Each card can only be used 1 time per page.
SenseiCJ’s Card can be used once per week per team.
Cards with a multiplier (CJ, Billy, Ray, Poogly) cannot be combined. If the CJ card is summoned in conjunction with one of the other faction cards aforementioned, the card with the higher effects (CJ) will take place first with the faction card to follow in succession.
For Example: If one warrior summoned Poogly and another summoned CJ at the same time; CJ's card will go into effect first and once the timer expires, the Poogly card will immediately follow.


Note: You cannot take pieces of one card and use them in conjunction with another. The entire card's abilities will be used at one time.
Factions may select 5 cards to use for the Chapter. Please let a Black Belt know so that the commands can be enabled.

Blackbirrrd

1MIL
Once summoned, Blackbirrrd will open up shop. Dishing out  random items from Birrrd's Bodega. Any faction is eligible to use it but they cannot choose who the items go to. So Three random recipient's within the faction of the user will therefore, each receive three random items.

Command: !Blackbirrrd

SenseiCj

3MIL
The most powerful of them all. The Sensei, as overseer, grants the power of the team who summoned him double points on the next score and triple XP for the team for 2 mins. Also gives user of card +300 Bonus DMG

Command: !SenseiCJ

Turtles

1MIL
Once summoned, grants 5 layers of Armor to every angel that is logged in. For 2 mins in 16 seconds, any attacks on angels will leave the attacker with 1 layer of Confuse.

Command: !Turtles

Wramm

1.5MIL
Once summoned, drain 3 warriors of their class power entirely and deal 150 DMG to each.

Command: !wramm @(enemy1) @(enemy2)
@(enemy3)

Jasmine

2.5MIL
Once summoned, Jasmine will auto-doof 3 people for 15 minutes each.

Command: !Jasmine @(enemy1) @(enemy2) (@enemy3)

Rayrage

1.7MIL
Once summoned, the user will summon The Angel King, who will reduce one opponent's scores by 27 points for 1 Hour and scores 10 points for The Angel Army. XP is doubled on all scoring for 3 minutes for the whole team (not scoring doubled, only XP)

Command: !Ray @(enemy)

daboobee

1.7MIL
Grant 3 allies +277 Bonus DMG + 17 Bonus Points on an alert score of Light Show (9 Gift)/ Sky Bliss (3767 Bits) or higher

Command: !Boobee @(Ally1) @(Ally2) @(Ally3)

khaykashi

1MIL
Once summoned, Khaykashi's soothing water bending heals 2 warriors for 600 HP.

Command: !Khay @(Ally1) @(Ally2)

nyne
(Angel)

1MIL
Once summoned, Judge Nyne will break the Armor of one opponent, then deal 477 DMG to that Target. He will then heal one ally for 477 HP.

Command: !Nyne @(Enemy) @(Ally)

wiz

1MIL
Poison 3 Warriors with 3 layers and leave them with a permanent Mark of 15 layers for 10 mins.

Command: !Wiz @(Enemy1) @(Enemy2) @(Enemy3)

jean

1.5MIL
Once summoned, Jean will call upon cloud strife to take 50% of 3 targeted enemies, current HP.

Command: !Jean @(Enemy) @(Enemy) @(Enemy)

jin

1MIL
Once summonded, Jin will save 4 allies by giving +77 Bonus DMG, adding 4 layers of Armor to them, then heal them for 237 HP.

Command: !Jin @(Ally1) @(Ally2) @(Ally3) @(Ally4)

greennovas
(Angel)

1MIL
Lock 3 Warriors out of using their Mojumon for 10 mins. Mojumon Attacks to them during this time are also boosted as if they are "Super Effective."

Command: !Novas @(Enemy1) @(Enemy2) @(Enemy3)

wiz #2

1MIL
Once summoned, Wiz will either call up Goofy to give 4 layers of Armor and 4 layers of Shield to the entire team or call up Donald to heal the entire team for 117 HP.

Command: !Wiz
Command: !Goofy or !Donald

geno

1MIL
Once summoned, Geno locks 3 enemies out of using their items such as heals for 15 minutes.

Command: !Geno @(enemy1) @(enemy2) @(enemy3)

lostinsauce

2MIL
Once summoned, Sauce will randomly select a card from a deck to either give the demons additional points, double XP, or clear all status effects.

Command: !Sauce

baja

2.5MIL
Once summoned, Baja will steal 15 points from one team.

Command: !Baja @(Team)

sunflower

1MIL
Once summoned, Sunflower will heal 3 allies for 366 HP

Command: !Sunflower @(Ally1) @(Ally2) @(Ally3)

billy

2MIL
Once summoned, Billy comes from the depths of hell to summon demonic flames to surround the team with a shield that will protect them from doofing for 3 mins, XP is doubled on all scoring for 3 mins for the whole team. (not scoring doubled, only XP)

Command: !Billy

shadowkaii

1.6MIL
Once summoned, Shadow drops his PP on 2 Warriors, dealing 266 DMG to both then stealing 5 points from each Warrior's team. These 10 points will be added to the demon's score.

Command: !Shadow @(Enemy1) @(Enemy2)

unknown

1.6MIL
Once summoned, Unknown will stir up trouble with two warriors. The next time these two targets score, the demons will get 50% of it.

Command: !Unknown @(Enemy1) @(Enemy2)

lookatleeann

1.3MIL
Once summoned, revive 3 demons from their KO'd state. Not eligible if the target was only timed out with bits.

Command: !LeeAnn @(Ally1) @(Ally2) @(Ally3)

kaneka

2.6MIL
Once summoned, Kaneka will command that 3 allies gain 466 Bonus DMG.

Command: !Kaneka
@(Ally1) @(Ally2) @(Ally3)

eman elite

1.5MIL
Once summoned, Eman The Deman, boosts the demons morale with a small consequence. Any opposing faction that scores within 30 mins, will result in a 2 points score for the demons. This will however do 20 DMG per score, to the activator of this card.

Command: !Eman

crazekaze (demon)

1MIL
Once summoned, block 3 enemies from gaining and status buffs and using scoring and bonus DMG buffs for 15 mins.

Command: !DCraze @(Enemy1) @(Enemy2) @(Enemy3)

crazekaze
(mortal)

1.8MIL
Once summoned, the next 3 scoring doofs done by the mortals within 10 minutes will have an extra 5 points added.

Command: !MCraze

nIGHTSCREAM

1MIL
Once summoned, the extremely skilled Nightscream will remove all bonus DMG XP and status buffs from an enemy and transfer them to 1 Ally.

Command: !Nightscream @(Enemy) @(Ally)

Goji

1MIL
Drain half of the power from 2 enemies and fully restore the power of yourself and 1 Ally.

Command: !Goji @(Enemy1) @(Enemy2)

Orien

1.4MIL
Once summoned, the selected 3 Warriors will have 20 layers of incurable freeze for 8 mins. No class moves can be used until the time expires.

Command: !Orien @(Enemy1) @(Enemy2) @(Enemy3)

ToEKAGE

1MIL
Once summoned, Toekage applies the right amount of force to 4 Warriors dealing 254 DMG, 5 layers of Bleed and 5 layers of Mark.

Command: !Toekage @(Enemy1) @(Enemy2) @(Enemy3) @(Enemy4)

Infamous

2.4MIL
Once summoned, Infamous will turn up the scoring power. For each angel that receives damage from a mortal in the next 2 mins, the mortals will gain a point. So every time an angel is hit by a mortal, the mortals gain a point to the score. *Only successful attacks will gain a point. So if DMG is Parried or blocked with Armor, no point will be added.

Command: !Infamous

Samurai Cell

1MIL
Once summoned, Cell will call upon the red eyes black dragon. This monster will spawn in the wargrounds, have 444 HP and will dish out one hit, anywhere from 44 to 88 DMG, to 4 targeted Warriors every 2 minutes until it dies.

Command: !Cell @(Enemy1) @(Enemy2) @(Enemy3) @(Enemy4)

Stylgetto

2.8MIL
Once summoned, Stylgetto provides rigorous training for the mortals. The next 5 scores for the mortals gives the scorer's an XP boost of 12. * Must be a Dragon Dance (8 gifts)/ Shaolin’s Honor (3444 bits) and higher

Command: !Styl

Mastercj

1MIL
Once summoned, MasterCj takes a vow of silence to heal 2 Warriors for 444 HP, and cleanse them of all status ailments.

Command: !MasterCJ @(Ally1) @(Ally2)

Poogly

2.8MIL
Once summoned, Poogly selects 3 allies. If any of them are doofed within 10 minutes, the attacker is timed out for 2 minutes and the ally is healed back to the battlefield. XP is doubled on all scoring for 3 minutes for the whole team. (Not scoring doubled, only XP)

Command: !Poogly @(Ally1) @(Ally2) @(Ally3)

dinero

1.2MIL
Once summoned, Dinero attacks 2 Warriors for 250 DMG with a 26% chance to instantly KO both targets. If a KO occurs from this card, the user is healed for 75 HP each KO (150 MAX)

Command: !Dinero @(enemy1)
@(enemy2)

Agent Craze

2.5MIL
Once summoned, Craze will allow 3 allies to attack targets for 5 minutes with unlimited power

Command: !Acraze @(ally1) @(ally2) @(ally3)

Agent Jean

2.5MIL
Once summoned, Jean will ttack 3 targets for 216 DMG, drain them completely of their power, & lock them out of their class moves for 5 minutes

Command: !Ajean @(enemy1) @(enemy2) @(enemy3)

Agent C1

1MIL
Once C1 is summoned, for 10 minutes, all successful Agent attacks will also apply a layer of Poison to the target

Command: !C1

Agent Jewel

1.5MIL
Once Jewel is summoned, while an Agent is working for a Faction, they will gain between 7-11 extra XP for all XP gained

Command: !Jewel

Agent Supremacy

2.5MIL
Once summoned, Supremacy will dawn the wargrounds to grant all Agents double XP for 3 min and 1 of the following:
- Immunity for 1 minute
-Full HP restore
-Status Debuff cleanse and a set of Parries & Shields

Command: !Supremacy

Agent Toe

1MIL
Once summoned,Toe will target 3 enemies and lock them out of awakening for 30 min. If they are already awakened, this will knock them out of their awakened state. They are also attacked for 60 DMG.

Command: !Stoe @(enemy1)
@(enemy2)
@(enemy3)