DEBUFFS
Bleed (Debuff):
Each attack to a bleeding target will come with an extra +10 DMG per layer increase.
- Permanent Bleed: +5 DMG per permanent layer
Burn (Debuff):
While you are Burned, the STA/Pow cost of your next attack will be increased by +10 DMG per layer
Freeze (Debuff):
While you are frozen, there is a 50% chance that you won’t be able to use any ability.
Mark (Debuff):
While you are marked, the DMG of your next attack will be lowered by -10 DMG per layer
- Permanent Mark: -5 DMG per permanent layer
Paralyze (Debuff):
While paralyzed, scores are reduced by -2 per layer
Plague (Debuff):
Plagued opponents obtain 5 layers of 5 random status debuffs per layer of curable plague & 2 layers of 5 random status debuffs per layer of incurable plague every minute
Confuse (Debuff):
Confused opponents have a 50% chance to hit themselves instead of a target, be it for a damaging move or a doof with bits.
Poison (Debuff):
Poisoned opponents has 10 HP per layer of curable poison & 5 HP per layer of incurable poison, reduced every 5 minutes
Drain (Debuff):
Drained opponents has 10 power/Stamina per layer of curable drain & 5 power/Stamina per layer of incurable drain, reduced every 3 minutes
buffs
Bonus Score (Buff):
Every 1 point of a Bonus Point(s) will grant an extra point on the next score by the user.
Bonus DMG (Buff):
The amount of Bonus DMG obtained will be granted as extra DMG to the next DMG dealing ATK done by the user.
Bonus Healing (Buff):
The amount of Bonus Healing obtained will be granted as extra HP to the next Heal done by the user.
Shield (Buff):
Blocks the next incoming Status Effect, layer for layer. EX: 3 layers of Shield will block 3 layers of bleed
Armor (Buff):
Armor negates the next damaging hit by -10 DMG per layer.
- Permanent Armor: -5 DMG per layer
Parry (Buff):
Has a 35% chance to block the next DMG dealing hit.
Cleanse (Buff):
Any ability that cures a warrior from a detrimental status effect.
Tether (Buff): [subject to change]
This status effect allows the user to latch on and connect to an enemy, and direct incoming damage to the enemy.
Equipment (Buff):
- Weapon Equipment: +15 DMG hits
- Armor Equipment: -20 DMG protection
Awakened (Buff):
- Hybrid Class: +15 DMG hits/+15 HP heals
- Attack Class: +30 DMG hits
- Supports: +30 HP heals