Complete quest missions that are specific to your faction class.
Upon completing your story quest, you can learn abilities to complement your class from 1 of 3 Legendary Tutors per class. Story Quest eligibility is enabled at Class LVL 5
Place completed task in the REDEMPTION HALL Discord Channel
(Putting tasks in a Thread is highly recommended and encouraged)
Angel ArmyDemonsMortal KombatantsDojo SecurityUniversal

ANGEL ARMY

Genie
Heal yourself of status effects 5 times.
Bless Allies with a Wish 4 times.
Reflect 4 attacks.
Get a Shenron from a mario box spin.

Genie (Aladdin)

Perk
( Perk Description Here )
Fortunate Fortune - grants an ally warrior 57K tokens.


Command: !fortunate @(ally)
Cost: 57 Wishes
Cooldown: -
Uses: 1
Coupons Baby! - All Items in the store come at a discounted price, 10% off for an ally on their next 3 purchases on that page.

Command: !coupons @(ally)
Cost: 37 Wishes
Cooldown: 30 Mins.
Uses: 2

Shenron

Perk
Token Treasure - You can choose an ally and every 20 minutes of the Page, they get 2500 tokens.

Command:
!tokentreasure @(ally)
Your Wish is Granted - heal 100 HP for 2 allies but the user can’t score for 10 minutes

Command:
!wishgranted @(ally1) @(ally2)
Cost: 97 Wishes
Cooldown: 60 Mins.
Uses: 2
Immortality/Wealth - randomized chat message will issue a reward. Give an ally anywhere between 57 HP/57K Tokens to 97 HP/ 97K Tokens

Command:
!immortality @(ally)
Cost: 107 Wishes
Cooldown: -
Uses: 1

Fairly Odd Parents

Perk
The Big Wand - The Big Wand helps the fairy focus and materialize anything needed to aid a companion. The user may restore HP of an ally and their ally's Mojumon simultaneously.

Command: !bigwand @(ally)

Pixie Dust - The Pixies are resourceful, but also deceiving. For 10 min, any ability that an ally uses that has a negative status effect (Bleed, Poison,Confuse etc) will add an extra layer of that effect!

Command:
!pixie @(ally)
Cost: 70 Wishes
Cooldown: 30 Mins.
Uses: 2
Poof - Cosmo, and Wanda are out, so it’s Poof time!. Poof lends a helping hand to an ally Mojumon. For 10 minutes, an ally Mojumon will deal 30 Bonus DMG and earn double XP from feeding! The Mojumon also gains 2 layers of Shield!

Command:
!poof @(ally)
Cost: 77 Wishes
Cooldown: -
Uses: 1
holy knight
Attack 3 targets with Duel Stance I.
Perform Bleeding Stab I 4 times.
Do Time to Train 4 times.
Release Angel Sparks over Demon/Mortal Alert twice.

Arthur (Fire Force)

Perk
( Perk Description Here )
Plasma Excalibur - Ignite the flame to extinguish a life. Using the Plasma Excalibur, the next doof will pierce any shielding and protection.

Command:
!plasma
Cost: ?
Cooldown: ?
Uses: 2
Star Ring - Use the star ring and make things a perfect reality. With the star ring, the user can use any ability in their class 1 time level 50 and below, regardless of level.

Command:
!starring
Cost: ?
Cooldown: ?
Uses: 1

Geralt

Perk
( Perk Description Here )
Witcher Senses - Users use their senses and seek out those who aren’t righteous. If an opponent is hidden from doofs and/or status effects, the user's doof and/or status effect will affect them.

Command:
!witchersenses @(enemy)
Cost: ?
Cooldown: ?
Uses: 3
Yrden - Use the Yrden sign and place down a trap for an opponent. The opponent cannot doof, use a summon card, and score during a hype train.


Command: !yrden @(enemy)
Cost: ?
Cooldown: ?
Uses: 2

Link

Perk
( Perk Description Here )
Spin Attack - Wielding the Sword of Evil’s Bane You spin and Doof 2 Enemies for 15 Minutes.

Command:
!spinattack @(enemy1) @(enemy2)
Cost: ?
Cooldown: ?
Uses: 2
Fatal Blow - (Only) While an Enemy is under a status ailment, doof them for 15 minutes

Command: !fatalblow @(enemy)
Cost: ?
Cooldown: ?
Uses: 2
illusionist
Successfully perform Vanishing Coin 3 times. Perform and score with Fabrication 2 times. Reflect 3 attacks while levitating. Win the Lockbox.

Itachi

Perk
( Perk Description Here )
Amaterasu - Black flames surround your enemies. 3 Enemies are now inflicted with Bleed and Paralysis. You cannot use another ability for 2 minutes.


Command:
!amaterasu @(enemy1) @(enemy2) @(enemy3)
Cost: 50 Cards
Cooldown: 20 Mins.
Uses: 2
Mangekyō Sharingan - You predict your enemy's every move gaining 3 layers of Parry and 3 layers of Reflect. You cannot score or use any other abilities for 3 minutes after using this.

Command:
!mangekyo
Cost: 97 Cards
Cooldown: 60 Mins.
Uses: 2

Loki

Perk
( Perk Description Here )
Astral Projection - Loki induces an out-of-body experience to a teammate protecting them  by giving them 2 layers of Parry and 2 layers of Shield.


Command: !astralprojection @(ally)
Cost: 70 Cards
Cooldown: 60 Mins.
Uses: 2
Cryokinesis - Loki cleanses the user of any Freezing and adds a buffed-up flavor of freezing on the opponent (2 layers of Freeze)


Command: !cryokinesis @(enemy)
Cost: 50 Cards
Cooldown: 20 Mins.
Uses: 3

Joker (Persona)

Perk
( Perk Description Here )
All-Out Attack - You Rally the faction to deal 40 DMG to 3 foes and paralyze them.


Command:
!alloutattack @(enemy1) @(enemy2) @(enemy3)
Cost: 50 Cards
Cooldown: 30 Mins.
Uses: 2
Baton Pass - Power up an Ally, That Ally’s next move is supercharged. (EX. if Status Ailment, add a layer. If They use an attack, increase by 50 DMG)

Command:
!batonpass @(ally)
Cost: 88 Cards
Cooldown: 35 Mins.
Uses: 2
KAIOSHIN
Perform Kai Kinesis 7 times, Stone Cold Stunner someone, Do !tokenscore twice in two different Pages, Do 2 Mojumon Attacks

Trunks

Perk
Vision Smash - Clears any Burn status you have and adds barrier.
Burning Attack- Deal 37 DMG and 4 layers of Burn to target


Command:
!battack @(enemy)
Cost: 55 Ki
Cooldown: ?
Uses: 3
Future Sense - Warn the others about incoming attacks like the androids, adds 2 layers of Barrier & Parry to 2 allies.

Command: !futuresense
Cost: 77 Ki
Cooldown: 45 Mins.
Uses: 3

Gohan

Perk
Quiet Rage- Target an ally, user gains 35 Bonus DMG anytime target ally takes DMG

Command: !
quietrage @(ally)
Z Sword - Pull the Z Sword and unlock potential, next move is 47 Bonus DMG for user

Command:
!zsword
Cost: 50 Ki
Cooldown: 30 Mins.
Uses: 2
Supreme Confidence - Fight you? I’m gonna kill you! Adds 5 layers of Armor to user


Command:
!sconfidence
Cost: 100 Ki
Cooldown: 60 Mins.
Uses: 2

Supreme Kai

Perk
Potara Power - Every buff that the user gives to an ally, rewards the user with a Barrier
Potara Fusion - choose an ally to fuse with as you both get a Damage Boost of 57!

Command:
!potara @(ally)
Cost: 52 Ki
Cooldown: ?
Uses: 2
Deity Dash - Being an overseer, Parry the next 3 attacks before they hit your ally!

Command:
!deitydash @(ally)
Cost: 60 Ki
Cooldown: ?
Uses: 4
kage
Complete the Angel Weekly once, inflict damage using Wood Release - Dragon’s Reach three different times, Perform any Lightning Release move 12 times, Inflict a status effect on an enemy 15 times

Hashirama Senju, the First Hokage

Perk
Wood Clone Technique - Hashirama summons 2 wood clones to assist him in battle. The clones add 20 extra damage to all attacks until defeated and have 150 total HP.

Cooldown: 1 Hour
Command: !woodclones

Wood Release: Wood Human Technique - Hashirama summons his Wood Human Statue with two Wood Dragons attached. The Wood Human thrusts both Wood Dragons at 2 targets, dealing 100 DMG to each and leaving them with 3 layers of Confusion! The Kage also heals themself for 50 HP.
Command: !woodhuman @(enemy1) @(enemy2)
Cost: 75 Chakra
Cooldown: 45 Mins.
Uses: 3
Sage Art Wood Style: Shinsu Senju - Hashimrama enters sage mode and unleashes the Thousand Hands of Shinsu Senju. This attack damages all enemies for 75 DMG and leaves 2 layers of internal bleeding!

Command: !shinsusenju @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 100 Chakra
Cooldown: 1 Hour
Uses: 3

Hiruzen Sarutobi, the Third Hokage

Perk
Summoning Technique: Monkey King Enma - Summon the Monkey King to engage in battle with you! Enma can fight on his own or in his Adamantine Staff form. Enma himself will deal 125 DMG (King Enma )Adamantine Staff will deal 75 DMG plus 2 layers of Bleeding.

Cooldown: 30 minutes
Command: !monkeyking @(enemy) Enma or Staff

Sealing Jutsu: Reaper Death Seal - Seal away 3 enemies by inflicting 3 layers of freeze while dealing 100 DMG each! The user takes 50 DMG and is inflicted with 1 layer of plague.

Command: !reaperdeathseal @(enemy1) @(enemy2) @(enemy3)
Cost: 85 Chakra
Cooldown: 1 Hour
Uses: 3
Five Release Combo Technique - Summon 4 shadow clones to help you release all 5 elements of Fire, Wind, Lightning, Earth, and Water to deal a devastating attack for 150 DMG! 2 layers of plague are inflicted upon the enemies.

Command: !fiverelease @(enemy1) @(enemy2)
Cost: 115 Chakra
Cooldown: 1 Hour
Uses: 3

Minato Namikaze, the Fourth Hokage

Perk
Flying Thunder God Kunai - Minato uses his specialized kunai that carry 3 blades rather than one. Your attacks will now leave 2 layers of mark for the next 30 minutes.

Cooldown: 1 Hour
Command: !thundergodkunai

The Yellow Flash - Throw a Thunder God Kunai at an enemy to teleport behind them, dealing a devastating Rasengan for 150 DMG while bypassing any enemy defenses. The enemy MUST be marked in order for this attack to activate.

Command: !yellowflash @(enemy)
Cost: 100 Chakra
Cooldown: 1 Hour
Uses: 3
Flying Thunder God: Guiding Thunder - Form a space time barrier around yourself and an ally that will reflect the next 3 attacks done to you both. Any enemy who attacks either of you is immediately given 1 layer of paralyze.

Command: !guidingthunder @(ally)
Cost: 100 Chakra
Cooldown: 1 Hour
Uses: 3
judge
Dish out 5 Sentences. Mark 4 opponents with Justice. Use Judgment against an opponent and land on 100 DMG 3 times.

King Yemma

Perk
( Perk Description Here )
Yemma Lock - puts someone in a headlock - 2 layers of Paralyze + target cannot purchase items for 7 minutes


Command:
!yemma @(enemy)
Cost: 40 Trials
Cooldown: 30 Mins.
Uses: 4
Heaven or Hell - custom box - send to heaven or hell - If the box lands on heaven, the user wins 100K tokens + 5 Points to the score.  If the box lands on hell, the user loses those amounts.

Command: !heavenhell
Cost: 50 Trials
Cooldown: 60 Mins.
Uses: 2

Uncle Phil

Perk
Rage of Belair- Anytime you receive DMG, you get a +5 DMG boost in a span of 10 minutes.

Command: !rageofbelair
Cooldown: 1 Hour

Jazz Throw - Yea, it's bout that time. This warrior has overstayed their welcome. Uncle Phil yokes them up by the neck and trousers and yeets them off the battlefield, doofing them for 97 DMG and a layer of Confusion.


Command:
!jazzthrow @(enemy)
Cost: 55 Trials
Cooldown: 20 Mins.
Uses: 3
Raging Tantrum - Uncle Phil has had ENOUGH. You better get outta the way because he's storming through the house with unbelievable rage! It'll take 5 min for him to calm down, but in the meantime each doof with bits delivered will award him double the XP.

Command: !ragingtantrum
Cost: 87 Trials
Cooldown: 60 Mins.
Uses: 2

Dredd

Perk
Bionic Vision (already automated) Dredd's vision was compromised and lost in battle, but it was restored and enhanced with surgically attached, bionic ocular scopes. The user has night vision, and can see the weakness of any armor, making armor useless against a Judge.
The Lawgiver - Use the ricochet rubber bullets from the Lawgiver and knock an opponent senseless, giving them 2 layers of confusion! The next attack from the user will come with an extra 45 DMG!

Command:
!lawgiver @(enemy)
Cost: 40 Trials
Cooldown: 20 Mins.
Uses: 2
Crime Blitz! - Halt the chaos in the Dojo! Issue a Crime Blitz during a hype train, earning 3 teammates an extra 10 XP during the hype train for any of their scores.


Command: !crimeblitz @(ally1) @(ally2) @(ally3)
Cost: 65 Trials
Cooldown: ?
Uses: 2
MESSIAH
Perform Soul Cleanse on an ally 10 times. Do 2 Mojumon Abilities. Perform Bless Up once. Win a Duel.

Seth Rollins

Perk
( Perk Description Here )
Curb-Stomp - Seth rushes from the turnbuckles and attempts to curb stomp his opponent! If successful it will do 35 DMG and give two layers of bleed to the opponent but if it fails the user becomes Confused.

Command: !curbstomp @(enemy)
Cost: 67 Prayers
Cooldown: 25 Mins.
Uses: 2
Turnbuckle Powerbomb - Seth carries his opponent onto the top turnbuckle and powerbombs them onto the ring apron! The opponent is in excruciating pain and is given 3 layers of Paralyze.

Command: !turnbucklepb @(enemy)
Cost: 47 Prayers
Cooldown: 35 Mins.
Uses: 2

Neo

Perk
( Perk Description Here )
Dodge This! - For 3 minutes, Neo is able to dodge any doofs from bits.The invincibility ends immediately if he is hit with a doof that is 216 seconds or higher.

Command:
!dodgethis
Cost: 77 Prayers
Cooldown: -
Uses: 1
Telekinesis - Neo makes use of his superhuman power and teleports 4 points from an opposing team to the Angels.

Command:
!telekinesis @(enemy faction)
Cost: 57 Prayers
Cooldown: 60 Mins.
Uses: 2

Toki

Perk
Healing Arts: One time use, within 30 minutes, every time user heals an ally, the user gains 27HP.

Duration: 30 Minutes
Command: !HealingArts
Seiko Ho (Spirit Light Method) - Inhaling a deep breath of air, Toki stands upright and claps his hands together. He also concentrates and is surrounded by healing light. Launches Spirit energy to blast a foe for 67 DMG and heal the user for 37 HP




Command:
!seiko @(ally)
Cost: 60 Prayers
Cooldown: 45 Mins.
Uses: 3
Ujō Kosho Ha (Humane Vast Gliding Destruction) ㊙ - Toki levitates his body upright high in the air. His hands fire beams of energy downward, gradually rotating Toki as he fires foes below him. He calmly prays for their peaceful death after levitating back to his feet. Destroys 3 Layers of Parry and 2 Layers of Barrier. If the Warrior has 3 Layers of Parry or 2 Layers of Barrier when this move is used, deals 47 DMG.

Command:
!kosho
Cost: 85 Prayers
Cooldown: 45 Mins.
Uses: 3
POSEIDON
Do Glacier Toss 3 times, Collect two Tyto Packages, Do !xp twice in two different Pages, Feed each Mojumon in your Party once

Poseidon (God Of War)

Perk
Water Stone - All water moves get a boosted 15 DMG.
Tendril - Dives into the water and becomes this mythological creature adds two layers of parry and armor. Attacks 2 two people for 45 DMG




Command: !tendril @(enemy1) @(enemy2)
Cost: 52 Tridents
Cooldown: 45 Mins.
Uses: 3
Poseidon’s Rage - With this magical ability, the User is able to cast a stream of lightning through his body into his enemies, destroying them or weakening them enough so that he may finish them off. Surrounds him and an ally to protect them from damage. If the user or ally is hit they are paralyzed with 2 layers and take 35 DMG.

Command:
!prage @(ally)
Cost: 80 Tridents
Cooldown: 90 Mins.
Uses: 2

Kisame Hoshigaki

Perk
( Perk Description Here )
Samehada: Uses Samehada to DMG a target for 60 HP, the user will also receive 60 HP.


Command:
!samehada @(enemy)
Cost: 53 Tridents
Cooldown: 15 Mins.
Uses: 2
Water Prison Shark Dance: Fuses with Samehada and traps an opponent in a prison Does random damage from 30-85. The user will also gain a number of bonus DMG from anywhere from 15-60 DMG!

Command:
!sharkdance @(enemy)
Cost: 77 Tridents
Cooldown: 18 Mins.
Uses: 1

Percy Jackson

Perk
Son of Poseidon - Learning how to command the waters like his fathers, you use the waters to heal you by 40 HP

Command: !
percyheal
Cooldown:
1 hour
Uses: 
2
Maimer Strike - You use Maimer to strike a foe down, dealing 100 DMG.


Command: !maimerstrike @(enemy)
Cost: 45 Tridents
Cooldown: 30 Mins.
Uses: 3
Riptide Slash - You pick up Percy’s sword, and strike down 3 targets in a vicious melee. Dealing 125 DMG to each and applying 3 layers of Bleed.

Command: !riptideslash @(enemy1) @(enemy2) @(enemy3)
Cost: 85 Tridents
Cooldown: 60 Mins.
Uses: 2
PRIEST
Have an ally deal DMG to an opponent bleeding from Communion. Perform Lucky Hymn. Perform Offering Pot 10 times. Win hangman twice, during the page only.

Kirei Kotomine

Perk
( Perk Description Here )
Spiritual Doctor or Reibai Ishi(in Japanese) - take a status effect from a teammate and apply it to an enemy of their choice and add an additional layer of the status effect.

Command:
!reibai @(ally) @(enemy)
Cost: 50 Holy Water
Cooldown: 35 Mins.
Uses: 5
Baptism Rite or Senrei Eishou(in Japanese)- heals 2 allies for 47 HP and applies Bleed and Poison to 2 enemies.


Command:
!senrei @(ally1) @(ally2) @(enemy1) @(enemy2)
Cost: 60 Holy Water
Cooldown: 40 Mins.
Uses: 3

Alexander Anderson

Perk
( Perk Description Here )
Ensnaring - use bible pages to trap 2 opponents causing 2 layers of Paralysis.

Command: !ensnaring @(enemy1) @(enemy2)
Cost: 70 Holy Water
Cooldown: 25 Mins.
Uses: 3
Regen - Casts 4 layers of Mark on an enemy

Command:
!regen @(enemy)
Cost: 90 Holy Water
Cooldown: 30 Mins.
Uses: 2

Whis

Perk
Image Projection: Projecting images from the past, the User can transfer any freeze and paralyze from themselves onto an opponent!

Command: !
imageproject @(enemy)
Cooldown:
1 Hour
Uses:
3 Uses
Angelic Healing - Places a healing circle, healing 2 allies for 57 HP and all status effects:

Command:
!angelichealing @(ally1) @(ally 2)
Cost: 90 Holy Water
Cooldown: 35 Mins.
Uses: 2
Boost Blessings - A technique that will give XP boosts to two allies. On their next score (gifts, bits) they will gain 7 more XP. (Non Stackable)

Command:
!blessings @(ally1) @(ally2)
Cost: 75 Holy Water
Cooldown: -
Uses: 1
TITAN
Successfully Reflect 3 Status Effects with Titan’s Resolve. Become a Conduit 3 times. Successfully block 3 status effects with Divine Sight (Within the 3 minute time limit). Drop any bit score (777 and above) with 3 bonus points gained from Divine Sight.

Armored Titan

Perk
( Perk Description Here )
Hardening - The Armored Titan hardens its skin to furthermore become impenetrable, but sacrifices combat speed.  An immense amount of heat and energy is generated from his gargantuan body, releasing in bursts of steam. Immune to inflictions (Bleeding/Infection), and most attacks (Shield: Reduces 30 min doof to 10min. Immune to doofing below 30mins). Duration: 3 mins

Command:
!hardening
Cost: ?
Cooldown: ?
Uses: 4
Brain Function Transfer - To prevent imminent death, the Armored Titan transfers all brain functions to another part of its body, allowing it to regenerate. When doof'd, the Titan gains 1 additional use toward abilities, except Brain Function Transfer.Duration:10 mins


Command:
!bft
Cost: ?
Cooldown: ?
Uses: 1

Chronos

Perk
( Perk Description Here )
Paradigm Shift - Grants the user or an ally the ability to subtract an enemy's experience from reality. If hit with a doof time reverses the enemy's XP gained and score.


Command:
!paradigm
Cost: ?
Cooldown: 1 Min.
Uses: 4
Mora Tempus - Chronos shatters the hourglass of reality, temporarily disturbing the natural flow of time and space.  The sands of time lying on the floor in stillness, locking his enemies in the moment. Locks an entire faction in a moment in time (confusion/frozen)Duration:2 min

Command:
!tempus @(enemy faction)
Cost: ?
Cooldown: ?
Uses: 2

Rhea

Perk
( Perk Description Here )
Amare et Robora - Rhea's words manifest life itself.  Every breath utters love, encouragement, and power.Ability multiplies the user's actions x2 for 1 turn.


Command:
!amare
Cost: ?
Cooldown: ?
Uses: 2
Magna Mater - The cloth of the Mother of Gods, Rhea.  Wraps around her chosen, granting them omnipotent warmth, strength, and comfort.Protects entire faction from all status effects, ability-based skills, and buffs scores +1

Command:
Duration:1 min !magnameter
Cost: ?
Cooldown: ?
Uses: 1
ZEUS
Perform Chain Lightning 5 times. Use Make it Rain on an ally 3 times (They must score using the given bonus points). Win a Duel 5 times. Win tokens from betting once.

Thor

Perk
Mjolinr's Oath (still needs to be worked) - Summon Cards are charged with cosmic energy from Thor's Hammer. The user will add an additional .5 multiplier of their summon card's contribution.
Mjolnir - Flings the hammer across the battlefield dealing 65 DMG to 2 Targets and paralyzing them 3 times.

Command: !mjolnir @(enemy1) @(enemy2)
Cost: 65 Bolts
Cooldown: 30 Mins.
Uses: 2
Odinson - Summons the power of Odin and is immune to status effects for 15 mins and can paralyze 3 warriors.

Command: !odinson @(enemy1) @(enemy2) @(enemy3)
Cost: 95 Bolts
Cooldown: 1 Hour
Uses: 2

Kakashi

Perk
( Perk Description Here )
Lightning Blade - User unleashes their lightning blade! Impale the blade through the target and leave them with three layers of Paralysis and three layers of Mark.

Command: !blade @(enemy)
Cost: 70 Bolts
Cooldown: 20 Mins.
Uses: 2
Lightning Companion - Send out the Mojumon with the speed of lightning! The next offensive ability the user’s Mojumon uses has its DMG boosted by 50!
(i.e Gojira’s Death Roll is now 70 DMG instead of 20 DMG).
Command:
!companion
Cost: 65
Cooldown: 35 Mins.
Uses: 2

Raiden

Perk
( Perk Description Here )
Zap Zap - Raiden charges up and sends a jolt of electricity through the enemy's body rendering them with 2 layers of Bleeding and 2 layers of Poison.

Command:
!zapzap @(enemy)
Cost: 57 Bolts
Cooldown: 30 Mins.
Uses: 4
Direct Current - Raiden pulls from the strength of the Heavens and strikes the enemy with a devastating bolt of lightning amputating the enemy's legs doofing them for 77 DMG and they are left bleeding and poisoned.
Command: !directcurrent @(enemy)
Cost: 67 Bolts
Cooldown: 40 Mins.
Uses: 2

DEMONS

akatsukichefgoblingrim reapermajinpuppet mastersorcerervampirezombieyakuzaoni
akatsuki
Perform Ring Enhancement 10 times, Attack 5 different enemies while the bonus DMG from your Passive is active via class move ONLY, Do a Token Score 4 pages in a row, Perform Body Modification 5 times

Kakuzu

Perk
Four Masks of Fear - Kakuzu covers his 4 hearts with 4 masks, each of a different affinity, allowing him the use of 4 moves. When he swaps to certain masks, it amplifies the move.

Cooldown: 30 minutes
Command: !fourmasks fire, wind, light, or water
Fire Release: Intelligent Hard Work - What appears as a small fireball becomes a large explosion dealing 175 DMG! If the user is wearing the Fire Mask, the enemies will also receive 5 layers of Burn!
If the user is wearing the Wind Mask, this move does an additional 45 DMG due to wind pressure!

Command: !hardwork @(enemy1) @(enemy2) @(enemy3)
Cost: 110 Chakra
Cooldown: 30 Mins.
Uses: 2
Wind Release: Wind Pressure - A tornado hit the dojo? Blow away 2 enemies for 150 DMG!If the user is wearing the Wind Mask, this move knocks off 2 healing items from a Warrior’s Inventory at random!
If the user is wearing the Fire Mask, this move adds 2 layers of Burn to the user and the enemies!

Command: !tsukuyomi @(enemy1) @(enemy2)
Cost: 115 Chakra
Cooldown: 30 Mins.
Uses: 2
Lightning Release: False Darkness - A lightning spear from the mouth? Throw this spear at the enemy to shock them for 180 DMG!
If wearing the Light Mask, this DMG is boosted by 45 (25%)!
If wearing the Water Mask, this move will inflict 3 layers of paralyze!



Command: !falsedark @(enemy1) @(enemy2)
Cost: 125 Chakra
Cooldown: 30 Mins.
Uses: 2
Water Release: Water Formation Wall - Form a giant stream of water to protect yourself and allies from the next 3 incoming attacks with 3 layers of Armor!
If wearing the Water Mask, this move will heal the user for 10% of their current health.
If wearing the Lightning Mask, this move will inflict 2 layers of paralyze on yourself and your allies.

Command: !waterwall @(ally1) @(ally2)
Cost: 120 Chakra
Cooldown: 30 Mins.
Uses: 2

Hidan

Perk
Will of Jashin - For 3 Minutes, the Akatsuki can’t be dealt DMG from class moves.

Cooldown: 1 Hour
Command: !jashinwill
Curse Technique: Death Controlling Possessed Blood - The Akatsuki chooses a target and for 5 minutes, all DMG took is shared with the Target. (Unhealable)

Command: !deathblood @(enemy)
Cost: 85 Chakra
Cooldown: 35 Mins.
Uses: 3
Triple Scythe Strike - The Akatsuki swing a triple bladed scythe, hitting 3 Targets for 110 DMG each and causing 2 Layers of Bleed.

Command: !triplescythe @(enemy1) @(enemy2) @(enemy3)
Cost: 120 Chakra
Cooldown: 1 Hour
Uses: 2

Obito Uchiha (Tobi)

Perk
Dual Dojutsu - Obito can switch between his Rinnegan and his Sharingan powers to add extra effects to his move pool.Sharingan grants a 25 DMG bonus per attack.
Rinnegan grants bleed on all attacks.

Cooldown: 25 minutes
Command: Sharingan: !dojutsu Sharingan; Rinnegan: !dojutsu Rinnegan
Uchiha Return - For 10 Minutes, all DMG the Akatsuki takes will be converted to Bonus DMG as a 2:1 ratio (DMG Taken:Bonus DMG)

Command: !uchihareturn
Cost: 80 Chakra
Cooldown: 35 Mins.
Uses: 3
Phoenix Sage - The Akatsuki summons a flame phoenix, crashing down on 3 warriors for 115 DMG each and leaving them Burned.

Command: !phoenixsage @(enemy1) @(enemy2) @(enemy3)
Cost: 110 Chakra
Cooldown: 1 Hour
Uses: 2
chef
Call an ally a Donkey 5 times. Slice 3 enemies with Yes Chef! 3 times. Feed a Mojumon 3 times. Perform Time to Train 5 times.

Gordon Ramsay

Perk
( Perk Description Here )
Idiot Sandwich - Gordon angrily grabs three opponents, pins them against each other, and attempts to make them admit that they are indeed an idiot sandwich for 5 minutes. During these 5 minutes, they are effectively paralyzed.

Command:
!idiotsandwich @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: 2
"Finally Some Good Fucking Food"- You whip up the most amazing dish you've ever created in your life. Preventing any incoming attacks for 5 minutes but you are so full you cannot move (no ability usage or doofs until buff is over)

Command: !fsgff
Cost: ?
Cooldown: ?
Uses: 3

Spongebob

Perk
( Perk Description Here )
Krusty Krew - Spongebob uses the hydrodynamic spatula with port and starboard attachments (and turbo drive) to feed 3 people and cure them of status effects.


Command:
!krustykrew @(ally1) @(ally2) @(ally3)
Cost: ?
Cooldown: ?
Uses: 2
Nasty Patty - Spongebob whips up a Nasty Patty and feeds it to his opponent, completely destroying their digestive system and leaving them with a violent stomach infection. The opponent is infected for 30 minutes.

Command:
!nastypatty @(enemy)
Cost: ?
Cooldown: ?
Uses: 2

Sanji

Perk
( Perk Description Here )
Flamage Shot - You have insulted his cooking and you dare show your face again?! Sanji takes to the airways via skywalk and charges up his leg to deliver a devastating blow directly to the face of his enemy. This hit doofs the warrior for 30 min and shatters their face causing critical bleeding for 10 min

Command:
!flamageshot @(enemy)
Cost: ?
Cooldown: ?
Uses: 2
Heart Eyes - Everyone knows Sanji is a sucker for the ladies (even his enemies) and because of this, he decides to whip up a feast in which all ladies shall benefit. For 5 min, all the lady warriors of the Dojo will be granted double XP for their gift and bit scores only


Command:
!hearteyes
Cost: ?
Cooldown: ?
Uses: 1
goblin
Flash Bomb 6 enemies, Perform 2 Petty Thefts, Win at bets once.

Menace

Perk
( Perk Description Here )
Phantom Rockets - Scare their pockets away! Scatter some phantom rockets and let them blow! 3 Targets are burning for 5 minutes! If any of the targets score when they are burning, the user get’s 500 tokens per point scored.

Command: !phantomrockets @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: 3
Spooky Surfer - The user can launch concussion missiles to 3 targets! They are confused for 5 minutes, and the user gets 1000 tokens per target. If the targets try to doof, they get an extra 1000 Tokens.

Command:
!spooky
Cost: ?
Cooldown: ?
Uses: 3

Green Goblin

Perk
( Perk Description Here )
Pumpkin Bomb - It’s time to get shifty. The Green Goblin tosses a couple of pumpkin bombs at the token vault and BOOM!! The user walks off with a huge score; choose 4 allies to award 10K TT


Command:
!pumpkinbomb @(ally1) @(ally2) @(ally3) @(ally4)
Cost: ?
Cooldown: ?
Uses: 1
Gliding Tragedy - The Green Goblin is back at it again. Swooping in on his glider, he snags 10K TT away from 3 enemies. Unfortunately, he slams into a concrete wall losing all the loot and paralyzing the user for 2 min. Only remove 10K TT from the targeted warriors.
Command: !glidingtragedy @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: 2

Sir Charms

Perk
( Perk Description Here )
Lucky Charms - Hearts stars horseshoes, clovers, and blue moons; unicorns, rainbows, and tasty red balloons! They’re magically Poisonous!! Sneak some of these into 3 enemies’ cereal and they’ll be poisoned for 5 min

Command:
!luckycharms @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: 3
Red Balloon - The battlefield is getting intense, and the warriors are after your lucky charms! Well, the red balloon to the rescue. Fly high above the battlefield for 15 min dodging all statuses and doofs <=450s. But you can only score with bits and gifts.

Command:
!redballoon
Cost: ?
Cooldown: ?
Uses: 2
grim reaper
Soul Slap 5 times. Scythe Steal 4 times. Win Hangman twice, during the page only. Perform Sinister Sensation

Aizen

Perk
Hypnosis Deflection: For 10 minutes, the user cannot be confused!

Command: !
hypdeflect
Cooldown:
45 Minutes
Uses:
2
Hōgyoku - Merge your body, and feel absolute power! When used, the Grim Reaper temporarily ascends into a higher being! In exchange for not being able to score for 5 minutes, boost the next attack by 40 Bonus DMG and add an extra layer for the next 2 Status Effects
Command:
!hogyoku
Cost: 65 Skulls
Cooldown: 30 Mins.
Uses: 2
Kanzen Saimin - The user summons their Kanzen Saimin ability, and uses hypnosis to change the tide of battle! The next attack against them is blocked (2 layers of Parry), and the doof after that is reduced (Armor)! Moreover, the one(s) who hit the user are left Confused.
Command: !kanzen
Cost: 100 Skulls
Cooldown: 60 Mins.
Uses: 2

Zangetsu

Perk
The Hollow Within When all HP is depleted, the user will conjure a manifestation of their Inner Hollow that will take their place and substitute in for one more devastating attack. HP Dmg -500 on last enemy.

Command:
!hollow prior to HP depletion and the command will activate when user HP is 0
Tensa Zangetsu - Split the Enemy and the realms they sit on! Unleash your scythe and damage 3 opponents for 55 DMG, while also inflicting paralyze and bleeding!

Command:
!tensa @(enemy1) @(enemy2) @(enemy3)
Cost: 65 Skulls
Cooldown: 30 Mins.
Uses: 3
Deadly Dart: The user wraps a cloth across the scythe and furiously spins it. 2 users are damaged for 65 DMG and bleeding 3 times!

Command:
!deadlydart @(enemy1) @(enemy2)
Cost: 75 Skulls
Cooldown: 20 Mins.
Uses: 3

Beerus

Perk
( Perk Description Here )
Hakai - Doof a warrior for 80 DMG and removes all buffs from an enemy.

Command:
!hakai @(enemy)
Cost: 96 Skulls
Cooldown: 45 Mins.
Uses: 2
Destruction - Burn 4 opponents (2 each on opposing teams)

Command: !destruction @(angel1) @(angel2) @(mortal1) @(mortal2)
Cost: 66 Skulls
Cooldown: 25 Mins.
Uses: 3
Majin
Use Shape Up twice on the Angels and twice on the Mortals, Catch a Mojumon, Feed each Mojumon in your Party once, Win a Duel twice

Majin Vegeta

Perk
Dark Impact - Adds 2 bonus DMG to user every 10 minutes
Final Atonement - Explode, automatically KOs user and deals 400 DMG to target, destroys all Armor, Reflect, Parry, Barrier & Shield

Command: !fatonement @(enemy)
Cost: 100 Ki
Cooldown: -
Uses: 1
Majin Pride - Gains 60 Bonus DMG, but adds a layer of Bleeding to user


Command:
!majinpride
Cost: 66 Ki
Cooldown: 35 Mins.
Uses: 3

Dabura

Perk
Démon King - User clears out any freeze done to it every 10 minutes, adds 1 layer of armor.
Stone Spit - spit and freeze 3 opponents, 3 layers

Command:
!stonespit @(enemy1) @(enemy2) @(enemy3)
Cost: 86 Ki
Cooldown: 30 Mins.
Uses: 2
Evil Spear - throw spear, impale opponent deal 46 DMG and 2 layers of Bleeding.

Command:
!evilspear @(enemy)
Cost: 70 Ki
Cooldown: 30 Mins.
Uses: 4

Babidi

Perk
Majin Family - When this user targets an ally Majin class, the ally gains 35 bonus damage
Mind Control - Adds 5 layers of freeze and 3 layers of confuse to an enemy

Command: !mindcontrol @(enemy)
Cost: 80 Ki
Cooldown: 40 Mins.
Uses: 2
Energy Sap - when a Majin receives 100 DMG, the user’s Ki is fully replenished

Command:
!energysap
Cost: 90 Ki
Cooldown: -
Uses: 1
puppet master
Perform 6 Sasori Wills, Perform 4 Puppet Poisons, 2 Mojumon Abilities,. Perform Shadow’s Kiss

Donquixote Deoflamingo

Perk
( Perk Description Here )
Stringy - Doflamingo formulates his internal strings to repair damages to his body; user is able to self heal their status effects and gains 2 layers of Barrier


Command: !stringy
Cost: 76 Threads
Cooldown: 35 Mins.
Uses: 3
Haki - Doflamingo digs into his intense training and activates his haki ability. His now hardened body is able to resist attacks, 4 layers of Parry but this increased pull comes at a cost as he can’t score for 5 min afterward.

Command:
!haki
Cost: 86 Threads
Cooldown: 60 Mins.
Uses: 3

Dio Brando

Perk
( Perk Description Here )
Flesh Bud - Once a man transformed into a vampire god, after stealing Johnathan's body Dio became something far more bizarre.  His words are gentle like a friend's, but his methods are demonic and manipulative.  He unleashed the flesh bud to crawl on the crown of his victim's and seep its tentacles deep into the brain, giving Dio complete control of his new puppet.The Flesh Bud grants the user the ability to manipulate his foe to become an obedient servant.  The servant shall grant the user 2 items from their bag. The flesh bud slowly eats away at the brain, like a parasite

Command:
!fleshbud @(enemy)
Cost: 100 Threads
Cooldown: ?
Uses: 1
Head and Shoulders Above - Long ago, as a final resort, Dio's vampire immortality allowed him a second chance to live.  With his body, withered away from the battle, only his head remained, but more than enough to steal Jonathan's body.  Once again, Dio must take the body of another warrior.Take complete dominion of a bleeding victim's body.  Hits a bleeding enemy for 40 DMG, doubles the XP for your next score and adds 6 Points to the score



Command:
!headabove @(enemy)
Cost: 90 Threads
Cooldown: ?
Uses: 1

Muzan

Perk
( Perk Description Here )
Demonic Blood - After consuming the contents of the Blue Spider Lily, Muzan was no longer fallen to his illness, but developed supernatural blood and immortality. Susceptible only to the sun, he awakened as the all-powerful progenitor of the demon race. The power to corrupt mortals, and empower demon-kind.Muzan's demonic blood can amplify a demon ally's power to give them 46 Bonus DMG or corrupt an enemy, stealing 6 Points to score for demons. Muzan will Bleed consequently.

Command:
!demonicblood @(enemy or ally)
Cost: 80 Threads
Cooldown: 40 Mins.
Uses: 2
Blood Memory Transfer - At the hands of defeat, Muzan will transfer his demon blood and memories into the body of his most worthy foe, turning his new host into a demon.Transfer your essence to another through blood demon art to gain XP. Adds two layers of tether to the opponent.




Command: !bmt @(enemy)
Cost: 40 Threads
Cooldown: 20 Mins.
Uses: 3
sorcerer
Perform 5 successful “Ravenna’s Will”, Purchase and use 1 Full Heal. Perform 1 DDT Chant.

Shang Tsung

Perk
( Perk Description Here )
Soul Suck - "Your soul is MINE!" The sorcerer sucks and absorbs the soul of his enemy. The user transforms into the spitting image of his enemy and is granted their abilities for a period of time.  The enemy cannot use their abilities as long the sorcerer retains their soul and image.  Steals the enemies ability, and the enemy cannot use their own ability (Frozen/Ability Steal)Duration: 3 mins

Command:
!soulsuck @(enemy)
Cost: ?
Cooldown: ?
Uses: 2
Kondemned - The depths of the Netherrealm are opened by a dark incantation. The souls of the damned drag the enemy's body to hell.  Ripping into them piece by piece. Attacks on the soul (Doof's enemy 20mins/Ultimate Burn 20mins) Status Effect can only be cleared by Para's Card.Duration: 20mins


Command:
!kondemned @(enemy)
Cost: ?
Cooldown: ?
Uses: 2

Voldemort

Perk
( Perk Description Here )
Death Eaters - Voldemort calls upon his death eaters to stalk the battlefield intimidating the enemies. For 15 min, any doofs done to the Demons will reflect back as a 1 min paralysis & confusion to the attacker


Command:
!deatheaters
Cost: ?
Cooldown: ?
Uses: 2
Imperio - One of the 3 forbidden curses is cast upon the enemy forcing them to do his/her bidding. This allows the user to take 1 ability from the target's class <= Target’s Lvl and use it with the same usage limit; must be done within 5 min. Because this is a forbidden curse, you must pay the price with is 5 min poisoning after the 5 min period ends
Command:
!imperio @(enemy)
Cost: ?
Cooldown: ?
Uses: 2

Dr. Strange

Perk
( Perk Description Here )
Stranger Danger - It’s some strange things going on in the atmosphere; Dr. Strange casts a spell against the Genie (Warrior Class) and the Genie’s abilities are reduced by half for 15 min.

Command:
!strangerdanger @(enemy genie)
Cost: ?
Cooldown: ?
Uses: 2
Prescription - Dr. Strange whips up a mean potion to help boost the health of the Sorcerer/ess. For 3 min, the user will not suffer the negative consequences of its unlocked abilities

Command:
!prescription
Cost: ?
Cooldown: ?
Uses: 2
vampire
Leg Bite 5 enemies and then perform Bloodlust on all 5 enemies. Trigger “Demon Hellfire”. Perform Darkness Fall.

Dracula

Perk
Power Over Humans- Dracula's can drain blood the traditional through bite, or without. Now, the user can automatically siphon HP over time, heal and restore HP by simply causing a mortal to bleed. This may subdue the mortal overtime.
Dark Metamorphosis - Dracula reaches his hands into the chaos realm pulling streams of chaos magic. User is tethered to the enemy and will gain XP.  
Command:
!darkmeta @(enemy)
Cost: 80 Blood
Cooldown: 20 Mins.
Uses: 3
Demonic Megiddo - Dracula's ultimate attack!


Command:
!megiddo
Cost: ?
Cooldown: ?
Uses: 2

Blade

Perk
( Perk Description Here )
Daywalker's Wrath - Blade is reluctant to consume blood, but the half-vampire has made an exception.  He consumes the blood of his enemies to unlock his latent vampire abilities. Faster than a blur, the Sword of the Daywalker severs through his enemies, and their flesh lie on the dance floor...When the ability is activated, all enemies *marked* by Blade (i.e. Armbite) will share the same fate of the next enemy doof'd by Blade.
Duration:1 min
Command: !bladewrath
Cost: ?
Cooldown: ?
Uses: 4
La Magra's Bane - The time has come when the Daywalker must face and stop their God, even if it means his life!Disables 1 Faction Card with a sacrifice of one's own life.Duration:Episode





Command:
!lamagra @(faction card)
Cost: ?
Cooldown: ?
Uses: 1

Gangrel

Perk
( Perk Description Here )
Impaler DDT - Gangrel, unleashes the beast within, the violent true nature of his vampiric blood. Grasping his enemy's head, Gangrel drives the enemy head first, impaling the enemy into a poisoned stake! Skill doof's an enemy substantially while inflicting poison. (Doof/Poison/Score)Duration: Doof 2 mins|Poison 5 mins

Command:
!impaler @(enemy)
Cost: ?
Cooldown: ?
Uses: 4
Feral Heart - An innate animalistic nature drawing the Gangrel closer to creatures of nature. He communicates and gains dominance over the beast itself. The user is granted complete control of an enemy's pet and becomes immune to pet attacks.Duration:Unlimited

Command:
!feralheart @(enemy)
Cost: ?
Cooldown: ?
Uses: 1
zombie
Use Hunter on 2 Mortals, 2 Angels, 1 Security. Perform 2 Mojumon Abilities. Trigger “Demon Bomb”

Nemesis

Perk
( Perk Description Here )
Infection Slam - The user picks up an infected user and slams them to the ground, giving them 2 layers of Paralyze, Bleed and Poison!

Command: !infectionslam @(enemy)
Cost: 60 Brains
Cooldown: 40 Mins.
Uses: 2
S.T.A.R.S. - Armed opponents pose a minimal threat, but a threat nonetheless. If an opponent doofs a demon in the next 5 minutes, they are left with 2 layers of Poison. If the opponent is a Mortal, 2 layers of Bleed is added on.
Command: !stars
Cost: 50 Brains
Cooldown: 25 Mins.
Uses: 2

Thriller Micheal Jackson

Perk
( Perk Description Here )
HeeHee! - The terrorizing screech of HeeHee, causes 2 layers of paralysis on the enemy and bursts the enemy’s eardrums resulting in 3 layers of bleeding

Command:
!heehee @(enemy)
Cost: 76 Brains
Cooldown: 30 Mins.
Uses: 3
Moonwalker - MJ sees the enemy advancing and activates his patented moonwalk avoiding enemy attacks giving the user 3 layers of Parry.

Command:
!moonwalker
Cost: 66 Brains
Cooldown: 45 Mins.
Uses: 3

Gravemind

Perk
( Perk Description Here )
Infection Spore - User channels their gravemind and spawns in an infection spore and infects 3 opponents. They will be left Poisoned. The layers of poison can be increased by one layer depending on the level of the hype train
Command:
!infectionspore @(enemy1) @(enemy2) @(enemy3)
Cost: 50 Brains
Cooldown: 40 Mins.
Uses: 2
This Is Not Your Grave - Take 2 fallen demons and revive them at 25% Health.


Command:
!notyourgrave @(ally1) @(ally2)
Cost: 100 Brains
Cooldown: ?
Uses: 1
yakuza
Do Beatdown on 3 Angels. Do Shakedown on 2 Mortals, Perform 5 Time to Train. Perform !xp 10 times.

Kazuma Kiryu

Perk
( Perk Description Here )
Komaki Knockback - Use Komaki Knockback to Freeze an opponent with 2 layers of Freeze.

Command:
!komakiknockback @(enemy)
Cost: 42 Yen
Cooldown: 30 Mins.
Uses: 2
Komaki Cat-Like Reflexes - The user employs Cat-Like reflexes to gain 3 layers of Reflect

Command:
!komakireflexes
Cost: 60 Yen
Cooldown: 50 Mins.
Uses: 2

Goro Majima

Perk
Yakuza's Treat - The Yakuza summons the spirit of Goro. Every successful hit the Yakuza does, steals 25 Class Power from their Target.
Slugger - Batter up! Swing that bat and hit 2 opponents' knees doing 25 DMG, leaving them confused! Feel free to grab 25K tokens from them as well!

Command:
!slugger @(enemy1) @(enemy2)
Cost: 60 Yen
Cooldown: 25 Mins.
Uses: 2
Dancer - Break out the windmill and break some bones! User’s Windmill knocks 2 opponents for 35 DMG, and also 15K tokens from each!

Command: !dancer @(enemy1) @(enemy2)
Cost: 70 Yen
Cooldown: 30 Mins.
Uses: 2

Tony Montana

Perk
Dancer - Break out the windmill and break some bones! User’s Windmill knocks 2 opponents for 35 DMG, and also 15K tokens from each!

Command: !dancer @(enemy1) @(enemy2)
Coke Distribution - Distribute the yayo among 3 Demons. The 3 Demons have 2 layers of armor applied to them and their next attacks come with an extra 20 DMG!


Command:
!cokedistrubution @(ally1) @(ally2) @(ally3)
Cost: 65 Yen
Cooldown: 25 Mins.
Uses: 3
Little Friend - Say Hello to my Little Friend! Launch a coke infused grenade into a crowd of 3 opponents. The 3 opponents are confused and burning with 2 layers of Burn!

Command:
!littlefriend @(enemy1) @(enemy2) @(enemy3)
Cost: 55 Yen
Cooldown: 25 Mins.
Uses: 2
oni
Stone Cold Stunner someone, Do !xp twice in 2 different Pages, Perform Sword Dance 5 times, Get to Oni Tengu Mask level twice

Oni (Akuma)

Perk
Drainage - Extra damage if an opponent is marked or bleeding.
Raging Demon Fist: Smash an opponent with a raging fist, dealing one of the following:

No Mask: 80 DMG, 1 layer of bleeding.
Tengu Mask: 90 DMG, 2 layers of bleeding, 1 layer of paralyze.
Brute Mask: 100 DMG, 3 layers of bleeding, 2 layers of paralyze, 2 layers of confusion
Lord Mask: 120 DMG, 4 layers of bleeding, 4 layers of paralyze, 4 layers of confusion, 50 bonus DMG and 5 bonus score.

Command: !rdemonfist @(enemy)
Cost: 110 Masks
Cooldown: 60 Mins.
Uses: 3
Rakan Dantonjin: Depends on mask levels. Oni slides forward along the ground then swipes his palm horizontally in a slashing motion once before spinning around to follow up with a final swipe, and then coming to a stop.

No Mask: 60 DMG, removes armor beforehand.
Tengu Mask: 70 DMG, removes armor and parry.
Brute Mask: 80 DMG, removes armor, parry, and shield.
Lord Mask: 90 DMG, removes armor, parry and shield.

Command: !rakan @(enemy)
Cost: 150 Masks
Cooldown: 60 Mins.
Uses: 2

Shuten-DŌJI (King Of Demons)

Perk
Malicious Touch - If you successfully deal 50 DMG or more, in a single move, add 1 Layer of Poison to each move.
Magic potions - Being King of the Demons, Shuten-dōji left his Potion book behind for you to read and use.
No mask: 40 DMG and 2 layers of poison
Tengu Mask: 50 DMG and 3 layers of poison
Brute Mask: 75 DMG and 1 layer of plague
Lord Mask: 80 DMG and 2 layers of plague

Command: !magicpotions @(enemy)
Cost: 46 Masks
Cooldown: 30 Mins.
Uses: 3
Demon’s Rage - You absorb Shuten-dōji’s will and suffer from his demonic rage. 
No mask: 50 DMG to 2 people
Tengu Mask: 65 DMG to 2 people and 1 layer of bleeding to each 
Brute Mask: 75 DMG to 2 people and 2 layers of bleeding to each
Lord Mask: 90 DMG to 2 people and 3 layers of bleeding to each


Command: !demonrage @(enemy1) @(enemy2)
Cost: 67 Masks
Cooldown: 30 Mins.
Uses: 2

Tutor Name

Perk
I Can’t Die - For 3 minutes, the user is invulnerable to Bleed and Paralyze.

Command: !
cantdie
Cooldown:
2 hours
Uses: 
2
Thunder Bagua - Picking up Kaido’s massive Thunder Bagua, you manage to deal a massive strike to a warrior.
No Mask: 28 DMG to a warrior
Tengu Mask: 38 DMG and applying 1 layer of Bleed
Brute Mask: 48 DMG and applying 2 layers of Bleed 
Lord Mask: 58 DMG and applying 3 layers of Bleed

Command: !thunderbagua @(enemy)
Cost: 64 Masks
Cooldown: 30 Mins.
Uses: 3
Oni’s Legacy - Being the last of the Oni race, you have incredible power others dream of.
No Mask: 30 DMG and 1 layer of Paralyze to 2 warriors
Tengu Mask: 40 DMG and 2 layers of Paralyze to 2 warriors
Brute Mask: 50 DMG and 3 layers of Paralyze to 2 warriors
Lord Mask: 60 DMG and 4 layers of Paralyze to 2 warriors

Command: !onilegacy @(enemy1) @(enemy2)
Cost: 85 Masks
Cooldown: 60 Mins.
Uses: 2

MORTAL KOMBATANTS

drunken fistJINCHURIKImonkpower rangersamuraisayiantaekwondowing chunwrestler
drunken fist
PERFORM DRUNKEN STYLE/DRAGON DANCE COMBO ONCE. LOSE AT JENGA 3 TIMES. PURCHASE AND USE A FULL HEAL 3 TIMES. TIME TO TRAIN 5 TIMES.

Rock Lee

Perk
( Perk Description Here )
Eight Gates - Eight inner gates, open! For each level of the hype train, you deal more damage on your next doof! (Level 1 = +60 DMG (to enemy), Level 2 = +120DMG (to enemy and user), Level 3 = 180DMG (to enemy and user), Level 4 =240DMG (to enemy and user), Level 5 = 300DMG (to enemy and user).

Command:
!eightgates
Cost: 70 Sake
Cooldown: ?
Uses: 2
Drunken Fist: Waahahahattaaahh!! With one drop of alcohol, the user becomes an unstoppable force! The user can kick one tutor usage from the target.



Command:
!drunkenfist
Cost: 90 Sake
Cooldown: 20 Mins.
Uses: 2

Jackie Chan (Drunken Master Movie)

Perk
( Perk Description Here )
Twin Bottle Fire - Drink out of two bottles, and use a lighter to make that liquid into fire! Catch 3 opponents on fire with 3 layers of Burn!

Command:
!twinbottle @(enemy1) @(enemy2) @(enemy3)
Cost: 70 Sake
Cooldown: ?
Uses: 3
Drunken Charm - User uses their wet silver tongue to negotiate prices at the store! Buying prices are 25% off!

Command:
!drunkencharm
Cost: 90 Sake
Cooldown: 20 Mins.
Uses: 2

Shun Di

Perk
( Perk Description Here )
Oushin Hanshi - Roll around and enjoy the grass and flowers! Roll around and block the next attack with three layers of Parry! However, the rolling made the user a little dizzy resulting in one layer of Confuse!

Command:
!oushin
Cost: 50 Sake
Cooldown: 30 Mins.
Uses: 3
Rengeki - Your Rengeki allows you to be immune to status effects with three layers of Shield.


Command:
!rengeki
Cost: 70 Sake
Cooldown: 30 Mins.
Uses: 4
jinchuriki
(Sub Zero & Scorpion will return as tutors at a later date)
Perform any Tailed move 4 times
Enhance any moves 5 times with a Kitsubi/Kitsurugi/Kitsuten
Steal 10K tokens with Sneaky Sneaky in 3 different Pages
Mark 5 different enemies

Naruto Uzumaki, the Nine-Tails Jinchuriki (Kurama)

Perk
Toad Sage - The user unlocks Sage Mode and gains 5 DMG per 50 DMG dealt to enemies. Sage Mode lasts for 30 minutes.

Cooldown: 1 Hour
Command: !toadsage
Rasengan - One of Naruto’s signature techniques in your hands! Release your energy wave on your opponent head-on, dealing 200 DMG and applying 2 layers of Bleed.



Command: !rasengan @(enemy)
Cost: 93 Chakra
Cooldown: 45 Mins.
Uses: 3
Shadow Clone Jutsu - Another one of Naruto’s signature techniques, now in your hands. Training under chakra, create clones of yourself to overwhelm your opponent! The user attacks 3 targets for 200 DMG each, and stealing the users buffs in the process.
(Parry, Shield, Reflect, Armor)
Cooldown: 1 Hour
Command: !shadowclone @(enemy1) @(enemy2) @(enemy3)
Cost: 122 Chakra
Cooldown: 3 Hours
Uses: 2

Gaara of the Red Sand, the 1-Tail Jinchuriki (Shukaku)

Perk
Sand Defense -  Gaara protects himself through the veil of his sand, granting him 3 layers of Parry & Barrier

Cooldown: 1 Hour
Command: !sanddefense
Sand Lightning Needles - Gaara rains down sand needles that will stick into the ground and paralyze 3 enemies and deal 125 DMG to each! Gaara cannot be paralyzed for 15 minutes after this is used
Command:!sandneedles @(enemy1) @(enemy2) @(enemy3)
Cost: 100 Chakra
Cooldown: 30 Mins.
Uses: 3
Wind Release: Buckshot - Gaara transforms into Shukaku and forces sand bullets into 2 enemies for 150 DMG each. This holes leave them vulnerable, giving them 3 layers of bleed.
Command: !buckshot @(enemy1) @(enemy2)
Cost: 125 Chakra
Cooldown: 60 Mins.
Uses: 2

Killer B, the Eight-Tails Jinchuriki (Gyuki)

Perk
Ink Creation - Gyuki creates ink that will add 1 layer of Poison from any the Jinchuriki’s attacks for the next 30 minutes!

Cooldown: 1 Hour
Command: !inkcreation
Acrobat - B grabs his 7 Supervibrato Lightning Release Swords to add 1 layer of paralyze and 50 extra DMG to all his attacks.


Command:!acrobat
Cost: 100 Chakra
Cooldown: 30 Mins.
Uses: 3
Lightning Release: Lariat - B releases some of Gyuki’s chakra into his arm and attacks 1 enemy for 200 DMG and applies 5 layers of paralyze to them. If this move is used by 2 Jinchiruki on the same opponent, the enemy will take another 100 DMG.

Command: !lariat @(enemy)
Cost: 125 Chakra
Cooldown: 60 Mins.
Uses: 2
monk
PERFORM ZEN 3 TIMES. PERFORM DETOX ON ALLIES 4 TIMES. GAIN XP WITH !XP AT LEAST 3 TIMES IN 3 DIFFERENT PAGES. CATCH ONE MOJUMON.

Aang

Perk
Bloodbending - Use your waterbending like skills to bloodbend any enemy by converting 100 HP from them into 50 bonus DMG & 50 HP for yourself!

Command:
!bbend @(enemy)
Cooldown:
45 Minutes
The One in the Iceberg - Aang erupts from the iceberg with his burning spirit. The hot ice impales a warrior, dealing 55 DMG & inflicting 3 layers of incurable freeze & Burn!

Command:
!iceberg @(enemy)
Cost: 110 Beads
Cooldown: 20 Mins.
Uses: 3
The Avatar State - Grant yourself 7 layers of perma-armor for 5 minutes & all of your attacks will inflict 2 layer plague!


Command:
!theavsta
Cost: 80 Beads
Cooldown: 30 Mins.
Uses: 2

Krillin

Perk
Turtle School Pride - Krillin poses in his signature orange gi to show off his Turtle School Pride. This will completely cleanse the Monk of all status debuffs & heal them for 125 HP!

Command:
!turtlepride
Cooldown:
45 Minutes
Solar Flare - Shine a blinding light on your enemies & gain 6 layers of perma-Parry for 10 minutes!

Command:
!solarflare
Cost: 95 Beads
Cooldown: 20 Mins.
Uses: 3
Scatter Shot - Hit 2 enemies for 65 DMG & inflict 2 layers of incurable paralysis to them both!

Command:
!scatsho @(enemy1) @(enemy2)
Cost: 100 Beads
Cooldown: 20 Mins.
Uses: 3

Liu Kang

Perk
God of Fire - Convert all layers of Burn into HP for yourself (curable burn 20 HP per layer, incurable 15 HP per layer)

Command:
!firegodlk
Cooldown:
1 Hour
Double Dragon Kick - Deliver two flying kicks in quick succession to 2 warriors! Both are hit for 100 DMG & burned for 3 incurable layers!

Command:  !ddstrike @(enemy1) @(enemy2)
Cost: 85 Beads
Cooldown: 30 Mins.
Uses: 3
Dragon Fire - Liu Kang’s signature fireball technique! Deal 80 DMG to a single target, but has added effects based on variation.High - unleashes a 2nd fireball that deals 40 DMG (half the DMG)Low - unleashes a powerful eruption at the end, causing the target to gain 3 layers of bleed

Command:  !dfire @(enemy) high/low
Cost: 95 Beads
Cooldown: 25 Mins.
Uses: 3
power ranger
PERFORM SONIC SCREAM 5 TIMES. SUCCESSFULLY PARRY 2 ATTACKS WITH “FORCE FIELD”. REDEEM “IT’S MORPHIN TIME” AT THE 2:16 MARK OF THE PAGE OR 2:16AM ONCE. WIN HANGMAN ONCE.

Green Ranger - Mighty Morphin' Power Rangers

Perk
Dragon Shield - The Dragon Shield protects against poison and restores energy over time. HP recovery 4+.

Command: !dragonshield
will run throughout the Page

Soul of The Dragon - The Green Ranger's power is amplified with cosmic speed and strength, attacking and stunning multiple enemies at once.  The next 3 attacks from the Power Ranger will come with paralysis and bleeding!

Command:
!dragonsoul
Cost: 35 Zords
Cooldown: 30 Mins.
Uses: 3
Dragonzord - Using the legendary Dragon Dagger's flute to summon the Dragonzord!  The Dragonzord launches its deadly barrage of homing missiles from each of its hands on a single target. Damages 3 Opponents for 40 DMG and scores 3 points for the team!
Command: !dragonzord @(enemy) @(enemy) @(enemy)
Cost: 95 Zords
Cooldown: 45 Mins.
Uses: 2

Red Ranger - Mighty Morphin' Power Rangers

Perk
( Perk Description Here )
Power Sword Counter - The Red Ranger's Power Sword amplifies, increasing reaction speed and attack. The Red Ranger counters the enemy by adding two layers of Reflect to the user and adding 4 Bonus Points to the next score.

Command: !powersword
Cost: 30 Zords
Cooldown: 20 Mins.
Uses: 4
Tyrannozord - With the power of the mighty Tyrannazord, fire the Tyranno Charge! A beam of cosmic energy is shot into the earth, causing a massive sandstorm shockwave! Attacks 2 opponents for 60 DMG and score 2 pts for your team

Command:
!tyrannozord @(enemy1) @(enemy2)
Cost: 80 Zords
Cooldown: 25 Mins.
Uses: 2

Quantam Ranger - Power Rangers Time Force

Perk
( Perk Description Here )
Quantum Leap - "I need more Quantum Power!" Leaping through the fabric of reality in an instant, the Quantum Ranger's power is magnified. Slicing down on the enemy with the Quantum Blade for 50 DMG and reviving a fallen ally simultaneously.


Command:
!quantumleap @(enemy) @(ally)
Cost: 90 Zords
Cooldown: 60 Mins.
Uses: 2
Quantum-Rex - Summon the Quantum-Rex Megazord's ultimate attack, Max Blizzard! A green blast of cryogenic energy forces the nearest enemies into stasis. 3 Nearest enemies get three layers of Paralyze and three layers of Mark and score 2 pts

Command: !qrex @(enemy1) @(enemy2) @(enemy3)
Cost: 130 Zords
Cooldown: 30 Mins.
Uses: 2
samurai
PERFORM SLASH 10 TIMES. THROW POISON KUNAI AT SOMEONE THAT ATTACKED AN ALLY 4 TIMES. WIN 3 DUELS. PERFORM MORTAL WEEKLY.

Samurai Jack

Perk
( Perk Description Here )
Samurai Armor - Place 2 layers of samurai armor and the layers increase by 2 depending on the level of an active hype train. EX: LVL 3 on the Hype Train, Armor = 6 layers

Command:
!samuraiarmor
Cost: 44 Headbans
Cooldown: ?
Uses: 2
Kimono Stealth - With this specialty Kimono, Immune from status effects for 5 minutes.


Command:
!kimonostealth
Cost: 70 Headbands
Cooldown: 45 Mins.
Uses: 4

Afro Samurai

Perk
Master Swordsman Command: !mswordsman will continue throughout Page
Increases the Master Swordsman's ability to focus and deflect attacks when idle. Can deflect up to 2 attacks before focus is broken. Focus recharges after an hour after the attack.

Command: !mswordsman
Time: Throughout Page
Code of the Samurai - Live by the sword. Die by the sword. The Samurai’s next attack is increased by 40 DMG!

Command:
!samuraicode @(enemy)
Cost: 70 Headbands
Cooldown: 15 Mins.
Uses: 3
The Number 2 Headband- Where's the number 2 they ask. Show them your power. Slice 3 enemies down for 50 DMG and apply 2 layers of bleeding to them.

Command:
!headband2 @(enemy1) @(enemy2) @(enemy3)
Cost: 99 Headbands
Cooldown: 45 Mins
Uses: ?

Kenshin

Perk
( Perk Description Here )
Man Slayer - Adopt the ways of the Butosai and show how ruthless you can be. Doof an opponent for 70 DMG and cause 2 layers of bleeding

Command: !manslayer @(enemy)
Cost: 80 Headbands
Cooldown: 20 Mins.
Uses: 3
Reverse Blade - Gives user two layers of Reflect and slices down your opponent causing bleeding and paralysis

Command: !reverseblade @(enemy)
Cost: 68 Headbands
Cooldown: 35 Mins.
Uses: 7
saiyan
[ enter text here ]

Tutor

Perk
( Perk Description Here )
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?

Tutor

Perk
( Perk Description Here )
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?

Tutor

Perk
( Perk Description Here )
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
taekwondo
DO A ROUNDHOUSE KICK 2 TIMES ON ANGELS AND 2 TIMES ON DEMONS. PERFORM TIGER KLAW/DOOF COMBO YOURSELF OR WITH FELLOW MORTALS 5 TIMES. DO A GENERAL WEEKLY.

Ryu

Perk
( Perk Description Here )
Hadouken - you fire an energy projectile from your sheer willpower. A chat randomizer shall reveal the fate of your target.


Command:
!hadouken @(enemy)
Cost: 75 Belts
Cooldown: 30 Mins.
Uses: 3
Shoryuken -  A jumping, spinning uppercut, perfect for attacking jumping opponents or as a reversal. Knocks the item off an opponent and scores 4 points for your team with your next doof.

Command:
!shoryuken @(enemy)
Cost: 50 Belts
Cooldown: 20 Mins.
Uses: 3

Hwoarang

Perk
( Perk Description Here )
Jackknife - Grab an opponent and throw them! They are confused for 5 minutes!


Command:
!jackknife @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Skyrocket - Launch a target airborne! The next doof comes with 3 minutes of paralyzing and 5 extra points!

Command:
!skyrocket
Cost: ?
Cooldown: ?
Uses: ?

Chun Li

Perk
( Perk Description Here )
Kikosho - You fire a blast of energy in front of you in a sphere hitting 2 opponents knocking them back and doofing them for 15 minutes!



Command:
!kikosho @(enemy1) @(enemy2)
Cost: ?
Cooldown: ?
Uses: ?
Spinning Bird Kick - You Spin kick with grace upside down, If you use this on an enemy with a status ailment they are now inflicted with bleeding as well as doofed for 10 minutes! If used on a non-status ailment enemy. just doof them for 10 minutes.

Command:
!spinningbird
Cost: ?
Cooldown: ?
Uses: ?
wing chun
PERFORM SELF DEFENSE 5 TIMES. DO CIRCLING HAND 4 TIMES. WIN AT 2 DUELS. WIN TOKENS FROM BETTING 3 TIMES.

IP Man

Perk
( Perk Description Here )
Extreme Speed - Dodge the next 2 doofs that are 10 minutes or less within 30 minutes and counter with a punch that confuses the enemy for 5 minutes


Command:
!extremespeed
Cost: ?
Cooldown: ?
Uses: ?
Rapid Fire Punches - The next time you are hit with a doof within 30 minutes, counter the attack to hit two enemies of your choosing for 5 minutes (you are still doofed

Command: !rapidfire
Cost: ?
Cooldown: ?
Uses: ?

Bruce Lee

Perk
( Perk Description Here )
6-inch punch - The power of Wing Chun flows through you! Doof a demon for 66 seconds + reduces the usage of one move of your opponent

Command:
!6inchpunch @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Nunchuck Ping Pong - Reflect the next 3 doofs done by ability or a pet for 1 hour (bit doof breaks the cycle)

Command:
!nunchuck
Cost: ?
Cooldown: ?
Uses: ?

Leroy Smith

Perk
( Perk Description Here )
Sugar Rush - Sugar, come! Sugar charges towards a shielded target and breaks their defense, leaving them open to attack!

Command: !sugarrush @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Master’s Lesson - Launch an opponent for 600 seconds, as well as bleeding for 10 minutes! Due to the amount of power used, the user cannot doof for the next 10 minutes.
Command:
!masterslesson @(enemy1)
Cost: ?
Cooldown: ?
Uses: ?
wrestler
PERFORM 4 BOSTON KRABS ON DEMONS IN 4 DIFFERENT PAGES. PERFORM 4 CLOTHESLINES ON ANGELS IN 4 DIFFERENT PAGES. START A HYPE TRAIN WITH A BIT SCORE TWICE. WIN HANGMAN TWICE, DURING THE PAGE ONLY.

Stone Cold

Perk
( Perk Description Here )
Stunner - Stunner! Stunner! Stunner! STONE COLD STONE COLD! WHAT? Stone Cold flips his enemy the middle finger right before doofing them for 50 DMG and leaving them with 2 layers of Confuse

Command:
!stunner @(enemy)
Cost: 44 Chairs
Cooldown: 30 Mins.
Uses: 3
Beer Bath - Stone Cold notices a fellow ally looking a bit washed and dehydrated, so he cracks open a couple of cans of beer and tosses em over, healing them up for 100 HP

Command:
!beerbath @(ally)
Cost: 85 Chairs
Cooldown: 40 Mins.
Uses: 2

The Rock

Perk
( Perk Description Here )
Rock Bottom - The enemy is dazed; the people's elbow right to the noggin and now it's time to send ‘em to the ground for good. The Rock powers up and slams his enemy with no merch, boosting their next DMG dealing move by 45 DMG, the electricity of the crowd feeds them an extra 10 points

Command:
!rockbottom @(enemy)
Cost: 84 Chairs
Cooldown: 60 Mins.
Uses: 2
People's Eyebrow - Know Your Role.. and SHUT YOUR MOUTH!! The Rock electrifies the crowd feeding off this energy as he's able to power up his next charge. His next score will render him triple XP, but he must recoup after this score; can't score again for 10 min

Command:
!peopleseyebrow
Cost: 64 Chairs
Cooldown: -
Uses: 1

John Cena

Perk
( Perk Description Here )
F U - If you an animal, then I'm going on safari. I'm rocking PlayStation 2, you can't figure out Atari. SHOW THE WORLD that you can't walk in my shoe. Your finisher's the F5? Well mines the F U!! Charged with the energy of his rhymes, John Cena drops his enemy on their back for 50 DMG, sending them into a daze resulting in 3 layers of confusion

Command: !fu @(enemy)
Cost: 44 Chairs
Cooldown: 20 Mins.
Uses: 3
You Can't See Me! - Your time is up, my time is now. You Can't See Me! My time is NOW!! Warriors can't hit what they can't see. John Cena disappears into the abyss and shields himself from all DMG for 3 min.



Command: !ucsm
Cost: 34 Chairs
Cooldown: 44 Mins.
Uses: 5

DOJO SECURITY

anbudetectivehitmanoperatorspecial agent
anbu
Perform Rope Trap 12 times, Perform Fang Pursuit while targeting 3 enemies from the same faction 4 times, Successfully complete the DSMask passive 5 times, Perform your level 15 move 11 times

Sai

Perk
Super Beast Scroll - Mojumon moves use 25% less Stamina for Moves for 20 Minutes.
Cooldown: 1 Hour
Command: !superbeastscroll
Tiger Vision Staring Bullet - You summon an ink Tiger that deals 65 DMG to 2 Warriors and 30 DMG to their Mojumon.

Command: !tigerbullet @(enemy1) @(enemy2)
Cost: 61 Chakra
Cooldown: 35 Mins.
Uses: 3
Ink Beasts - You summon 3 Ink Beasts that deal 130 DMG to 3 Warriors and 115 DMG to their Mojumon.

Command: !inkbeasts @(enemy1) @(enemy2) @(enemy3)
Cost: 121 Chakra
Cooldown: 60 Mins.
Uses: 2

Danzo Shimura

Perk
Stolen Eyes - For every Status Effect applied to the Anbu for the next 15 minutes, will give them +10 Class Power.
Cooldown: 1 Hour
Command: !stoleneyes
Vacuum Blade - The Anbu uses wind jutsu to create a giant air blade, hitting 2 Warriors for 76 DMG, bypassing all status buffs.

Command: !vacuumblade @(enemy1) @(enemy2)
Cost: 63 Chakra
Cooldown: 35 Mins.
Uses: 3
Kotoamatsukami - The Anbu hits a Target for 171 DMG and causes Confusion for 5 Mins (unhealable).

Command: !kotoamatsukami @(enemy)
Cost: 131 Chakra
Cooldown: 60 Mins.
Uses: 2

Yamato

Perk
Hokage DNA - The Anbu uses the healing factor of Hasirama's DNA. This heals themselves by 10 HP every time they use a Power Restore for 30 Minutes

Command: !hokagedna
Cooldown: 45 Minutes 

Wood Style: God's Gate - The Anbu summons a mighty Torii Gate to hold a target in place. Removes all Status Buffs from the target. Then for the next 30 seconds, all incoming attacks damage the Target

Command: !godsgate @(enemy)
Cost: 79 Chakra
Cooldown: 45 Mins.
Uses: 3
Wood Release: Jukai Kotan - The Anbu summons 3 trees in a instant, to hit 3 Warriors. This deals 171 DMG, bypassing Parry and draining 35 Class Power from the targets. 

Command: !jukaikotan @(enemy1) @(enemy2) @(enemy3)
Cost: 126 Chakra
Cooldown: 60 Mins.
Uses: 2
DETECTIVE
Perform Ricochet on 5 enemies. Perform Mojumon Ability on 5 enemies. Win hangman.

Lei Wulong

Perk
( Perk Description Here )
Tiger Form - Move forward and take up the Tiger Form! The user can deflect any attack up to 450 seconds, but anything higher will be a direct hit! Effect last for 10 min.

Command:
!tigerform
Cost: ?
Cooldown: ?
Uses: ?
Leopard Form - Like a Leopard, quick and deadly! Any doofs given between 216 seconds and 450 seconds cannot be blocked. Also, the doof comes with an extra 60 seconds!

Command:
!leopardform
Cost: ?
Cooldown: ?
Uses: ?

Yusuke

Perk
( Perk Description Here )
Spirit Gun - Yusuke Urameshi’s signature move, the Spirit Gun! Fire a blast from your finger to doof your opponent for 5 minutes. If you use this move up to 5 minutes after an ally is doofed, this move will do 10 minutes instead. It will also cause burning for 5 minutes.

Command:
!spiritgun @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Spirit Shotgun - doofs 3 people for 15 minutes only if you have scored 100 points/XP or higher.



Command: !spiritshotgun @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: ?

Batman

Perk
( Perk Description Here )
Fear Toxin Batarang - Thrown at the enemy, the poison Batarang tears deeply through their skin, causing bleeding and nightmarish delirium.  The blood leaves a trail, marking the enemy.  Succumbed by fear, they reveal the truth behind their lies. Fear Factor and wound causes (Infection/Bleeding)Fully Hyper Meter achieved 1st will intensify the fear toxin for 3 minutesDuration:15 minutes and score for team from infection


Command:
!batarang @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Contingency Plan - "If the enemy ever poses a threat, the following protocol will need to be enacted to ensure our survival":When an enemy of the target faction scores, The Batwing will detect the faction’s thermographic signature, and detonate the remote electrical charge planted at their base, disrupting communications, and immobilizing their forces substantially.  An all-out assault for an entire faction (Paralysis/Burning).Full Hype Meter achieved 1st will increase the charge 3 minutes.Duration:3 minutes and score 2 pts
Command:
!contingency @(enemy faction)
Cost: ?
Cooldown: ?
Uses: ?
HITMAN
Be hired 5 times in 1 chapter, Perform Fiberwire 5 Times, Perform Disguise 3 Times, Perform Alpha Omega 3 Times

Agent 47

Perk
Hidden Sight - The Hitman learned the stealthiness of Agent 47, once hired. For the next 5 mins, the agent will be immune to status effects.

Command: !hs
Cooldown: 20 Minutes

Stealth Strike - Agent 47 quietly sneaks up behind his opponent and twists their head around. This does 111 DMG and applies 3 layers of Paralyze and Bleed.


Command: !stealths @(enemy)
Cost: 71 Bullets
Cooldown: 20 Mins.
Uses: ?
Accidental Strike - The Agent strikes down a Warrior, for 161 DMG and resets their Open Pack timer.

Command: !accstrike @(enemy)
Cost: 121 Bullets
Cooldown: 45 Mins.
Uses: 1

Gray Fox

Perk
Ancient Cowl - The Agent puts on the cowl and feels the old ways. This allows them to sacrifice 100 HP, but all attacks for the next 10 mins cost half of the original cost.
Chaff Grenade - That’s a dirty way of fighting! If an opposing team plays a card, using this grenade will nullify any protective and/or healing effects that card applies to the team.

Command:
!chaffgrenade
Cost: ?
Cooldown: ?
Uses: ?
Hurt me more! - If the Agent is hit for 120 DMG or more, this will steal 100 Power from the attacker and give it to the Agent.

Command:
!hmm
Cost: 69 Bullets
Cooldown: 20 Mins.
Uses: ?

Ezio

Perk
Assassin’s Shadow - Once activated, if the Agent is attacked by someone who isn’t awakened, the attack is negated. This lasts for 25 Minutes. 

Command: !asshad
Cooldown: 40 Minutes

Leap of Faith - The Agent leaps on a warrior for 91 DMG, knocks 10 points off their soul meter and leaves them with 3 layers of Poison.

Command:
!lof @(enemy)
Cost: 74 Bullets
Cooldown: 25 Mins.
Uses: ?
Poison Blade - The Agent dips its blades in poison and hits a warrior for 141 DMG. If the target is poisoned, it does 4 Bonus DMG per layer.

Command: !pblade @(enemy)
Cost: 127 Bullets
Cooldown: 45 Mins.
Uses: ?
OPERATOR
Get hired by a faction and throw 4 Smoke Grenades. Use 3 Mojumon Abilities. Purchase and use 1 Full Heal. Trigger !onthemove.

Solid Snake

Perk
( Perk Description Here )
Ration - Take a spare ration from your cardboard box. Share your rations with 3 ally’s and reduce their doofs by half! The rations also boost their next doof by 3 minutes!


Command:
!ration @(ally1) @(ally2) @(ally3)
Cost: ?
Cooldown: ?
Uses: ?
Cardboard Box - They will never find you in there! Hide inside your trusty cardboard box and become hidden from the enemy! Grants immunity from status effects for 3 minutes! Moreover, if an enemy doofs the box (and you with it), come out of the box and sweep their legs and doof them for 180 seconds!
Command: !cardboardbox
Cost: ?
Cooldown: ?
Uses: ?

Jason Bourne

Perk
( Perk Description Here )
Soldier Combat - Jason goes into attack mode, striking 2 enemies with overwhelming martial art force and doofing them for 5 min each and causing paralysis for 10 min

Command: !soldiercombat @(enemy1) @(enemy2)
Cost: ?
Cooldown: ?
Uses: ?
Manipulator - Jason uses his intellect from training to hack into the enemy defenses causing them to attack their own. For 15 min any doof >=216s will attack the enemy’s ally

Command:
!manipulator @(enemy)
Cost: ?
Cooldown: ?
Uses: ?

Marcus Fenix

Perk
( Perk Description Here )
Lancer Blitz - Rush the enemy with your lancer and slash them with your chainsaw! The target is bleeding for 10 minutes!

Command:
!lancerblitz @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Decoy - Let them think what they want to think! Throw down a decoy that will take the next 3 doofs against you within 20 minutes!

Command:
!decoy
Cost: ?
Cooldown: ?
Uses: ?
SPECIAL AGENT
Cause chaos and Perform 6 Poison Punches, 2 targets per faction. Complete 3 Daily missions throughout the week. Perform the 700 alert.

James Bond

Perk
( Perk Description Here )
Briefcase - Leave a briefcase with some Torii Tokens hanging out for a special someone. When the target does !slots or !jenga in the chat, they are confused for 3 minutes.

Command:
!briefcase @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Radioactive Lint - Leave some nice glowy lint in the Dojo dryers! The selected 3 targets are now glowing and are now poisoned for 3 minutes!

Command:
!radioactivelint @(enemy1) @(enemy2) @(enemy3)
Cost: ?
Cooldown: ?
Uses: ?

Sam Fisher

Perk
( Perk Description Here )
Interrogation - Tell me something useful, unless you want to see an early grave. Snatch an opponent at knifepoint and learn their secrets. The next score from that opponent's team is reduced by 2 points!

Command:
!interrogation @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Darkness - Live in the darkness. Shut off the lights and they won’t see it coming. Any doof against you are halved for the next 5 minutes or until the lights are turned back on (!lightson) or if you are hit with a status effect move.

Command:
!darkness
Cost: ?
Cooldown: ?
Uses: ?

Agent K

Perk
( Perk Description Here )
Neuralyzer - Neuralyze the target, any past doof that is scored from the target is removed from their team's score.

Command: !neuralyzer @(enemy)
Cost: ?
Cooldown: ?
Uses: ?
Shrink Ray - Shrink the target down! Any doof done by the target in the next 5 minutes or the next 5 doofs are halved!

Command:
!shrinkray @(enemy)
Cost: ?
Cooldown: ?
Uses: ?

UNIVERSAL

avatarberserkerduelistKEYBLADE MASTERPIRATEsoul reaper
berserker
Perform Ground Pound 15 times, Perform Bearskin Armor 10 Times, Perform Wall Breaker 5 Times, Win 15 duels in Chat

Kratos

Perk
Spartan Rage - Let your rage fuel your attacks as your health gets lower! If the Berserker’s HP level is above 500 HP, 10 Bonus DMG is applied to all attacks. If however their HP level is under 500 HP, 30 Bonus DMG is applied. Finally if the Berserker’s HP is below 100, 50 Bonus DMG is applied. 
Cooldown: 1 hour
Command: !spartanrage
Usage: Twice per page

Leviathan Axe - The Berserker is granted the Leviathan Axe from Kratos and unleashes a devastating onslaught on a warrior for 220 DMG and leaves them paralyzed and frozen.



Command: !leviaxe @(enemy)
Cost: 68 Rage/HP
Cooldown: 45 Mins.
Uses: 2
Blades of Chaos - The Berserker is blessed with the gift and curse of Kratos, his Chaos Blades, and wreaks havoc, slashing one warrior for 280 DMG and leaving them bleeding and burned. If the Berserker is below 100 HP when the Chaos Blades are used, this attack does 320 DMG and applies 2 layers of Burn and Bleed instead of 1.
Command: !chaosblades @(enemy)
Cost: 145 Rage/HP
Cooldown: 60 Mins
Uses: 3

Guts

Perk
Brand Of Sacrifice - The Berserker uses 25% less HP in Berserker Mode for 15 Minutes.
Cooldown: 1 Hour
Command:
Death Defiance - The Berserker hits 2 Targets for 80 DMG and drains 15 Class Power from the Targets.

Command: !deathdefiance @(enemy1) @(enemy2)
Cost: 66 Rage/HP
Cooldown: 35 Mins.
Uses: 3
Skull Knights Slash - The Berserker swings its sword around, hitting 3 Warriors for 156 DMG each.

Command: !skullslash @(enemy1) @(enemy2) @(enemy3)
Cost: 145 Rage/HP
Cooldown: 60 Mins.
Uses: 2

Wolverine

Perk
Regen Factor - The Berserker heals itself for 20% of each hit taken for 5 Minutes.
Cooldown: 1 Hour
Command: !regenfactor
Hot Claws - Boost move DMG by 10% for 10 minutes, but drains 5% Rage/HP (opposite of what mode the Berserker is in).

Command: !hotclaws
Cost: 63 Rage/HP
Cooldown: 35 Mins.
Uses: 3
Muramasa Slash - The Berserker slashes down 2 Warrior for 115 DMG.

Command: !muramasaslash @(enemy1) @(enemy2)
Cost: 138 Rage/HP
Cooldown: 60 Mins.
Uses: 2
duelist
How to unlock: Perform Mystical Space typhoon 10 times, Perform Swords of Revealing Light 12 times, Perform Umi on Demons twice in 2 different Pages,

Pharoah Atem

Perk
Millenium Puzzle - The power of darkness lies within wait. Protect yourself by gaining 5 layers of Parry, Shield, & Armor!
Cooldown: 1 Hour
Command:
!puzzle
Mahad’s Magic - Protect the Pharoah at all costs! Attack a warrior for 150 DMG while bypassing all Armor and Shield and inflict 1 layer of Plague from the Shadow Realm!
If the user owns a level 25 Dark Magician, increase this move’s
DMG by 50!
Command: !mahad @(enemy)
Cost: 125 Cards
Cooldown: 45 Mins.
Uses: 3
Kuriboh’s Will - Where there’s a Kuriboh, there’s a way! Kuriboh will block any attacks over 100 DMG for the next 10 minutes!



Command: !kuriboh
Cost: 130 Cards
Cooldown: 60 Mins.
Uses: 2

Seto Kaiba

Perk
3rd Rate Duelist - Kaiba intimidates his opponent with strong words. forcing them to deal 40% less damage for the next 5 minutes

Cooldown:
25 Minutes
Command:
!3rdrate
Lord of Dragons - Kaiba calls upon the Deck Master Lord od D., who uses his flute to summon 2 Blue Eyes White Dragons to inflict 75 DMG on 2 warriors.
If the user owns a lvl 25 Blue-Eyes White Dragon, this move will do an additional 35 DMG & add a layer of paralyze
Command: !lordofd @(enemy1) @(enemy2)
Cost: 130 Cards
Cooldown: 35 Mins.
Uses: 3
Mokuba’s Keeper - I’ll deal with anyone who dares to mess with Mokuba! Unleash your fury with 125 DMG & 3 layers of bleed to a warrior, but completely exhaust yourself for 10 minutes (unhealable freeze on user)!

Command: !mokuba @(enemy)
Cost: 145 Cards
Cooldown: 60 Mins.
Uses: 2

Bandit Keith

Perk
Bandit’s Pride - Step it up, punk! Bandit’s wear their bandana with pride! Add 75 cards to your deck immediately!
Cooldown: 30 Minutes
Command:
!banditpride
Call of the Haunted - Inflict 150 DMG & 5 layers of plague on two enemies!

Command:
!haunted @(enemy1) @(enemy2)
Cost: 115 Cards
Cooldown: 60 Mins.
Uses: 3
Barrel Buster - Throw in the Gundam! Inflict 130 DMG to 2 enemies. If the user owns a LVL 50 Gundam, flip a coin. If heads, add an extra 25 DMG! If tails, nothing happens.
Command: !barrelbuster @(enemy1) @enemy2)
Cost: 120 Cards
Cooldown: 60 Mins.
Uses: 2
keyblade
master
Doof 2 different members from each faction for 216 seconds or above 3 times, successfully deflect doofs using “Trinity Shield’ 5 times, Successfully heal allies with “Curaga” 5 times, Doof 2 different warriors 3 times 750 seconds or higher (must be different pages), Win a Duel twice.
NOTE: Only TWO moves are to be chosen per tutor

Sora (Angel Tutor)

Perk
( Perk Description Here )
Dream Shield - Take out the Dream Shield! With this, the user can shield from any doofs 216 seconds and under for 20 minutes, and are able to doof enemies with shields attached. However, the user cannot score in any other way.

Command:
!dreamshield
Cost: 40 MP
Cooldown: 60 Mins.
Uses: 2
Dream Rod - Dream of a better future! The Dream Rod will grant the user a max power restore!



Command: !dreamrod
Cost: -
Cooldown: 45 Mins.
Uses: 2
Keychain - Defeat the darkness and obtain their keyblade’s token. With the token attached to your keychain, the ability of the enemy keyblade wielder is now in the hands of the guardian of light. Chain up 3 opponents, dealing 3 layers of paralysis and deal 75 DMG!

Command: !keychain @(enemy1) @(enemy2) @(enemy3)
Cost: 50 MP
Cooldown: 30 Mins.
Uses: 3
Ultima Weapon- Back off darkness!  The ultima weapon is the ultimate keyblade that enhances the abilities of the user! The keyblade master gains 97 bonus DMG, as well as a full status cleanse!

Command: !ultimaweapon
Cost: 44 MP
Cooldown: 60 Mins.
Uses: 2

Axel (Security Tutor)

Perk
( Perk Description Here )
( Enter Move Info Here )
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Uses: ?
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Riku (Demon Tutor)

Perk
( Perk Description Here )
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
( Enter Move Info Here )
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Terra (Mortal Tutor)

Perk
( Perk Description Here )
( Enter Move Info Here )
Cost: ?
Cooldown: ?
Uses: ?
( Enter Move Info Here )
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( Enter Move Info Here )
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Uses: ?
pirate
Perform any GIft alert, Perform Peg Leg Kick 3 times, Collect two Tyto Packages, Win at Trivia twice

Whitebeard

Perk
We are family - Every pirate can convert haki towards bonus damage for the user.
Command for user: !waf amount
Cooldown: 1.5 Hours
Uses: 2
Bisento Strike - Picking up Whitebeard’s legendary Bisento, you feel Whitebeard’s Conqueror’s Haki still flowing through it. This Haki protects you and steals 30 Power from the target.
Command: !bisentostrike @(enemy)
Cost: 61 Haki
Cooldown: 30 Mins.
Uses: 3
Gura Gura no Mi - You gain the power of Whitebeards Devil Fruit, creating a quake directed at 2 Warriors for 150 DMG a piece.

Command: !guragura @(enemy1) @(enemy2)
Cost: 93 Haki
Cooldown: 60 Mins.
Uses: 2

Shanks

Perk
Roger’s Will - You found the Straw Hat passed down to Shanks from Gol D. Roger. The next power restore will restore 50 HP!
Command: !rogerwill
Cooldown: 1.5 Hours
Uses: 2
Gryphon Slash - Using Shanks legendary sword, you slash down a warrior for 100 DMG and adding 2 layers of Confuse to the Target.

Command: !gryphonslash @(enemy)
Cost: 58 Haki
Cooldown: 30 Mins.
Uses: 3
Red Hair Fury - Instilled with Shanks Haki, you summon Black Lighting hitting 3 Warriors for 150 DMG each. Also applying 2 layers of Paralyze and Bleed to each target as well.
Command: !redhairfury @(enemy1) @(enemy2) @(enemy3)
Cost: 95 Haki
Cooldown: 60 Mins
Uses: 2

Jack Sparrow

Perk
Curse of Davey Jones - Every time you lose 75 HP from DMG, you gain 10 Power
Command: !djcurse
Cooldown: 1.5 Hours
Uses: 2
Black Pearl - You and 2 allies hop on the Black Pearl. For the next 5 minutes, all status effects are reflected back at the attacker and DMG is halved.

Command: !blackpearl @(ally1) @(ally2)
Cost: 64 Haki
Cooldown: 30 Mins.
Uses: 3
Blunderbuss Shot - You fire off a Blunderbuss and hit 3 warriors, doing 100 DMG to the first 2 and knock them back into the 3rd, dealing 150 DMG.

Command: !blundershot
Cost: 89 Haki
Cooldown: 60 Mins.
Uses: 2
AVATAR
Stone Cold Stunner 3 people, Perform your Level 3 move 3 times, Do 4 token scores, Perform your Level 5 Move 3 times

Salai

Perk
Seismic Sense - The Avatar uses its Earth sense to reflect all incoming DMG for 5 Minutes.

Cooldown: 1 Hour
Command: !seismicsense
Liquid Earth - The Avatar turns the ground into quicksand (bypassing all status buffs), holding 2 warriors in place for 3 Minutes. This then hits the targets for 65 DMG each.

Command: !liquidearth @(enemy1) @(enemy2)
Cost: 72 Chi
Cooldown: 35 Mins.
Uses: 3
Magma Storm - The Avatar rains down a massive magma storm, hitting 4 Warriors for 100 DMG and applying 2 layers of Burn.

Command: !magmastorm @(enemy1) @(enemy2) @(enemy3) @(enemy4)
Cost: 115 Chi
Cooldown: 60 Mins.
Uses: 2

Kyoshi

Perk
Ruthless Aggression - For the next 15 minutes, all attacks have an extra 10 DMG added to them.

Cooldown: 1.5 Hours
Command: !ruthlessaggro
Lava Bending - Tapping into Kyoshi, The Avatar uses one of the secret Bending techniques and uses it against 2 warriors dealing 175 DMG and applying 4 layers of Burn!

Command: !lavabend @(enemy1) @(enemy2)
Cost: 95 Chi
Cooldown: 45 Mins.
Uses: 2
Tessenjutsu - The Avatar learns the Art of the Kyoshi Warrior from the creator and becomes deadly with war fans, carving through 3 warriors for 150 DMG and applying 3 layers of Bleed (the layers of bleed should be applied even through reflects)
Command: !tessenjutsu @(enemy1) @(enemy 2) @(enemy3)
Cost: 115 Chi
Cooldown: 45 Mins.
Uses: 2

Roku

Perk
Equator - The Avatar can not be burned. (passive)
Ice Fissure - Splitting the ground under 2 warriors feet, they fall into the hole and are dealt 63 DMG each.

Command: !icefissure
Cost: 73 Chi
Cooldown: 33 Mins.
Uses: 3
Dust Bomb - Using the spirit of Salai, the Avatar is able to drop a dust bomb on 3 warriors. Hitting them for 115 DMG each and blinding them for 5 minutes (can’t use class moves)
Command: !dustbomb @(enemy1) @(enemy2) @(enemy3)
Cost: 119 Chi
Cooldown: 50 Mins.
Uses: 2
SOUL REAPER
Use Flash Step 15 Times, Use Senka 10 times, Soul Focus 30 Times, Get 3 KO’s

Kisuke Urahara

Perk
Tenshintai - If the user is KO’d, they will be transferred to a new body with 50 HP with no status buffs and bonus DMG. This will only occur once per page.
Energy Sucking Gigai: A new generation of Gigai that can be sent out to drain an opponent's Power! Drain’s 75 (or what’s left of) an opponent's Power and returns it to the user. If the user does not receive the full 75 Power, they will receive the remainder in HP.
Command: !energygigai @(enemy)
Cost: 77 Spirits
Cooldown: 45 Mins.
Uses: 3
Kamisori, Benihime: Using the same technique as Urahara’s blade, the user can fire an energy arc to 2 opponents, vaporizing all of their armor and shield buffs!

Command: !kamisori @(enemy1) @(enemy2)
Cost: 62 Spirits
Cooldown: 15 Mins.
Uses: 2

Shinji Hirako

Perk
Visored - Take a curse and make it a gift. Plague inflicted on the user is turned into Parry.
Cero: The user can don a hollow mask, and cause great damage with a Cero! The Cero will focus in on a single opponent, dealing 133 DMG, as well as blowing away any Armor the opponent may have. There is a 50% chance the opponent will be left with 5 layers of Bleed!

Command: !cero @(enemy)
Cost: 90 Spirits
Cooldown: 30 Mins.
Uses: 3
Sakanade: With Shinji’s blade, the user will gain permanent parry for 10 Minutes!



Command: !sakanade
Cost: 115 Spirits
Cooldown: 90 Mins.
Uses: 2

Kenpachi Zaraki

Perk
Reiatsu Bells - With these bells, the user gains 6 layers of permanent armor for 10 Minutes!

Command: !rebells
Cooldown: 75 Minutes
Ryodan: The user holds their blade with 2 hands and strikes. This mighty attack will deal anywhere from 119 - 199 DMG

Command: !ryodan @(enemy)
Cost: 76 Spirits
Cooldown: 15 Mins.
Uses: 2
Eyepatch Seal: Unseal the eye and let your power shine! The next attack from the user will be doubled in damage! (cannot stack).

Command: !eyeseal
Cost: 115 Spirits
Cooldown: 30 Mins.
Uses: 2
shoto
Activate your Drive meter 10 times, Perform any Street Fighter alerts 5 times, Hit the Shoryuken on 7 different warriors, Connect with a Hadouken to 7 different warriors

Ryu

Perk
Evil Ryu - Transform into Evil Ryu by submitting to the darkness. This adds 1 layer of burn & 15 bonus DMG all your attacks. These effects last for 15 minutes.
Cooldown:
30 Minutes
Command:
!evilryu
Ren Hadoken  - This version of the Hadoken will hit 5 times dealing 40 DMG each! (Maximum 200 DMG)


Command: !renhadoken @(enemy1)
Cost: 125 Hado
Cooldown: 60 Mins.
Uses: 3
Messatsu Goshoryu- The ultimate darkness infused Shoryuken. If the enemy is under half HP, this gives the Goshoryu a 60% chance to KO the enemy. Otherwise, deal 215 DMG to 1 enemy!

Command: !messashoryu @(enemy)
Cost: 135 Hado
Cooldown: 60 Mins.
Uses: 2

Ken Masters

Perk
Violent Ken - Bison steps in & empowers Ken to commit pure violence! The next 5 attacks dealt by the Shoto will ignore all defense!
Cooldown:
30 Minutes
Command:
!violentken
Shinbu Messatsu - Violent Ken flurries forward with punches & kicks, then follows up with a Psycho Powered Shoryuken for 230 DMG! The enemy is hit with a layer of Plague as a result of the damage

Command: !shinbu @(enemy)
Cost: 125 Hado
Cooldown: 60 Mins.
Uses: 3
Shinryuken - The multi-hitting Shoryuken engulfed in flames & psycho power! This deals 220 DMG to an enemy, however, if that enemy is already burned, it will deal an additional 35 DMG!

Command: !shinryuken @(enemy)
Cost: 130 Hado
Cooldown: 60 Mins.
Uses: 2

Gouken

Perk
Elder Enthusiasm - The zen of Gouken will cleanse the Shoto of all status effects & grant them a FULL drive meter!
Cooldown:
60 Minutes
Command:
!enthusiasm
Tenmakujinkyaku - A kick from the heavens that deals 205 DMG to 2 enemies. The damage is UNBLOCKABLE.


Command: !tenma @(enemy1) @(enemy2)
Cost: 125 Hado
Cooldown: 60 Mins.
Uses: 3
Tatsumaki Go Rasen - The ultimate vertical Tatsumaki kick! Kick an opponent straight up with 3 kicks, then kick them away on the 4th! Each hit deals 50 DMG! The last kick leaves 2 layers of burn on the enemies body!

Command: !gorasen @(enemy)
Cost: 130 Hado
Cooldown: 60 Mins.
Uses: 2