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Illusionist

Role

Support

Starting HP:
250, +30 HP per 5 levels(Max 550 at Lvl 50)

Starting Cards:
150, +70 per 5 levels(Max 850 at Lvl 50)

Passive

Pick a Card: The Illusionist randomly (randomizer) picks a card which will alter the strength of their abilities.-Red Card: Damaging abilities do an extra 10 HP-Blue Card: Status Ailments increase by 1 Tier-Green Card: Abilities cost 10 cards less-Yellow Card: No effect

Command: !pickcard (can use once per page)

LVL 3

55 XP

Vanishing Coin - The Illusionist performs a simple trick, attempting to make 10K tokens *disappear* from an opposing faction's bank. This, however, does not come with a 100% success rate. If the Illusionist fails, they lose 5000 coins. If they succeed, the user earns 10K.

Command: !vanishingcoin @(bank of your choosing)

COST: 20 Cards
COOLDOWN: 5 Minutes
DURATION/STATUS EFFECT: THEFT

LVL 5

280 HP / 220 Cards / 130 XP

Fabrication - The Illusionist can earn 5 extra XP for their next score if it’s within 5 minutes of using this move.
Command: !fabrication

COST: 25 Cards
COOLDOWN: 10 Minutes
DURATION/STATUS EFFECT: 5 Minutes

LVL 10

310 HP/ 290 Cards/ 430 XP

Levitate - The Illusionist hovers over the Battlefield, moving out of reach from the other warriors. The user is immune to status effects and also reflects any ability hits, *but* also cannot receive any buffs from ally abilities.

Command: !levitate

COST: 25 Cards
COOLDOWN: 8 Minutes
DURATION/STATUS EFFECT: 1 Minute

LVL 15

Choice 1

Mindfreak - The Illusionist channels mysterious Angel, and walks through a solid metal wall, alongside an ally. They remain behind the wall for 5 minutes, and you are both shielded from status effects.

Command: !mindfreak @ally

COST: 35 Cards
COOLDOWN: 12 Minutes
DURATION/STATUS EFFECT: 5 Minutes

**User can choose which one they want but must stick to that choice permanently.**‍
340 HP / 360 Cards / 880 XP

LVL 15

Choice 2

Ascension - The Illusionist lends their power of Levitation to two allies simultaneously, allowing them to hover over the Battlefield and keep them out of harm's way for 5 minutes. The allies will be immune to status effects and ability hits, but can not receive any additional buffs from ally abilities until Ascension wears off.

Command: !ascension @(ally1) @(ally2)

COST: 40 Cards
COOLDOWN: 20 Minutes
DURATION/STATUS EFFECT: 5 Minutes

LVL 20

370 HP /430 Cards / 1480 XP

Hat Trick: Reach into the hat and pull out something special! Grant an ally 5 extra XP and 2 extra bonus points on their next score!

Command: !HatTrick @(ally)

COST: 48 Cards
COOLDOWN: 33 Minutes
DURATION/STATUS EFFECT: N/A

LVL 25

400 HP / 500 Cards / 2230 XP

Card Trick - Pick a card, any card! The Illusionist draws from their deck of cards and whips the card towards their opponent's throat. The opponent is knocked down for 20 HP and is bleeding.
Command:!cardtrick @enemy

COST: 55 Cards
COOLDOWN: 8 Minutes
DURATION/STATUS EFFECT: 20 HP, Bleeding

LVL 30

430 HP / 570 Cards / 3130 XP

Bullet Catch - The Illusionist readies themselves to catch and stop a bullet in mid-air! The next attack against the Illusionist is parried.

Command:  !bulletcatch

COST: 45 Cards
COOLDOWN: 25 Minutes
DURATION/STATUS EFFECT: N/A

LVL 35

Choice 1

460 HP / 640 Cards / 4180 XP

Hypnosis - The Illusionist focuses hard, and hypnotizes an opponent's Mojumon and make it take a nap. The enemy Mojumon is instantly KO’d!

Command: !hypnosis

COST: 30 Cards Moju's
COOLDOWN: 7 Minutes Moju's
DURATION/STATUS EFFECT: 2 Minutes

**User can choose which one they want but must stick to that choice permanently.**‍
340 HP / 360 Cards / 880 XP

LVL 35

Choice 2

LVL 40

490 HP / 710 Cards / 5380 XP

Wings of Rebellion - The Illusionist lends their incredible escaping power to an ally, who shall dawn the wings of rebellion to break the chains of captivity. The ally is cleansed of their status effects and is given 4 layers of Reflect and 4 layers of Parry.

Command: !wingrebel @ally

COST: 50 Cards
COOLDOWN: 22 Minutes
DURATION/STATUS EFFECT:

LVL 45

520 HP / 780 Cards / 6730 XP

Intimidate - Target’s attacks reduced by half for 10 minutes.

Command: !intimidate @(enemy)

COST: 60 Cards
COOLDOWN: 30 Minutes
DURATION/STATUS EFFECT: 10 Minutes

LVL 50

Choice 1

Zettaflare - The Illusionist channels their deepest self to charge up and emit a huge blast of light, blinding the entire Battlefield. The next gift score by the Illusionist will bring an additional 7 points for the team, and 14xp for the user. Has to be done within the next 10 minutes.

Command: !zettaflare

COST: 75 Cards
COOLDOWN: 45 Minutes
DURATION/STATUS EFFECT: 10 Minutes

**User can choose which one they want but must stick to that choice permanently.**
550 HP / 850 Cards / 8230 XP

LVL 50

Choice 2

Lucid Dream - The Illusionist steps beyond into a place that exists between dream and reality, mind and matter; they also drag along an opponent with them. The Illusionist takes full control over the opponent's moveset for 30 minutes. Moves already used during the page are not replenished in the dream. The opponent is unable to use their own moves during this time, but may still score and doof.

Command: !lucid

LVL 55

LVL 60

LVL 65

LVL 70

LVL 75

LVL 80

LVL 100