The Lore Lair is home to special perks that can be added to your established lore. Build your Class and lore specifically catered to you by filling your Potential Meter to form Lore Rings. These Lore Rings will provide you with added power to your abilities and are featured below.
*MAX 2 rings

Sinister
66% chance that every DMG move you do knocks 6K Tokens off an opponent.

Chaos
23% chance when KOed, that you will take a Point from the other Factions.

Deception
Hitting your own teammate provides Bonus DMG to you based on how much DMG you do to them

Apathy
53% chance for immunity to Paralyze, Freeze and Poison

Sinful
Give up 15 points of your Soul Meter to heal for 26HP
Command: !sinful

Holy Purge
Gain something for getting rid of 3 Layers of Burn (gain 1 Bonus Point), Bleed (gain 7 Bonus DMG) or Poison (gain 14 Power)

Divine Protector
Every time a Demon attacks you there’s a 77% chance you will gain a layer of Armor

Light Arts
29% chance when you attack a Demon you heal by 37HP

Celestial Blessing
Every time you do Soul Focus you get +5 points on your Soul Meter and 17 Bonus Healing

Old Testament
29% chance when a Mortal attacks, their next attack will be reduced by 19 DMG

Vitality
Every time you do Power Restore you gain +5 more Power

Unyielding Spirit
If a Mortal gets KOed, they automatically revive with 54HP. Run command to activate ability. This will be removed once the Mortal is KOed.
Command: !unyield
Cooldown: 60 Minutes

Merciless Striker
KO's give 54 Bonus DMG

Giant Slayer
If the opponent has 244HP or more than you, your attacks deal an extra 34 DMG

Unwavering

Big Bossman
Get +31K in Tokens and +3XP when hired

Iron Shield
Increases the Parrying chance by 10%

Immovable
Increase immunity period by 1 minute when hired

Vigilant
15% chance to regenerate 1 layer of Armor or Parry every 5 moves (Moves need to be DMG or Status Debuff moves for it to work)

Tactical Guardian
Every KO, inspire 1 random faction ally and provide them 25 Bonus DMG
Command: !tactguard @(ally)