CLASS FUSIONS

In order to fuse with another warrior, simply follow these steps!

1. Type !fusion in the chat and @ a fellow fusioner!
2. Have your ally type !fusion and have them @ you and the fusion is complete!
Feel free to use the available ability at your disposal for 10 minutes!

Do note, the 2 warriors are bound together. If one gets hit, the other is hit.
If one is Poisoned the other is Poisoned, and so forth. Keep this in mind!

AVAPER - AVATAR/GRIM REAPER

Zuko's Will: With the inspiration of the one and only Zuko, steals 50 HP from 3 warriors for the 2 fused warriors.

COMMAND:
!zukoswill @(enemy1) @(enemy2) @(enemy3)
Azula’s Wrath: Steals 15 points from the target faction's score, and deals 150 DMG to the target. But leaves the fused warriors confused.

COMMAND: !azulaswrath @(enemy)
MOVE IS READY
MOVE IS READY

AVIE - GENIE/AVATAR

Astral Love: Heal an ally for 300 HP


COMMAND: !astrallove @(ally)
Spiritual Wish: Add 3 layers of reflect and 3 layers of barrier to the fused warriors and deal 75 DMG to enemy.

COMMAND: !spiritualwish @(enemy)
MOVE IS READY
MOVE IS READY

BOKUZA - BOXER/YAKUZA

Teeth Knock: Deals 175 DMG, 3 layers of Bleed and makes the opponent drop 30K Tokens

COMMAND:
!teethknock @(enemy1)
Fight Rigging: Targets 3 opponents, steals 20K Tokens from all three Warriors, giving 30K Tokens to each of the fused Warriors . Then adds 2 layers of Armor to each member of the Bokuza.
COMMAND: !fightrigging @(enemy1) @(enemy2) @(enemy3)
MOVE IS READY
MOVE IS READY

BRESTLER - BOXER/WRESTLER

The Iceman: The Brestler summons the eternal will of Chuck Liddell and delivers a Knockout punch to a warrior for 300 DMG and applying 2 layers of freeze but each fused warrior takes 50 DMG.

COMMAND:
!iceman @(enemy)
The Animal: On the mat, in the ring or the cage, the Brestler channels Batista to deliver 333 DMG to a single warrior.


COMMAND:
!animal @(enemy)
MOVE IS READY
MOVE IS READY

CHAKUZA - DEMON CHEF/YAKUZA

Diced Sushi: Chakuza grabs its sharpest knife and dices up 1 warrior, applying 2 layers of Bleed, Burn and Paralyze. Along with stealing 15K tokens for each warrior.

COMMAND:
!dicedsushi @(enemy)
Underworlds Hire: The Chakuza has received a job, hitting 2 warriors for 100 DMG and steals 20k tokens from each fused warrior.

COMMAND:
!underworldhire @(enemy1) @(enemy2)
MOVE IS READY
MOVE IS READY

DUELSTER - TRICKSTER/DUELIST

Bakura’s Destiny: Adds 3 layers of burn, poison and bleed, along with doing 75 DMG to 2 warriors.






COMMAND:
!bakuradestiny @(enemy1) @(enemy2)
Satanael's Deck: Borrow Satanael's Deck and draw a card at random! The possible cards are:
-Emerald Card: Removal 15 EE from the opponents inventory
-Riot Gun: 450 DMG to the opponent
-Reversal Card: The target will take DMG based on the drawers HP, and the fused pair will heal HP based on the targets health before damage.
-Paw Card:Insta KO targets Mojumon.

COMMAND: !SatanDeck @(enemy)
NOT READY
NOT READY

DRUNKEN CHEF - DEMON CHEF/DRUNKEN FIST

Whiskey Marinade: The Drunken Chef comes out of the kitchen swaying, and spills a bowl of Whiskey Marinade on you. Doing 200 DMG and adding burn to the target.

COMMAND:
!whiskeymarinade @(enemy)
Beer Chili: The Drunken Chef mixes beer into some chili and pours it down your throat. You take 100 DMG, and gain 2 layers of Burn and 2 Layers Poison.

COMMAND:
!beerchili @(enemy)
NOT READY
NOT READY

DRUNKEN SAIYAN - DRUNKEN FIST/SAIYAN

Final Flask: Both users become confused but take a chance at dealing 654 DMG to an enemy.

COMMAND:
!finalflask @(enemy)
Alcohol Concentration: Clean up those wounds with some alcohol. Heals each user for 444 HP but adds 4 layers of Burn.

COMMAND:
!alcoholconcentration
MOVE IS READY
MOVE IS READY

EARTHIST - EARTH BENDER/DUELIST

Golems Protect: Adds 3 Layers of Parry, Reflect, Shield and Armor to both warriors.


COMMAND:
!golemprotect
Rushing Rock: 200 DMG to 2 warriors, bypassing armor. (can be stopped by reflect, parry and shield).

COMMAND:
!rushingrock @(enemy1) @(enemy2)
NOT READY
NOT READY

EARTH PUPPET - PUPPET MASTER/EARTH BENDER

Rock Clone Jutsu: The Earth Puppet creates clones of itself and controls the 3 Puppets, that does 75 DMG each to 3 different targets.

COMMAND:
!rockclone @(enemy1) @(enemy2) @(enemy3)
Earth’s Core: The Earth Puppet shoves its threads deep into the earth’s core, then wraps 3 targets and applies 3 layers of Burn.

COMMAND:
!earthcore @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

GRIMMA - GRIM REAPER/MAJIN

Hell’s Curse: Causes 2 layers of Bleed and grants both users 5 XP

COMMAND:
!hellcurse @(enemy)
Buu’s Punch: Deals 75 DMG to 2 warriors leaving them with 2 layers of paralyze.

COMMAND:
!buupunch @(enemy1) @(enemy2)
MOVE IS READY
MOVE IS READY

JUDGIN - JUDGE/MAJIN

Babidi’s Curse: Chance for either a 20 XP Boost to next alert, 4 layers of Armor or 4 layers of Parry to the fused warriors.

COMMAND:
!babidicurse
Gates of Fate: Chance for either a 100 DMG boost, 180 DMG to an opponent or 4 layers of Reflect to the fused warriors.

COMMAND:
!fategate @(target)
MOVE IS READY
MOVE IS READY

JUDNIE - GENIE/JUDGE

Order of Smoke - Attack 2 opponents for 125 DMG, then deal 3 layers of Confuse and 2 layers of Poison

COMMAND:
!smokeorder @(enemy1) @(enemy2)
Fate’s Cure: Both users cleanse themselves of all status effects and cleanse an ally. They then give that ally 2 layers of Armor

COMMAND:
!fatescure @(ally)
MOVE IS READY
MOVE IS READY

KEY REAPER - KEYBLADE MASTER/GRIM REAPER

Nightmare Slash: The warrior reaches into the underworld to gather the energy from Ansem. This move bypasses parry and shield to deliver 400 DMG, but leaves both Warriors confused. (can be stopped by reflect and armor).

COMMAND:
!nightmareslash @(enemy)
XBlade Slash: The Key Reaper summons the mighty X Blade to steal 5 points from the target team's score and applies a random status to the target.


COMMAND:
!xbladeslash @(enemy)
MOVE IS READY
MOVE IS READY

MESSUESE - MESSIAH/ZEUS

Hera’s Lust: Deals 100 DMG to one enemy, leaving them with 2 layers of Paralyze.


COMMAND:
!heralust @(enemy)
Tomb’s Luck: One ally is cleansed of all Status Effects and one opponent loses all buffs.

COMMAND:
!tombluck @(ally) @(enemy)
MOVE IS READY
NOT READY

MOBENDER - AIR BENDER/MONK

Gyatso’s Love: Adds 4 layers of parry and reflect to both warriors fused, as well as healing 30 HP.

COMMAND:
!gyatsolove
Catch Your Breath: Inhale the good around you, healing all status effects on both warriors and adding 4 layers of shield and armor.

COMMAND:
!catchyourbreath
NOT READY
NOT READY

MOJUCHEF - MOJUMON HUNTER/DEMON CHEF

Field Meal: Heals fused warriors of 100 DMG, as well as self.


COMMAND:
!fieldmeal
Dev’s Steak: Steals 50 XP from 2 warriors Mojumon and adds 2 layers of Moju Shield, Parry and Reflect.

COMMAND:
!devsteak @(enemy1) @(enemy2)
NOT READY
NOT READY

MOJUKAI - KAIOSHIN/MOJUMON HUNTER

Hunter’s Spirit: Adds 4 layers of Mojumon Armor and gives a 50 DMG boost to a Mojumon.

COMMAND: !hunterspirit
Life of the World: Cleanse 2 Mojumon allies of all Status Effects and gives 3 layers of Shield to a Warrior.

COMMAND:
!lifeworld @(warrior1) @(warrior2)
NOT READY
NOT READY

MONKIAH - MONK/MESSIAH

Cleansing Prayer: Cleanse 3 targets of their status effects and heal them for 100 HP!

COMMAND:
!cleansingprayer @(warrior1) @(warrior2) @(warrior3)
Prayers of 444: Heal 2 warriors for 222 HP each

COMMAND:
!prayersof444 @(warrior1) @(warrior2)
MOVE IS READY
MOVE IS READY

MONSURAI - MONK/SAMURAI

Battle Meditation: User Heals 115 HP and buffs their next attack by 75 DMG


COMMAND:
!battlemeditation
Astral Slice: Slice an opponent for 95 DMG and permanently Paralyze them for 15 Minutes

COMMAND:
!astralslice @(enemy)
MOVE IS READY
MOVE IS READY

NOBLIN - NINJA/GOBLIN

Pumpkin Scroll - Hey Pumpkin Head! An opponent opens up a pumpkin scroll, and out comes a jack-o-lantern, and explodes! 3 Opponents take 189 DMG and are given 5 layers of burning.

COMMAND:
!pumpkinscroll @(enemy1) @(enemy2) @(enemy3)
Purple Flash - Purple, the sneakiest of colors! The Noblins gain 4 layers of parry, and successfully steals 30K TT and 4 Essence Emeralds from 3 users! The Noblins gain 45K TT and 6 Essence Emeralds!

COMMAND:
!purpflash @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

ONIKUZA - YAKUZA/ONI

Folk Tale: 50 DMG to a warrior, 2 layers of Burn and Confuse, steals 10k TT.


COMMAND:
!folktale @(enemy)
Underworlds Curse: Steals 26k from the Target for both warriors, adds 2 layers of armor and parry.

COMMAND:
!underworldcurse @(enemy)
MOVE IS READY
MOVE IS READY

PONI - PRIEST/ONI

Shinto Blessing: Deals 113 DMG to one opponent and heals both users for 213 HP


COMMAND:
!shintoblessing @(enemy)
Bleeding Love: Gives ally 100 DMG Boost, heals them by 125 HP and adds a Barrier to that ally.

COMMAND:
!bleedingheart @(warrior)
MOVE IS READY
MOVE IS READY

PRAIOSHIN - PRIEST/KAIOSHIN

Supreme Kai’s Barrier: Adds 3 Barriers and 4 layers of Armor to one ally.

COMMAND:
!skaibarrier @(warrior)
Buddha Heal’s: Heals 214 HP and cleanses all Statuses from one ally.

COMMAND:
!buddhaheal @(warrior)
MOVE IS READY
MOVE IS READY

SAMUJA - NINJA/SAMURAI

Mifinue's Courage: Deals 400 Damage to an opponent. The Samuja gains 4 layers of reflect.

COMMAND:
!mifunecourage @(enemy)
Minato's Speed: The fused warriors gain 7 layers of parry.


COMMAND:
!minatospeed
MOVE IS READY
MOVE IS READY

SAMURATE - SAMURAI/ PIRATE

Treasure Slash: Deals 100 DMG and 2 layers of Bleed to an enemy and gives 25K Tokens to each fused Warrior

COMMAND
: !treasureslash @(enemy)
Sword Gear: Allows one of the pair to choose 3 layers of one of the following buffs (Parry, Shield, Barrier or Reflect)

COMMAND:
!swordgear @(status)
MOVE IS READY
MOVE IS READY

TRICKEY - KEYBLADE MASTER/TRICKSTER

Sora’s Shadow: Summons the spirit of Roxas to do 100 DMG to 2 warriors, bypassing shield and armor only.


COMMAND:
!sorashadow @(enemy1) @(enemy2)
Oratorio Curaga: Heal your party and have them get back in action! Heal 3 allies for 250 HP and remove all negative status effects. Moreover, any Armor the allies possess will be made into equal layers of Parry and Shield!

COMMAND: !oracuraga @(ally1) @(ally2) @(ally3)
NOT READY
NOT READY

VAMPIRE MASTER - PUPPET MASTER/VAMPIRE

Lestats Curse: The vampire master drains the enemy of life. Doing 300 DMG to the Target and Stealing 50 Class Currency.

COMMAND:
!lestatcurse @(enemy)
Marie Antoinette’s Love: The Vampire Master cast out threads laced in blood, causing 2 warriors to take 100 DMG and applying 3 layers of Bleed.

COMMAND:
!malove @(enemy1) @(enemy2)
NOT READY
NOT READY

WAIDON - WATER BENDER/POSEIDON

Tides of the Sea: Adds 4 layers of parry to the fused warriors and steals 30k TT from the target.

COMMAND: !tidesofthesea @(enemy)
Heavy Storm: A storm is brewing! Wash away 2 opponents with a heavy storm, damaging them each for 105 DMG each. If the targets have any buffs, they will be shared with the fused pair!
COMMAND: !heavystorm @(enemy1) @(enemy2)
MOVE IS READY
MOVE IS READY

WATER PIRATE - PIRATE/WATER BENDER

High Seas: Steals 20k TT,  freezes 2 warriors and heals both warriors fused of all status.

COMMAND: !highseas @(enemy1) @(enemy2)
Fishman Karate: Does 150 DMG to 2 warriors, bypassing shield and parry only.


COMMAND:
!fishmankarate @(enemy1) @(enemy2)
MOVE IS READY
MOVE IS READY

WICKSTER - WATER BENDER/TRICKSTER

Water Bullets: Hits 3 warriors for 70 DMG and applies 2 layers of Reflect and 2 Layers of Armor to the fused warriors.

COMMAND: !waterbullets @(enemy1) @(enemy2) @(enemy3)
Shadow Conversion: Heals all status effects of both warriors, as well as giving 2 layers of Shield and Barrier.

COMMAND: !shadowconversion
NOT READY
NOT READY

ZAIR - AIR BENDER/ZEUS

Whirlwind Bolt: Whips up a lighting shield that protects both warriors from all attacks for 2 minutes and paralyzes 3 warriors.

COMMAND: !whirlwindbolt @(enemy1) @(enemy2) @(enemy3)
Air Pressure: Forms a shield of air, adding 2 layers of parry, reflect, shield and barrier to both warriors, while doing 100 DMG to 2 warriors.

COMMAND: !airpressure @(enemy1) @(enemy2)
NOT READY
NOT READY

ZAIYAN - ZEUS/SAIYAN

Shin’s Punch: Deals 250 DMG to a warrior, breaks all buffs and leaves them Burning.


COMMAND:
!shinpunch @(enemy)
Athena’s Dome: Adds 3 layers of Armor to fused warriors and self heal for 75 HP then add 4 layers of Armor to an ally

COMMAND:
!athenadome @(ally)
NOT READY
MOVE IS READY

ZOSEIDON - POSEIDON/ZEUS

Brothers In Arms: Deal 117 DMG to an enemy, leaving them Paralyzed, Frozen and Burning.

COMMAND: !brotherarms @(enemy)
Hestia’s Prayer: Restore 100 Bolts/Tridents and apply 2 layers of Shield and Parry to fused warriors.

COMMAND: !hestiaprayer
MOVE IS READY
MOVE IS READY

genpire - genie/vampire

Blood Barrier - For 3 minutes, both warriors are immune to Status Effects and each attack done to either warrior, will heal both.

COMMAND: !bloodbarrier
Magical Blood - The blood of the Genpire is used to deal 177 DMG to 2 warriors and heal both fused warriors for 66 HP each.

COMMAND: !magicalblood @(enemy1) @(enemy2)
NOT READY
NOT READY

Prenie - Pirate/Genie

Bara Bara no Mi - Gives fused warriors 3 layers of Parry, 3 layers of Reflect and steals 15K TT from a warrior for both fused warriors.

COMMAND: !barabara @(enemy)
Saidan - This attack does 137 DMG to 2 warriors and blocks the next 5 hits to both warriors.

COMMAND: !saidan @(enemy1) @(enemy2)
NOT READY
NOT READY

Jakuza - Judge/Yakuza

Holy Crime - The Jakuza spins a box to do a random DMG from (60-120) DMG, stealing 2 items from the target's inventory or doing 110 Moju DMG.

COMMAND: !holycrime @(enemy)
Unlawful Tactics - The Jakuza shakes down 2 warriors for 20K TT and 5 EE each


COMMAND: !unlawful @(enemy1) @(enemy2)
NOT READY
NOT READY

Moni - Monk/Oni

Ancient Temple - The Moni channels the spirit of the old ways, healing 2 warriors of 50 HP and giving 15 Bonus DMG as well.

COMMAND: !ancienttemple @(ally1) @(ally2)
Monastery Curse - For the next 5 minutes, all attacks done to either warrior are reflected back to the warrior. And carry 4 layers of Plague with it.

COMMAND: !monasterycurse
NOT READY
NOT READY

Monchuriki - Monk/Jinchuriki

Zen Chakra - Monchuriki has the ability to find inner peace and focus even in the midst of battle. They power up and provide themselves and 1 ally 65 Power, 70 HP and 80 extra DMG to their next attack!

COMMAND: !zenchakra @(ally1) @(self)
Mercy Release: Hand of Ultimate Mercy - The Monchuriki uses the Hidden Temple's most powerful move! They sacrifice 175 HP and punch one ally, snapping them out from being KO’d.(This will not work with Doofs, only KOs)

COMMAND: !mercyrelease @(ally)
NOT READY
NOT READY

Keyjin - Keyblade Master/Majin

Death Blade - Hits a warrior for 95 DMG and converts it to 40 Class Power for the fused warriors.


COMMAND: !deathblade @(enemy)
Evil Love - You fire off 3 energy volleys and they form the shape of Keyblades. Blade 1 steals 3 random status buffs from target 1, Blade 2 deals 120 DMG and Blade 3 steals 4 inventory items (2 to each warrior)

COMMAND: !evillove @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

Saire - Saiyan/Firebender

Final Shine Attack - The Saire fires off a massive energy beam, dealing 114 DMG to a warrior and the falling debris hits 3 random warriors for 30 DMG.

COMMAND: !finalshine @(enemy)
Dancing Dragon - The Saire whips up a rampaging fire dragon. Dealing 144 DMG to 2 warriors and leaving them with 4 layers of Burn.

COMMAND: !dancingdragon @(enemy1) @(enemy2)
NOT READY
NOT READY

Pref - Priest/Demon Chef

Unholy Communion - Heals 2 allies and self of 4 status effects and 67 HP.


COMMAND: !deathblade @(enemy)
Hell’s Water - The Pref throws water on you, but it’s not Holy. It applies 3 layers of Burn and 2 layers of Plague to 2 enemies.

COMMAND: !hellwater (enemy1) @(enemy2)
NOT READY
NOT READY

Grimshin - Grim Reaper/Kaioshin

Shinigami - Steals 66 HP and Power from 2 warriors and adds it to the fused warriors.


COMMAND: !shinigami @(enemy1) @(enemy2)
Death’s Reign - The Grimshin deals 130 DMG to 2 warriors that doubles if they are bleeding.

COMMAND: !deathreign @(enemy)
NOT READY
NOT READY

Duel Master - Duelist/Keyblade Master

Duel Disc - The Duel Master summons 2 creatures, 1 for good and 1 for evil. The good creature grants the warrior 1 of 3 possibilities (1 EE, 15K TT or 1 Item Shop item). The evil creature gives the warrior 1 of 3 possibilities (-100 Moju HP, 5 layers of Plague or 5 layers of Poison)

COMMAND: !dueldisc @(ally) @(enemy)
Heartless Ritual - The Duel Master summons 3 Heartless to deal 115 DMG and steal 65 Class Power from 3 enemies.



COMMAND: !heartlessritual @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

Messuelist - Messiah/Duelist

12 Apostle Summon - The Messuelist summons the spirits of the 12 Apostles and for 3 minutes, DMG attacks done to either fused warrior are reflected back to the user.

COMMAND: !12summon
Prayer Cards - The Messuelist calls upon the divine light and provides a mass prayer heal to themselves and 3 warriors, healing all for 75 HP but are immobilized for 2 minutes.

COMMAND: !prayercards @(ally1) @(ally2) @(ally3)
NOT READY
NOT READY

Saierker - Saiyan/Berserker

Yamoshi’s Spirit - The Saierker is empowered by the legendary Saiyan’s spirit and grows in size and power! They gain 100 STA and 100 Bonus DMG to their next attack! If the fused warriors have done over 400 DMG, there is a chance (30%) the effect is doubled.

COMMAND: !yamoshi
Super Saiyan of Legend - The Saierker’s brutal and violent nature is heightened and rampages causing destructive force to two (2) warriors, dealing 200 DMG and making them drop 2 random items.


COMMAND: !ssjl @(enemy1) @(enemy2)
NOT READY
NOT READY

Bersulist - Berserker/Duelist

Duraw! Monstah Cardo! - The Bersulist drains both warriors’ Stamina to prepare. The next 6 attacks against them have a high chance (45%) to do double DMG back to the warrior who attacked them!










COMMAND: !duraw
Sacred Beasts - The Bersulist calls upon the Sacred Beasts to aid them in battle. One of them will appear at random, granting the fused warriors their powerful might.

Hamon - The Lord of Lightning strikes down a warrior AND their Mojumon for 170 DMG and leaves them with 2 layers of Paralyze
COMMAND: !sacredbeast Hamon @(enemy)

Uria - The Lord of Flames sears 2 warriors dealing 120 DMG and removing all of their buffs!
COMMAND: !sacredbeast Uria @(enemy1) @(enemy2)

Raviel - The Lord of Phantasms prepares to wreak havoc. The DMG the Bersulist takes is converted into bonus DMG for them, up to 100 per attack.
COMMAND:!sacredbeast Raviel
NOT READY
NOT READY

Beratar - Avatar/Berserker

Blood Bending Art: Mausoleum - The Beratar deals 225 DMG to 2 Warriors and converts the DMG dealt to HP on a 5:1 ratio (DMG:HP Regained).

COMMAND: !mausoleum @(enemy1) @(enemy2)
Will of the Fallen - The Beratar summons ghosts of the past, 3 spirits to protect them. Each has 200 HP and can be absorbed by the Beratar for 70 Class Power.

COMMAND: !fallenwill
NOT READY
NOT READY

Purai - Samurai/Power Ranger

Origami Zord - The Purai summons an Origami Zord that transforms into Armor for both users as well as for an ally, in the form of 3 of ALL Status Buffs


COMMAND: !origamizord @(ally)
Blossom Sword - The Purai summons a cherry blossom sword that's hard as steel, slashing down 2 Warriors for 230 DMG and stealing 2 random Status Effects from the Targets.

COMMAND: !blossomsword @(enemy1) @(enemy2)
NOT READY
NOT READY

Bereus - Berserker/Zeus

Electric Sword- The Bereus swings a mighty sword hitting 2 enemies for 175 DMG and applying 5 layers of Paralyze.

COMMAND: !electricsword @(enemy1) @(enemy2)
Lightning Rage - The Bereus summons a mighty lighting storm and hits 5 Targets for 100 DMG each.

COMMAND: !lightingrage @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)
NOT READY
NOT READY

Oseri - Berserker/Oni

Bloody Mask - The Oseri dons the bloody mask, making them immune to DMG under 100 for 5 Minutes

COMMAND: !bloodymask
Sinning Stab - The Oseri stabs 2 Warriors for 136 DMG each and steals 50 Class Power.

COMMAND: !sinningstab @(enemy1) @(enemy2)
NOT READY
NOT READY

Power Hunter - Power Ranger/Mojumon Hunter

Moju Spirit Energize! - The Power Hunter is able to give 3 Mojumon of their choosing, 65 HP and STA.



COMMAND: !mojuspirit @(ally1) @(ally2) @(ally3)
Kimberly’s Bow - The Power Hunter summons Kimberly’s Bow, firing off 4 arrows. The 1st does 145 DMG to a Warrior, the 2nd does 100 DMG to a Mojumon, the 3rd does 3 Different Status Effects and the 4th Steals 35K TT.
(Must be 4 different Targets)

COMMAND:
!kimbow @(enemy1) @(enemy2) @(enemy3) @(enemy4)
NOT READY
NOT READY

Jinchranger - Jinchuriki/Power Ranger

Trapped Inside - The Jinchranger traps 3 warriors in an isolated state, making them unable to use items for 10 minutes.

COMMAND: !trappedinside @(enemy1) @(enemy2) @(enemy3)
Mecha Tails - The Jinchranger has 3 tails to use, each one deals 150 DMG to a warrior. 

COMMAND: !mechatails @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

Piruiki - Jinchuriki/Pirate

Soapy Scroll - The Piruiki throws out a scroll and a soapy liquid comes out, covering 2 Warriors. This Locks them out for 8 Minutes and steals 30K TT for each fused Warrior.

COMMAND: !soapyscroll @(enemy1) @(enemy2)
Bubble Scroll Explosion - The Piruiki lays out a scroll that summons 3 explosive bubbles, hitting each warrior for 240 DMG.


COMMAND: !bubblescroll @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

Keyage - Kage/Keyblade Master

Wood Beast Slash - The Keyage summons a wooden sword that can slash through any defense. This deal 95 DMG to 2 Warriors and steals 30 Class Power.



COMMAND: !woodslash @(enemy1) @(enemy2)
 Leaf Blade Blast Wave - The Keyage sends out a mighty blast wave. If using the Kingdom Key, and if Daily heals are above 300, this move does 177 DMG to 3 Targets. If using the Soul Eater, and if Daily DMG is above 300, this move does 166 DMG to 3 Targets.

COMMAND: !leafblast @(enemy1) @(enemy2) @(enemy3)
NOT READY
NOT READY

Zage - Kage/Zeus

God Speed - The Zage moves so fast, they deal 75 DMG to a target, steal 20K TT, 2 EE (for each warrior) and 45 Class Power.


COMMAND: !godspeed @(enemy)
Heaven’s Stab - The Zage covers its fist in lightning, punching 2 Targets for 195 DMG, stealing 2 Status Buffs for each Warrior and has a 25% possibility of stealing a Soul Shard.

COMMAND: !heavensstab @(enemy1) @(enemy2)
NOT READY
NOT READY

Kaiest - Kage/Priest

Blessing Fist - The Kaiest does 100 DMG to 2 Warriors and heals both fused Warriors for 60 HP.

COMMAND: !blessingfist @(enemy1) @(enemy2)
Healer Mist - The Kaiest deals 200 DMG to 3 Warriors and steals 50 Class Power for both fused Warriors.

COMMAND: !healermist @(enemy1) @(enemy2)
NOT READY
NOT READY

Akirate - Akatsuki/Pirate

Deadly Seas - The Akirate jumps on the high seas, creating a giant wave that drowns 3 Warriors. This does 90 DMG to each Warrior. And has a chance to Freeze.


COMMAND: !deadlyseas @(enemy1) @(enemy2) @(enemy3)
Forgotten Fruit - The Akirate eats a special devil fruit, from the past. They gain the power to destroy 2 Status buffs, cause 10 minutes of Confusion (unhealable) and deal 75 DMG to 2 Warriors.

COMMAND: !forgottenfruit @(enemy1) @(enemy2)
NOT READY
NOT READY

Vampsuki - Akatsuki/Vampire

Bloody Headband - The Vampsuki slaps their headband on a Warrior. This deals 95 DMG, drains 65 Class Power and seals the Warrior (can’t use class moves) for 5 Minutes.

COMMAND: !bloodyheadband @(enemy)
Night Terror - The Vampsuki stalks the night, dealing 115 DMG to 3 Warriors and stealing 30 Class Power from each Warrior.


COMMAND: !nightterror @(enemy1) @(enemey2) @(enemy3)
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Grikatm - Akatsuki/Grim Reaper

Death Cloak - The Grikatm throws its cloak on, and protecting both fused warriors from the next 5 DMG dealing attacks. (Doesn’t take any DMG)


COMMAND: !deathcloak
Draining Sword - The Grikatm swings a massive scythe on an enemy, dealing 110 DMG to 2 Warriors. Also draining 35 Class Power from each target to give to each fused warrior.

COMMAND: !drainingsword @(enemy1) @(enemy2)
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Piran - Anbu/Pirate

Hidden Berries - The Piran plants 3 Berries, on 3 warriors. This deals 111 DMG and makes the target drop an item.

COMMAND: !hiddenberries @(enemy1) @(enemy2) @(enemy3)
Shadows Haki- The Piran uses a special kind of Haki, hitting 2 warriors for 181 DMG, bypassing Parry and Armor.

COMMAND: !shadowshaki @(enemy1) @(enemy2)
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Hianbu - Anbu/Hitman

Masked Shooter - The Hianbu fires off rounds, hitting 3 Warriors. This deals 96 DMG to each.

COMMAND: !maskedshooter @(enemy1) @(enemy2) @(enemy3)
Maskless Killer - The Hianbu goes on a rampage, hitting 4 warriors for 121 DMG each.

COMMAND: !maskedkiller @(enemy1) @(enemy2) @(enemy3) @(enemy4)
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Anbief - Anbu/Thief

Purged Precision - The Anbief throws out 2 daggers, hitting 2 warriors. This deals 95 DMG that bypasses Parry and steals 25K TT for both warriors fused. 

COMMAND: !purgedprecision @(enemy1) @(enemy2)
Stealing Shadow - The Anbief hits 3 Warriors dealing 131 DMG and stealing 40 Class Power for each fused Warrior.

COMMAND: !stealingshadow @(enemy1) @(enemy2) @(enemy3)
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Pirman - Hitman/Pirate

Sailing Force - The Pirman uses its force to sail into a Warrior for 85 DMG, applying 2 layers of Bleed, Paralyze and Confuse.

COMMAND: !sailingforce @(enemy)
Rokuogan - The Pirman fires off a massive shock wave that damages 2 Warriors internally. This deals 140 DMG to each Warrior.

COMMAND: !rokuogan @(enemy1) @(enemy2)
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Berman - Hitman/Berserker

Knuckle Explosion - The Berman hits 1 warrior for 150 DMG. Knocking 2 pieces of flesh off that warrior, that then hits 2 warriors for 65 DMG.

COMMAND: !knuckleexplosion @(enemy1) @(enemy2) @(enemy3)
Raging Shot - The Berman fills its gun with rage, firing off a single shot. This hits a Warrior and deals 216 DMG, bypassing Parry.

COMMAND: !ragingshot @(enemy)
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Jinbu - Anbu/Jinchuriki

Wind Release: Chakra Blades - With the rarest Chakra release, they slice the air, cutting through any and everything! The attack deals 160 DMG to a warrior. If the warrior has Parries, it destroys all their Parries and deals an extra 80 DMG and has a 40% chance to drain the Warrior for 60 Power!

COMMAND: !chakrablades @(enemy)
Line in the Sand: Anbu and Jinchuriki don’t always see eye to eye. This move allows them to end the fusion immediately. If they end the fusion with over 200 HP, the warrior who used this move will gain 100 HP.


COMMAND: !lineinthesand
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Yakwondo  - Taekwondo/Yakuza

Akiyama Technique - The mixed martial art that combines deadly kicks with precision deals 120 DMG to 2 warriors and will always apply 4 layers of Bleed. If both targeted warriors are already bleeding, this move will apply max stacks to them.

COMMAND: !akiyama @(enemy1) @(enemy2)
Kumicho Dragon - Being the most powerful Yakuza has some perks. This move restores the fused warriors for 150 Power, provides 100 extra DMG to their next attack and heals them for 150 HP!

COMMAND: !kdragon
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Prister - Trickster/Priest

Loaded Bible - The Prister carries a bible, with a gun inside. Firing off a shot, this hits a Warrior for 157 DMG.

COMMAND: !loadedbible @(enemy)
Holy Spirit - The Prister summons the Holy Spirit to attack 3 Warriors for 127 DMG each, applying 3 levels of Confuse as well.

COMMAND: !holyspirit @(enemy1) @(enemy2) @(enemy3)
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Tridon - Trickster/Poseidon

Swift Trident - The Tridon uses its trident to swing and hit 2 Warriors for 95 DMG each, bypassing Armor only.


COMMAND: !swifttrident @(enemy1) @(enemy2)
Wave Wonder - The Tridon summons a mighty wave and washes 3 warriors. This causes them to take 130 DMG, lose 30 Class Power and cause 3 layers of Confuse and Freeze.

COMMAND: !wavewonder @(enemy1) @(enemy2) @(enemy3)
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Posaiyan - Poseidon/Saiyan

Absolute Lightning - The Posaiyan gathers their poise and rains lightning down on 2 warriors, dealing 180 DMG and applying 2 layers of Confusion!




COMMAND: !ablightning @(enemy1) @(enemy2)
Ray Blast - The Posaiyan powers up to maximum capacity and unleashes their most powerful attack, dealing 95 DMG to 5 warriors with a 50% chance to remove all parries and bonus DMG from them! If the Poseidon and Saiyan have over 700 Daily DMG, this move does 130 DMG and has a 100% chance to remove all buffs and Bonus DMG.

COMMAND: !rayblast @(enemy1) @(enemy2) @(enemy3) @(enemy4) @(enemy5)
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Holiness - Holy Knight/Priest

Sinful Blade - The Holiness slashes down its mighty sword, hitting a Warrior for 97 DMG.

COMMAND: !sinfulblade @(enemy)
Prayer Blast - The Holiness unleashes a mighty pray wave, hitting 3 Warriors 177 DMG and causing Confuse.

COMMAND: !prayerblast @(enemy1) @(enemy2) @(enemy3)
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Holage - Holy Knight/Kage

Kunai Lance - The Holage swings its lance and 3 Kunai fly off it, hitting 3 warriors for 95 DMG and causing 3 layers of Poison.

COMMAND: !klance @(enemy1) @(enemy2) @(enemy3)
Shadow Sword - The Holage swings its massive sword and hits a warrior for 155 DMG, also breaking a layer of Shield and Armor.

COMMAND: !shadowsword @(enemy)
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fusion name - class/class

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fusion name - class/class

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