Support
Starting HP:
250, +30 HP per 5 levels(Max 550 at Lvl 50)
Starting Cards:
150, +70 per 5 levels(Max 850 at Lvl 50)
Pick a Card: The Illusionist randomly (randomizer) picks a card which will alter the strength of their abilities.-Red Card: Damaging abilities do an extra 10 HP-Blue Card: Status Ailments increase by 1 Tier-Green Card: Abilities cost 10 cards less-Yellow Card: No effect
Command: !pickcard (can use once per page)
Vanishing Coin - The Illusionist performs a simple trick, attempting to make 10K tokens *disappear* from an opposing faction's bank. This, however, does not come with a 100% success rate. If the Illusionist fails, they lose 5000 coins. If they succeed, the user earns 10K.
Command: !vanishingcoin @(bank of your choosing)
COST: 20 Cards
COOLDOWN: 5 Minutes
DURATION/STATUS EFFECT: THEFT
Fabrication - The Illusionist can earn 5 extra XP for their next score if it’s within 5 minutes of using this move.
Command: !fabrication
COST: 25 Cards
COOLDOWN: 10 Minutes
DURATION/STATUS EFFECT: 5 Minutes
Levitate - The Illusionist hovers over the Battlefield, moving out of reach from the other warriors. The user is immune to status effects and also reflects any ability hits, *but* also cannot receive any buffs from ally abilities.
Command: !levitate
COST: 25 Cards
COOLDOWN: 8 Minutes
DURATION/STATUS EFFECT: 1 Minute
Mindfreak - The Illusionist channels mysterious Angel, and walks through a solid metal wall, alongside an ally. They remain behind the wall for 5 minutes, and you are both shielded from status effects.
Command: !mindfreak @ally
COST: 35 Cards
COOLDOWN: 12 Minutes
DURATION/STATUS EFFECT: 5 Minutes
Ascension - The Illusionist lends their power of Levitation to two allies simultaneously, allowing them to hover over the Battlefield and keep them out of harm's way for 5 minutes. The allies will be immune to status effects and ability hits, but can not receive any additional buffs from ally abilities until Ascension wears off.
Command: !ascension @(ally1) @(ally2)
COST: 40 Cards
COOLDOWN: 20 Minutes
DURATION/STATUS EFFECT: 5 Minutes
Hat Trick: Reach into the hat and pull out something special! Grant an ally 5 extra XP and 2 extra bonus points on their next score!
Command: !HatTrick @(ally)
COST: 48 Cards
COOLDOWN: 33 Minutes
DURATION/STATUS EFFECT: N/A
Card Trick - Pick a card, any card! The Illusionist draws from their deck of cards and whips the card towards their opponent's throat. The opponent is knocked down for 20 HP and is bleeding.
Command:!cardtrick @enemy
COST: 55 Cards
COOLDOWN: 8 Minutes
DURATION/STATUS EFFECT: 20 HP, Bleeding
Bullet Catch - The Illusionist readies themselves to catch and stop a bullet in mid-air! The next attack against the Illusionist is parried.
Command: !bulletcatch
COST: 45 Cards
COOLDOWN: 25 Minutes
DURATION/STATUS EFFECT: N/A
Hypnosis - The Illusionist focuses hard, and hypnotizes an opponent's Mojumon and make it take a nap. The enemy Mojumon is instantly KO’d!
Command: !hypnosis
COST: 30 Cards Moju's
COOLDOWN: 7 Minutes Moju's
DURATION/STATUS EFFECT: 2 Minutes
Wings of Rebellion - The Illusionist lends their incredible escaping power to an ally, who shall dawn the wings of rebellion to break the chains of captivity. The ally is cleansed of their status effects and is given 4 layers of Reflect and 4 layers of Parry.
Command: !wingrebel @ally
COST: 50 Cards
COOLDOWN: 22 Minutes
DURATION/STATUS EFFECT:
Intimidate - Target’s attacks reduced by half for 10 minutes.
Command: !intimidate @(enemy)
COST: 60 Cards
COOLDOWN: 30 Minutes
DURATION/STATUS EFFECT: 10 Minutes
Zettaflare - The Illusionist channels their deepest self to charge up and emit a huge blast of light, blinding the entire Battlefield. The next gift score by the Illusionist will bring an additional 7 points for the team, and 14xp for the user. Has to be done within the next 10 minutes.
Command: !zettaflare
COST: 75 Cards
COOLDOWN: 45 Minutes
DURATION/STATUS EFFECT: 10 Minutes
Lucid Dream - The Illusionist steps beyond into a place that exists between dream and reality, mind and matter; they also drag along an opponent with them. The Illusionist takes full control over the opponent's moveset for 30 minutes. Moves already used during the page are not replenished in the dream. The opponent is unable to use their own moves during this time, but may still score and doof.
Command: !lucid