: 3 per page
**User can choose which one they want but must stick to that choice permanently.**
[### HP • ### Wishes • ### XP]
Level 50
CHOICE 1
DADA
If Protect Against The Dark Arts Path was Chosen
Expecto Patronum (Patronus Charm) - EXPECTOOOO PATRONUM! The Wizard yells this while conjuring their Patronus Animal to protect them and disorient their enemies! They cleanse themselves of all statuses and heals for 215 HP and 100 Power. The Wizard then inflicts 3 layers of Paralyze and Mark to 1 Warrior all while bypassing any defenses they have and deal 70 DMG to them!

If the Wizard KOs a Warrior with this move, they score an extra 3 points for their Faction.

Command: !patronus @(enemy)
COST:
175 Magic
COOLDOWN:
10 Minutes
DURATION/STATUS EFFECT:
-
Level 50
CHOICE 2
Dark Wizard
If Dark Wizard Path was Chosen
Crucio (Torture Curse) - The Wizard learns the second Unforgiveable Curse, walks up to 1 Warrior menacingly and casts Crucio! They deal 55 DMG to them and apply to 3 layers of Plague that cannot be healed and will be removed after 2 Minutes.

If the Wizard attacks the targeted Warrior that is under the Crucio curse, all of the Wizard’s attacks will bypass any buffs and deal an additional 20 DMG each time. If the Warrior that's affected by Crucio is KO’d WHILE cursed, they also lose 2 points from their Faction score.

Command: !crucio @(enemy)
COST:
175 Magic
COOLDOWN:
20 Minutes
DURATION/STATUS EFFECT:
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-

SLAYER

Role
Attack
Starting HP: 250, +50 per 5 levels (Max 1000 at Level 75)
Starting Breath: 150, +50 per 5 levels (Max 900 at Level 75)
Passive
Breathing Styles - As a Demon Slayer grows, you have the power to unlock breathing styles! Styles unlock based on your current level & maximum HP. The command will not work unless you have earned your second breathing style. With this in mind, this class has no choices and is linear.

Water Breathing
- Unlocks at Lvl 3. Every successful attack will wash away 1 random status debuff from you!
Thunder Breathing - Unlocks at Lvl 20. Every successful attack will add 2 layers of Drain to your opponent!
Flame Breathing - Unlocks at Lvl 40. Sticks 3 layers of Burn on anyone who successfully attacks you!

Command: !breathe water/thunder/fire
Cooldown: 30 minutes
Level 3
[55 XP]
First Form: Water Surface Slash - Slash your enemy with grace & deal 37 DMG and a layer of Bleed!

When in Water Breathing, this move deals 47 DMG & 2 layers of Bleed!

Command: !wasurf @(enemy)
COST:
17 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Bleed
Level 5
[300 HP/200 Breath/130 XP]
Second Form: Water Wheel - Jump high & slash down in wheel like motion to deal 50 DMG! Your impact causes a layer of Confusion to your enemy!

Command: !wawheel @(enemy)
COST:
25 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Confuse
Level 10
[350 HP/ 250 Breath/430 XP]
Third Form: Flowing Dance
- Dance & flow with the waves of life by dealing 62 DMG & breaking 2 layers of Shield!

This move has a 16% chance to wash a support or healing item away from the enemy & put it in your inventory instead!

Command: !flowdance @(enemy)
COST:
34 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
-
Level 15
[400 HP/300 Breath/880 XP]
Fourth Form: Striking Tide  - Deals a range of 35 - 48 DMG that will hit twice! When in Water Breathing, this move has a 20% chance to hit a third time for 20 DMG!

Command: !striketide @(enemy)
COST:
51 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 20
450 HP/350 Breath/1480 XP]
First Form: Thunderclap & Flash - Your lightning speed is too fast for the naked eye! Deal 87 DMG that bypasses Parry!

Command: !thunclap @(enemy)
COST:
60 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 25
[500 HP/400 Breath/2230 XP]
Third Form: Thunder Swarm - Swarm your enemy with lightning bolts that will strike all at once for 98 DMG!

When in Thunder Breathing, this move has a 25% chance to heal you for the 98 DMG dealt!

Command: !tswarm @(enemy)
COST:
69 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 30
[550 HP/450 Breath/3130 XP]
Fourth Form: Distant Thunder - Jump back & call upon the thunder! Release 3 balls of electricity that hit for 40 - 48 DMG each! The final hit has a 35% chance to hit critically for 60 DMG! (Max of 156 DMG)

Command: !disthun @(enemy)
COST:
75 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 35
[600 HP/500 Breath/4180 XP]
Fifth Form: Heat Lightning - Burn them up and strike while it’s hot! Deal 125 DMG while striking down 7 layers of Burn or Paralyze on the target! The heat from this strike burns 3 random support/healing items out of the target’s inventory!

Command: !hlight @(enemy)
COST:
84 Breath
COOLDOWN:
3 Minutes
DURATION/STATUS EFFECT:
Burn or Paralyze
Level 40
[650 HP/550 Breath/5380 XP]
Second Form: Rising Scorching Sun - Knock an enemy into the air while dealing 136 DMG. The scorching burns from this slash have a 44% chance of inflicting 4 layers on incurable Bleed for 2 minutes!

Command: !rscos @(enemy)
COST:
99 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
Incurable Bleed chance
Level 45
[700 HP/600 Breath/6730 XP]
Third Form: Blazing Universe - Rise above & slash with all your might! Deal between 120 - 150 DMG & inflict 5 layers of Drain on the target & their Mojumon! The flames empower you by granting 3 layers of Armor, Parry & Shield!

If the target is burned, you are healed for 60 HP!

Command: !buni @(enemy)
COST:
111 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
Level 50
[750 HP/650 Breath/8230 XP]
Fifth Form: Flame Tiger - Unleash 170 DMG in the shape of a furious burning tiger! The tiger comes with inflicting 4 layers of Plague on the target!

When in Flame Breathing, this move will hit a 2nd time for 85 DMG & an extra layer of Plague!

Command: !flametig @(enemy)
COST:
125 Breath
COOLDOWN:
45 Seconds
DURATION/STATUS EFFECT:
-
-
Level 55
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 60
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 65
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 70
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
Level 75
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
-
-
COST:
-
COOLDOWN:
-
DURATION/STATUS EFFECT:
-
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